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https://github.com/TES3MP/openmw-tes3mp.git
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Revert "Allow NIF rotation matrices that include scale values"
This reverts commit f57ddec6a2
.
Conflicts:
components/nif/nifstream.hpp
(Fixes #2168)
This commit is contained in:
parent
3519d23518
commit
e6c59f5585
6 changed files with 13 additions and 23 deletions
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@ -272,7 +272,7 @@ class NiSkinData : public Record
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public:
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struct BoneTrafo
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{
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Ogre::Matrix3 rotationScale; // Rotation offset from bone, non-uniform scale
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Ogre::Matrix3 rotation; // Rotation offset from bone?
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Ogre::Vector3 trans; // Translation
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float scale; // Probably scale (always 1)
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};
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@ -295,7 +295,7 @@ public:
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void read(NIFStream *nif)
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{
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trafo.rotationScale = nif->getMatrix3();
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trafo.rotation = nif->getMatrix3();
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trafo.trans = nif->getVector3();
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trafo.scale = nif->getFloat();
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@ -307,7 +307,7 @@ public:
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{
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BoneInfo &bi = bones[i];
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bi.trafo.rotationScale = nif->getMatrix3();
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bi.trafo.rotation = nif->getMatrix3();
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bi.trafo.trans = nif->getVector3();
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bi.trafo.scale = nif->getFloat();
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bi.unknown = nif->getVector4();
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@ -76,7 +76,7 @@ Transformation NIFStream::getTrafo()
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{
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Transformation t;
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t.pos = getVector3();
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t.rotationScale = getMatrix3();
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t.rotation = getMatrix3();
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t.scale = getFloat();
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return t;
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}
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@ -35,7 +35,7 @@ namespace Nif
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struct Transformation
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{
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Ogre::Vector3 pos;
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Ogre::Matrix3 rotationScale;
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Ogre::Matrix3 rotation;
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float scale;
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static const Transformation& getIdentity()
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@ -42,9 +42,8 @@ void Node::getProperties(const Nif::NiTexturingProperty *&texprop,
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Ogre::Matrix4 Node::getLocalTransform() const
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{
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Ogre::Matrix4 mat4 = Ogre::Matrix4(trafo.rotationScale);
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mat4.setTrans(trafo.pos);
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mat4.setScale(Ogre::Vector3(trafo.rotationScale[0][0], trafo.rotationScale[1][1], trafo.rotationScale[2][2]) * trafo.scale);
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Ogre::Matrix4 mat4 = Ogre::Matrix4(Ogre::Matrix4::IDENTITY);
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mat4.makeTransform(trafo.pos, Ogre::Vector3(trafo.scale), Ogre::Quaternion(trafo.rotation));
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return mat4;
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}
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@ -138,10 +138,9 @@ void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape
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const Nif::NodeList &bones = skin->bones;
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for(size_t b = 0;b < bones.length();b++)
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{
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const Ogre::Matrix3& rotationScale = data->bones[b].trafo.rotationScale;
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Ogre::Matrix4 mat (rotationScale);
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mat.setTrans(data->bones[b].trafo.trans);
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mat.setScale(Ogre::Vector3(rotationScale[0][0], rotationScale[1][1], rotationScale[2][2]) * data->bones[b].trafo.scale);
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Ogre::Matrix4 mat;
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mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale),
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Ogre::Quaternion(data->bones[b].trafo.rotation));
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mat = bones[b]->getWorldTransform() * mat;
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const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;
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@ -36,17 +36,9 @@ void NIFSkeletonLoader::buildBones(Ogre::Skeleton *skel, const Nif::Node *node,
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if(parent) parent->addChild(bone);
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mNifToOgreHandleMap[node->recIndex] = bone->getHandle();
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// decompose the local transform into position, scale and orientation.
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// this is required for cases where the rotationScale matrix includes scaling, which the NIF format allows :(
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// the code would look a bit nicer if Ogre allowed setting the transform matrix of a Bone directly, but we can't do that.
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Ogre::Matrix4 mat(node->getLocalTransform());
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Ogre::Vector3 position, scale;
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Ogre::Quaternion orientation;
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mat.decomposition(position, scale, orientation);
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bone->setOrientation(orientation);
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bone->setPosition(position);
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bone->setScale(scale);
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bone->setOrientation(node->trafo.rotation);
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bone->setPosition(node->trafo.pos);
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bone->setScale(Ogre::Vector3(node->trafo.scale));
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bone->setBindingPose();
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if(!(node->recType == Nif::RC_NiNode || /* Nothing special; children traversed below */
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