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Fix player being able to activate objects when knocked out

This commit is contained in:
scrawl 2014-12-21 00:09:50 +01:00
parent 3912ee2b1d
commit e73e975291

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@ -508,6 +508,10 @@ void OMW::Engine::activate()
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
return;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if (player.getClass().getCreatureStats(player).getKnockedDown())
return;
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject();
if (ptr.isEmpty())