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Make min and max view distance accurate to vanilla
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commit
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3 changed files with 7 additions and 7 deletions
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@ -46,7 +46,7 @@ viewing distance
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:Type: floating point
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:Type: floating point
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:Range: > 0
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:Range: > 0
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:Default: 6656.0
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:Default: 7168.0
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This value controls the maximum visible distance (also called the far clipping plane).
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This value controls the maximum visible distance (also called the far clipping plane).
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Larger values significantly improve rendering in exterior spaces,
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Larger values significantly improve rendering in exterior spaces,
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@ -377,25 +377,25 @@
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<Property key="Caption" value="#{sRender_Distance}"/>
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<Property key="Caption" value="#{sRender_Distance}"/>
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</Widget>
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</Widget>
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<Widget type="ScrollBar" skin="MW_HScroll" position="0 154 352 18" align="HStretch Top" name="RenderingDistanceSlider">
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<Widget type="ScrollBar" skin="MW_HScroll" position="0 154 352 18" align="HStretch Top" name="RenderingDistanceSlider">
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<Property key="Range" value="4609"/>
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<Property key="Range" value="4669"/>
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<Property key="Page" value="128"/>
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<Property key="Page" value="128"/>
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<UserString key="SettingType" value="Slider"/>
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<UserString key="SettingType" value="Slider"/>
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<UserString key="SettingCategory" value="Camera"/>
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<UserString key="SettingCategory" value="Camera"/>
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<UserString key="SettingName" value="viewing distance"/>
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<UserString key="SettingName" value="viewing distance"/>
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<UserString key="SettingValueType" value="Integer"/>
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<UserString key="SettingValueType" value="Integer"/>
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<UserString key="SettingMin" value="2048"/>
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<UserString key="SettingMin" value="2500"/>
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<UserString key="SettingMax" value="6656"/>
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<UserString key="SettingMax" value="7168"/>
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<UserString key="SettingLabelWidget" value="RenderDistanceLabel"/>
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<UserString key="SettingLabelWidget" value="RenderDistanceLabel"/>
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<UserString key="SettingLabelCaption" value="#{sRender_Distance} (%s)"/>
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<UserString key="SettingLabelCaption" value="#{sRender_Distance} (%s)"/>
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</Widget>
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</Widget>
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<Widget type="ScrollBar" skin="MW_HScroll" position="0 154 352 18" align="HStretch Top" name="LargeRenderingDistanceSlider">
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<Widget type="ScrollBar" skin="MW_HScroll" position="0 154 352 18" align="HStretch Top" name="LargeRenderingDistanceSlider">
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<Property key="Range" value="79873"/>
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<Property key="Range" value="79421"/>
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<Property key="Page" value="2048"/>
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<Property key="Page" value="2048"/>
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<UserString key="SettingType" value="Slider"/>
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<UserString key="SettingType" value="Slider"/>
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<UserString key="SettingCategory" value="Camera"/>
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<UserString key="SettingCategory" value="Camera"/>
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<UserString key="SettingName" value="viewing distance"/>
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<UserString key="SettingName" value="viewing distance"/>
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<UserString key="SettingValueType" value="Cell"/>
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<UserString key="SettingValueType" value="Cell"/>
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<UserString key="SettingMin" value="2048"/>
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<UserString key="SettingMin" value="2500"/>
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<UserString key="SettingMax" value="81920"/>
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<UserString key="SettingMax" value="81920"/>
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<UserString key="SettingLabelWidget" value="RenderDistanceLabel"/>
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<UserString key="SettingLabelWidget" value="RenderDistanceLabel"/>
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<UserString key="SettingLabelCaption" value="#{sRender_Distance} (x%s)"/>
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<UserString key="SettingLabelCaption" value="#{sRender_Distance} (x%s)"/>
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@ -23,7 +23,7 @@ small feature culling pixel size = 2.0
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# Maximum visible distance. Caution: this setting
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# Maximum visible distance. Caution: this setting
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# can dramatically affect performance, see documentation for details.
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# can dramatically affect performance, see documentation for details.
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viewing distance = 6656.0
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viewing distance = 7168.0
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# Camera field of view in degrees (e.g. 30.0 to 110.0).
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# Camera field of view in degrees (e.g. 30.0 to 110.0).
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# Does not affect the player's hands in the first person camera.
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# Does not affect the player's hands in the first person camera.
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