diff --git a/apps/openmw/mwsound/openal_output.cpp b/apps/openmw/mwsound/openal_output.cpp index 829c001e5..a8a541704 100644 --- a/apps/openmw/mwsound/openal_output.cpp +++ b/apps/openmw/mwsound/openal_output.cpp @@ -951,10 +951,11 @@ std::pair<Sound_Handle,size_t> OpenAL_Output::loadSound(const std::string &fname getALError(); std::vector<char> data; - ALenum format; + ALenum format = AL_NONE; int srate; - try { + try + { DecoderPtr decoder = mManager.getDecoder(); // Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav. if(decoder->mResourceMgr->exists(fname)) @@ -974,7 +975,8 @@ std::pair<Sound_Handle,size_t> OpenAL_Output::loadSound(const std::string &fname format = getALFormat(chans, type); if(format) decoder->readAll(data); } - catch(std::exception &e) { + catch(std::exception &e) + { std::cerr<< "Failed to load audio from "<<fname<<": "<<e.what() <<std::endl; }