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[Server] Add script functions for checking what data an Actor has
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2 changed files with 16 additions and 0 deletions
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@ -133,6 +133,16 @@ double ActorFunctions::GetActorFatigueCurrent(unsigned int i) noexcept
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return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mCurrent;
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return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mCurrent;
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}
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}
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bool ActorFunctions::DoesActorHavePosition(unsigned int i) noexcept
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{
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return readActorList->baseActors.at(i).hasPositionData;
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}
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bool ActorFunctions::DoesActorHaveStatsDynamic(unsigned int i) noexcept
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{
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return readActorList->baseActors.at(i).hasStatsDynamicData;
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}
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void ActorFunctions::SetActorListCell(const char* cellDescription) noexcept
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void ActorFunctions::SetActorListCell(const char* cellDescription) noexcept
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{
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{
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writeActorList.cell = Utils::getCellFromDescription(cellDescription);
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writeActorList.cell = Utils::getCellFromDescription(cellDescription);
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@ -28,6 +28,9 @@
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{"GetActorFatigueBase", ActorFunctions::GetActorFatigueBase},\
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{"GetActorFatigueBase", ActorFunctions::GetActorFatigueBase},\
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{"GetActorFatigueCurrent", ActorFunctions::GetActorFatigueCurrent},\
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{"GetActorFatigueCurrent", ActorFunctions::GetActorFatigueCurrent},\
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\
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\
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{"DoesActorHavePosition", ActorFunctions::DoesActorHavePosition},\
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{"DoesActorHaveStatsDynamic", ActorFunctions::DoesActorHaveStatsDynamic},\
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\
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{"SetActorListCell", ActorFunctions::SetActorListCell},\
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{"SetActorListCell", ActorFunctions::SetActorListCell},\
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{"SetActorListAction", ActorFunctions::SetActorListAction},\
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{"SetActorListAction", ActorFunctions::SetActorListAction},\
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\
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\
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@ -83,6 +86,9 @@ public:
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static double GetActorFatigueBase(unsigned int i) noexcept;
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static double GetActorFatigueBase(unsigned int i) noexcept;
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static double GetActorFatigueCurrent(unsigned int i) noexcept;
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static double GetActorFatigueCurrent(unsigned int i) noexcept;
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static bool DoesActorHavePosition(unsigned int i) noexcept;
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static bool DoesActorHaveStatsDynamic(unsigned int i) noexcept;
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static void SetActorListCell(const char* cellDescription) noexcept;
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static void SetActorListCell(const char* cellDescription) noexcept;
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static void SetActorListAction(unsigned char action) noexcept;
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static void SetActorListAction(unsigned char action) noexcept;
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