Apply texture matrix 0 in the object shader

actorid
Chris Robinson 12 years ago
parent 59f1d4b047
commit e50b6b1cfe

@ -36,6 +36,8 @@
SH_BEGIN_PROGRAM
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
shUniform(float4x4, textureMatrix0) @shAutoConstant(textureMatrix0, texture_matrix, 0)
#if (VIEWPROJ_FIX) || (SHADOWS)
shUniform(float4x4, worldMatrix) @shAutoConstant(worldMatrix, world_matrix)
#endif
@ -118,7 +120,7 @@
{
shOutputPosition = shMatrixMult(wvp, shInputPosition);
UV.xy = uv0;
UV.xy = shMatrixMult (textureMatrix0, float4(uv0,0,1)).xy;
#if SECOND_UV_SET
UV.zw = uv1;
#endif

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