Added unique names for skill/power sub-widgets.

actorid
Jan Borsodi 15 years ago
parent 4d36cf2b55
commit e60b1f88d2

@ -185,9 +185,13 @@ void RaceDialog::updateSkills()
for (int i = 0; inputList[i][0]; ++i)
{
skillName = skillList->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default, "SkillName0");
std::ostringstream name;
name << std::string("SkillName") << i;
skillName = skillList->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default, name.str());
skillName->setCaption(inputList[i][0]);
skillBonus = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default, "SkillBonus0");
std::ostringstream bonus;
bonus << std::string("SkillBonus") << i;
skillBonus = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default, bonus.str());
skillBonus->setCaption(inputList[i][1]);
skillItems.push_back(skillName);
@ -219,9 +223,9 @@ void RaceDialog::updateSpellPowers()
for (int i = 0; inputList[i]; ++i)
{
std::string name = "spellPowerName";
name += i;
spellPowerName = spellPowerList->createWidget<MyGUI::StaticText>("SandText", coord, MyGUI::Align::Default, name);
std::ostringstream name;
name << std::string("SpellPowerName") << i;
spellPowerName = spellPowerList->createWidget<MyGUI::StaticText>("SandText", coord, MyGUI::Align::Default, name.str());
spellPowerName->setCaption(inputList[i]);
spellPowerItems.push_back(spellPowerName);

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