@ -242,33 +242,39 @@ Every weapon type has an attack animation group and a suffix for the movement an
For example, long blades use `` weapononehand `` attack animation group, `` idle1h `` idle animation group, `` jump1h `` jumping animation group, etc.
This is the full table of supported animation groups:
+---------------+-------------------+------------------+----------------------+-----------------------+
| Weapon type | Animation group | Movement suffix | Attack (fallback) | Suffix (fallback) |
+===============+===================+==================+======================+=======================+
| Short blade | shortbladeonehand | 1s | weapononehand | 1h |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Long blade 1H | weapononehand | 1h | | |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Long blade 2H | weapontwohand | 2c | | |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Blunt 1H | bluntonehand | 1b | weapononehand | 1h |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Blunt 2H | blunttwohand | 2b | weapontwohand | 2c |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Axe 1H | bluntonehand | 1b | weapononehand | 1h |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Axe 2H | blunttwohand | 2b | weapontwohand | 2c |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Blunt 2H wide | weapontwowide | 2w | weapontwohand | 2c |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Spear | weapontwowide | 2w | weapontwohand | 2c |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Bow | bowandarrow | bow | | 1h |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Crossbow | crossbow | crossbow | | 1h |
+---------------+-------------------+------------------+----------------------+-----------------------+
| Thrown | throwweapon | 1t | | 1h |
+---------------+-------------------+------------------+----------------------+-----------------------+
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Weapon type | Animation group | Movement suffix | Attack (fallback) | Suffix (fallback) | Attach bone |
+===============+===================+==================+======================+=======================+=======================+
| Short blade | shortbladeonehand | 1s | weapononehand | 1h | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Long blade 1H | weapononehand | 1h | | | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Long blade 2H | weapontwohand | 2c | | | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Blunt 1H | bluntonehand | 1b | weapononehand | 1h | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Blunt 2H | blunttwohand | 2b | weapontwohand | 2c | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Axe 1H | bluntonehand | 1b | weapononehand | 1h | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Axe 2H | blunttwohand | 2b | weapontwohand | 2c | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Blunt 2H wide | weapontwowide | 2w | weapontwohand | 2c | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Spear | weapontwowide | 2w | weapontwohand | 2c | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Bow | bowandarrow | bow | | 1h | Weapon Bone Left |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Crossbow | crossbow | crossbow | | 1h | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
| Thrown | throwweapon | 1t | | 1h | Weapon Bone |
+---------------+-------------------+------------------+----------------------+-----------------------+-----------------------+
Note that bows can be attached to the "Weapon Bone Left" bone if it is present in shooter's skeleton, and if it is not, "Weapon Bone" is used as a fallback.
Also it is possible to add a "Bip01 Arrow" bone to actor skeletons. In this case OpenMW attaches arrows to this bone instead of ArrowBone in the bow mesh.
Such approach allows to implement better shooting animations (for example, beast races have tail, so quivers should be attached under different angle and
default arrow fetching animation does not look good).
.. _`Graphic Herbalism`: https://www.nexusmods.com/morrowind/mods/46599
.. _`OpenMW Containers Animated`: https://www.nexusmods.com/morrowind/mods/46232