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feat: SetUsedItem lua func
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2 changed files with 23 additions and 0 deletions
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@ -270,6 +270,19 @@ void ItemFunctions::SendItemUse(unsigned short pid) noexcept
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packet->Send(false);
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}
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bool ItemFunctions::SetUsedItem(unsigned short pid, const char* refId) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, false);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++) {
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if (Misc::StringUtils::ciEqual(player->equipmentItems[slot].refId, refId)) {
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player->usedItem = player->equipmentItems[slot];
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return true;
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}
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}
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return false;
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}
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// All methods below are deprecated versions of methods from above
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void ItemFunctions::InitializeInventoryChanges(unsigned short pid) noexcept
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@ -39,6 +39,7 @@
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{"SendEquipment", ItemFunctions::SendEquipment},\
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{"SendInventoryChanges", ItemFunctions::SendInventoryChanges},\
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{"SendItemUse", ItemFunctions::SendItemUse},\
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{"SetUsedItem", ItemFunctions::SetUsedItem},\
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\
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{"InitializeInventoryChanges", ItemFunctions::InitializeInventoryChanges},\
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{"AddItem", ItemFunctions::AddItem}
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@ -312,6 +313,15 @@ public:
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*/
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static void SendItemUse(unsigned short pid) noexcept;
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/**
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* \brief Update a player's recorded usedItem. Only usable on equipped items.
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*
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* \param pid The player ID affected.
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* \param refId The name of the equipped item.
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* \return bool
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*/
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static bool SetUsedItem(unsigned short pid, const char* refId) noexcept;
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// All methods below are deprecated versions of methods from above
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static void InitializeInventoryChanges(unsigned short pid) noexcept;
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