Outdated comment fix

sceneinput
scrawl 10 years ago
parent 3f3c3d0ad3
commit e6b28d84f0

@ -20,7 +20,7 @@
#include "creaturestats.hpp" #include "creaturestats.hpp"
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"
#include "character.hpp" // fixme: for getActiveWeapon #include "character.hpp"
#include "aicombataction.hpp" #include "aicombataction.hpp"
#include "combat.hpp" #include "combat.hpp"
@ -291,7 +291,7 @@ namespace MWMechanics
// Get weapon characteristics // Get weapon characteristics
if (actorClass.hasInventoryStore(actor)) if (actorClass.hasInventoryStore(actor))
{ {
//Get weapon speed and range //Get weapon range
MWWorld::ContainerStoreIterator weaponSlot = MWWorld::ContainerStoreIterator weaponSlot =
MWMechanics::getActiveWeapon(actorClass.getCreatureStats(actor), actorClass.getInventoryStore(actor), &weaptype); MWMechanics::getActiveWeapon(actorClass.getCreatureStats(actor), actorClass.getInventoryStore(actor), &weaptype);

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