move responsibility for cell changing from CellStore::insertObject to Class::moveToCell

actorid
greye 13 years ago
parent bcc47cd5fb
commit e7666d3a7f

@ -94,4 +94,14 @@ namespace MWClass
return info;
}
MWWorld::Ptr
Activator::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>();
return MWWorld::Ptr(&cell.activators.insert(*ref), &cell);
}
}

@ -7,6 +7,10 @@ namespace MWClass
{
class Activator : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -149,4 +149,13 @@ namespace MWClass
{
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionAlchemy());
}
MWWorld::Ptr
Apparatus::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>();
return MWWorld::Ptr(&cell.appas.insert(*ref), &cell);
}
}

@ -7,6 +7,10 @@ namespace MWClass
{
class Apparatus : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -276,4 +276,13 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
}
MWWorld::Ptr
Armor::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return MWWorld::Ptr(&cell.armors.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Armor : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -157,4 +157,12 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionRead(ptr));
}
MWWorld::Ptr
Book::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>();
return MWWorld::Ptr(&cell.books.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Book : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -227,4 +227,13 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
}
MWWorld::Ptr
Clothing::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>();
return MWWorld::Ptr(&cell.clothes.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Clothing : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -207,4 +207,13 @@ namespace MWClass
{
ptr.getCellRef().lockLevel = 0;
}
MWWorld::Ptr
Container::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
return MWWorld::Ptr(&cell.containers.insert(*ref), &cell);
}
}

@ -9,6 +9,10 @@ namespace MWClass
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -195,4 +195,13 @@ namespace MWClass
return weight;
}
MWWorld::Ptr
Creature::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return MWWorld::Ptr(&cell.creatures.insert(*ref), &cell);
}
}

@ -11,6 +11,9 @@ namespace MWClass
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual std::string getId (const MWWorld::Ptr& ptr) const;

@ -209,4 +209,13 @@ namespace MWClass
return info;
}
MWWorld::Ptr
Door::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>();
return MWWorld::Ptr(&cell.doors.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Door : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -156,4 +156,13 @@ namespace MWClass
return info;
}
MWWorld::Ptr
Ingredient::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>();
return MWWorld::Ptr(&cell.ingreds.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Ingredient : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -196,4 +196,13 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
}
MWWorld::Ptr
Light::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return MWWorld::Ptr(&cell.lights.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Light : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -165,4 +165,13 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
}
MWWorld::Ptr
Lockpick::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>();
return MWWorld::Ptr(&cell.lockpicks.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Lockpick : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -12,6 +12,7 @@
#include "../mwworld/actiontake.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwgui/window_manager.hpp"
#include "../mwgui/tooltips.hpp"
@ -183,4 +184,39 @@ namespace MWClass
return info;
}
MWWorld::Ptr
Miscellaneous::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::Ptr newPtr;
const ESMS::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
if (MWWorld::Class::get(ptr).getName(ptr) == store.gameSettings.search("sGold")->str) {
int goldAmount = ptr.getRefData().getCount();
std::string base = "Gold_001";
if (goldAmount >= 100)
base = "Gold_100";
else if (goldAmount >= 25)
base = "Gold_025";
else if (goldAmount >= 10)
base = "Gold_010";
else if (goldAmount >= 5)
base = "Gold_005";
// Really, I have no idea why moving ref out of conditional
// scope causes list::push_back throwing std::bad_alloc
MWWorld::ManualRef newRef(store, base);
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
newRef.getPtr().get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(&cell.miscItems.insert(*ref), &cell);
} else {
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(&cell.miscItems.insert(*ref), &cell);
}
return newPtr;
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Miscellaneous : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -380,4 +380,13 @@ namespace MWClass
y = 0;
x = 0;
}
MWWorld::Ptr
Npc::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
return MWWorld::Ptr(&cell.npcs.insert(*ref), &cell);
}
}

@ -9,6 +9,9 @@ namespace MWClass
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual std::string getId (const MWWorld::Ptr& ptr) const;

@ -160,4 +160,14 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionApply (actor, ref->base->mId, actor));
}
MWWorld::Ptr
Potion::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return MWWorld::Ptr(&cell.potions.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Potion : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -164,4 +164,14 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
}
MWWorld::Ptr
Probe::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>();
return MWWorld::Ptr(&cell.probes.insert(*ref), &cell);
}
}

@ -7,9 +7,12 @@ namespace MWClass
{
class Probe : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;

@ -146,4 +146,13 @@ namespace MWClass
return info;
}
MWWorld::Ptr
Repair::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return MWWorld::Ptr(&cell.repairs.insert(*ref), &cell);
}
}

@ -7,9 +7,12 @@ namespace MWClass
{
class Repair : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;

@ -53,4 +53,13 @@ namespace MWClass
registerClass (typeid (ESM::Static).name(), instance);
}
MWWorld::Ptr
Static::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
return MWWorld::Ptr(&cell.statics.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Static : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -365,4 +365,13 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
}
MWWorld::Ptr
Weapon::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
return MWWorld::Ptr(&cell.weapons.insert(*ref), &cell);
}
}

@ -7,6 +7,9 @@ namespace MWClass
{
class Weapon : public MWWorld::Class
{
virtual MWWorld::Ptr
moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;

