Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689)

openmw-39
scrawl 9 years ago
parent 5bd8ef247d
commit e71aa53574

@ -756,6 +756,7 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
if(evt.compare(0, 7, "sound: ") == 0)
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->stopSound3D(mPtr, evt.substr(7));
sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
return;
}
@ -796,7 +797,10 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
MWBase::SoundManager::Play_NoPlayerLocal);
}
else
{
sndMgr->stopSound3D(mPtr, sound);
sndMgr->playSound3D(mPtr, sound, volume, pitch);
}
}
return;
}

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