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Unit test fix

This commit is contained in:
madsbuvi 2021-01-16 17:30:59 +01:00
parent 329a479f48
commit e59fcf7613

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@ -394,8 +394,6 @@ namespace Shader
if (shaderIt == mShaders.end())
{
std::string shaderSource = getTemplateSource(templateName);
if (shaderSource.empty())
return nullptr;
if (!parseDefines(shaderSource, defines, mGlobalDefines, templateName) || !parseFors(shaderSource, templateName))
{