|
|
|
@ -1119,41 +1119,36 @@ void CharacterController::updatePtr(const MWWorld::Ptr &ptr)
|
|
|
|
|
|
|
|
|
|
void CharacterController::updateIdleStormState(bool inwater)
|
|
|
|
|
{
|
|
|
|
|
bool inStormDirection = false;
|
|
|
|
|
if (MWBase::Environment::get().getWorld()->isInStorm())
|
|
|
|
|
if (!mAnimation->hasAnimation("idlestorm") || mUpperBodyState != UpperCharState_Nothing || inwater)
|
|
|
|
|
{
|
|
|
|
|
osg::Vec3f stormDirection = MWBase::Environment::get().getWorld()->getStormDirection();
|
|
|
|
|
osg::Vec3f characterDirection = mPtr.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0);
|
|
|
|
|
inStormDirection = std::acos(stormDirection * characterDirection / (stormDirection.length() * characterDirection.length()))
|
|
|
|
|
> osg::DegreesToRadians(120.f);
|
|
|
|
|
mAnimation->disable("idlestorm");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (inStormDirection && !inwater && mUpperBodyState == UpperCharState_Nothing && mAnimation->hasAnimation("idlestorm"))
|
|
|
|
|
{
|
|
|
|
|
float complete = 0;
|
|
|
|
|
mAnimation->getInfo("idlestorm", &complete);
|
|
|
|
|
|
|
|
|
|
if (complete == 0)
|
|
|
|
|
mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::BlendMask_RightArm, false,
|
|
|
|
|
1.0f, "start", "loop start", 0.0f, 0);
|
|
|
|
|
else if (complete == 1)
|
|
|
|
|
mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::BlendMask_RightArm, false,
|
|
|
|
|
1.0f, "loop start", "loop stop", 0.0f, ~0ul);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
if (MWBase::Environment::get().getWorld()->isInStorm())
|
|
|
|
|
{
|
|
|
|
|
if (mUpperBodyState == UpperCharState_Nothing)
|
|
|
|
|
osg::Vec3f stormDirection = MWBase::Environment::get().getWorld()->getStormDirection();
|
|
|
|
|
osg::Vec3f characterDirection = mPtr.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0);
|
|
|
|
|
stormDirection.normalize();
|
|
|
|
|
characterDirection.normalize();
|
|
|
|
|
if (stormDirection * characterDirection < -0.5f)
|
|
|
|
|
{
|
|
|
|
|
if (mAnimation->isPlaying("idlestorm"))
|
|
|
|
|
if (!mAnimation->isPlaying("idlestorm"))
|
|
|
|
|
{
|
|
|
|
|
if (mAnimation->getCurrentTime("idlestorm") < mAnimation->getTextKeyTime("idlestorm: loop stop"))
|
|
|
|
|
{
|
|
|
|
|
mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::BlendMask_RightArm, true,
|
|
|
|
|
1.0f, "loop stop", "stop", 0.0f, 0);
|
|
|
|
|
}
|
|
|
|
|
mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::BlendMask_RightArm, true,
|
|
|
|
|
1.0f, "start", "stop", 0.0f, ~0ul);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
mAnimation->setLoopingEnabled("idlestorm", true);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
mAnimation->disable("idlestorm");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mAnimation->isPlaying("idlestorm"))
|
|
|
|
|
{
|
|
|
|
|
mAnimation->setLoopingEnabled("idlestorm", false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|