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Handle NiBSPArrayController as alias for NiParticleSystemController
The differences (if any) are unknown. NiBSPArrayController is used by the Atronach_Fire.nif model. Its particles are now visible, but they don't look right yet. Need to handle NiAutoNormalParticlesData?
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2 changed files with 3 additions and 1 deletions
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@ -863,7 +863,8 @@ class NIFObjectLoader
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Nif::ControllerPtr ctrl = partnode->controller;
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while(!ctrl.empty())
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{
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if(ctrl->recType == Nif::RC_NiParticleSystemController && ctrl->flags & Nif::NiNode::ControllerFlag_Active)
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if((ctrl->recType == Nif::RC_NiParticleSystemController || ctrl->recType == Nif::RC_NiBSPArrayController)
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&& ctrl->flags & Nif::NiNode::ControllerFlag_Active)
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{
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const Nif::NiParticleSystemController *partctrl = static_cast<const Nif::NiParticleSystemController*>(ctrl.getPtr());
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@ -42,6 +42,7 @@ void NIFSkeletonLoader::buildBones(Ogre::Skeleton *skel, const Nif::Node *node,
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while(!ctrl.empty())
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{
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if(!(ctrl->recType == Nif::RC_NiParticleSystemController ||
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ctrl->recType == Nif::RC_NiBSPArrayController ||
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ctrl->recType == Nif::RC_NiVisController ||
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ctrl->recType == Nif::RC_NiUVController ||
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ctrl->recType == Nif::RC_NiKeyframeController ||
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