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Unit test fix
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@ -394,8 +394,6 @@ namespace Shader
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if (shaderIt == mShaders.end())
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{
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std::string shaderSource = getTemplateSource(templateName);
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if (shaderSource.empty())
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return nullptr;
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if (!parseDefines(shaderSource, defines, mGlobalDefines, templateName) || !parseFors(shaderSource, templateName))
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{
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