@ -8,8 +8,6 @@
#include "../mwbase/world.hpp"
#include "ptr.hpp"
#include "manualref.hpp"
#include "class.hpp"
namespace MWWorld
{
@ -127,121 +125,4 @@ namespace MWWorld
}
}
}
/// \todo this whole code needs major clean up
const MWWorld::Ptr CellStore::insertObject (const Ptr& ptr, const ESM::Position &pos)
{
std::string type = ptr.getTypeName();
MWWorld::Ptr newPtr;
// insert into the correct CellRefList
if (type == typeid(ESM::Potion).name())
{
MWWorld::LiveCellRef<ESM::Potion>* ref = ptr.get<ESM::Potion>();
newPtr = MWWorld::Ptr(&potions.insert(*ref), this);
}
else if (type == typeid(ESM::Apparatus).name())
{
MWWorld::LiveCellRef<ESM::Apparatus>* ref = ptr.get<ESM::Apparatus>();
newPtr = MWWorld::Ptr(&appas.insert(*ref), this);
}
else if (type == typeid(ESM::Armor).name())
{
MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
newPtr = MWWorld::Ptr(&armors.insert(*ref), this);
}
else if (type == typeid(ESM::Book).name())
{
MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>();
newPtr = MWWorld::Ptr(&books.insert(*ref), this);
}
else if (type == typeid(ESM::Clothing).name())
{
MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
newPtr = MWWorld::Ptr(&clothes.insert(*ref), this);
}
else if (type == typeid(ESM::Ingredient).name())
{
MWWorld::LiveCellRef<ESM::Ingredient>* ref = ptr.get<ESM::Ingredient>();
newPtr = MWWorld::Ptr(&ingreds.insert(*ref), this);
}
else if (type == typeid(ESM::Light).name())
{
MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
newPtr = MWWorld::Ptr(&lights.insert(*ref), this);
}
else if (type == typeid(ESM::Tool).name())
{
MWWorld::LiveCellRef<ESM::Tool>* ref = ptr.get<ESM::Tool>();
newPtr = MWWorld::Ptr(&lockpicks.insert(*ref), this);
}
else if (type == typeid(ESM::Repair).name())
{
MWWorld::LiveCellRef<ESM::Repair>* ref = ptr.get<ESM::Repair>();
newPtr = MWWorld::Ptr(&repairs.insert(*ref), this);
}
else if (type == typeid(ESM::Probe).name())
{
MWWorld::LiveCellRef<ESM::Probe>* ref = ptr.get<ESM::Probe>();
newPtr = MWWorld::Ptr(&probes.insert(*ref), this);
}
else if (type == typeid(ESM::Weapon).name())
{
MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
newPtr = MWWorld::Ptr(&weapons.insert(*ref), this);
}
else if (type == typeid(ESM::Miscellaneous).name())
{
// if this is gold, we need to fetch the correct mesh depending on the amount of gold.
if (MWWorld::Class::get(ptr).getName(ptr) == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str)
{
int goldAmount = ptr.getRefData().getCount();
std::string base = "Gold_001";
if (goldAmount >= 100)
base = "Gold_100";
else if (goldAmount >= 25)
base = "Gold_025";
else if (goldAmount >= 10)
base = "Gold_010";
else if (goldAmount >= 5)
base = "Gold_005";
MWWorld::ManualRef newRef(
MWBase::Environment::get().getWorld()->getStore(),
base);
MWWorld::LiveCellRef<ESM::Miscellaneous>* ref =
newRef.getPtr().get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(&miscItems.insert(*ref), this);
/*
ESM::Position& p = newPtr.getRefData().getPosition();
p.pos[0] = ptr.getRefData().getPosition().pos[0];
p.pos[1] = ptr.getRefData().getPosition().pos[1];
p.pos[2] = ptr.getRefData().getPosition().pos[2];
*/
}
else
{
MWWorld::LiveCellRef<ESM::Miscellaneous>* ref =
ptr.get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(&miscItems.insert(*ref), this);
}
}
else
throw std::runtime_error("Trying to insert object of unhandled type");
newPtr.getRefData().getPosition() = pos;
newPtr.getRefData().setCount(ptr.getRefData().getCount());
ptr.getRefData().setCount(0);
newPtr.getRefData().enable();
return newPtr;
}
}

@ -113,9 +113,9 @@ namespace MWWorld
CellRefList<ESM::Ingredient> ingreds;
CellRefList<ESM::CreatureLevList> creatureLists;
CellRefList<ESM::ItemLevList> itemLists;
CellRefList<ESM::Light> lights;
CellRefList<ESM::Light> lights;
CellRefList<ESM::Tool> lockpicks;
CellRefList<ESM::Miscellaneous> miscItems;
CellRefList<ESM::Miscellaneous> miscItems;
CellRefList<ESM::NPC> npcs;
CellRefList<ESM::Probe> probes;
CellRefList<ESM::Repair> repairs;
@ -155,8 +155,6 @@ namespace MWWorld
forEachImp (functor, weapons);
}
const MWWorld::Ptr insertObject(const MWWorld::Ptr &ptr, const ESM::Position &pos);
private:
template<class Functor, class List>

@ -5,7 +5,10 @@
#include <OgreVector3.h>
#include <components/esm/defs.hpp>
#include "ptr.hpp"
#include "refdata.hpp"
#include "nullaction.hpp"
#include "containerstore.hpp"
@ -217,4 +220,32 @@ namespace MWWorld
{
return "";
}
MWWorld::Ptr
Class::moveToCellImpl(const Ptr &ptr, CellStore &cell) const
{
throw std::runtime_error("unable to move class to cell");
}
MWWorld::Ptr
Class::moveToCell(const Ptr &ptr, CellStore &cell) const
{
Ptr newPtr = moveToCellImpl(ptr, cell);
newPtr.getRefData().setCount(ptr.getRefData().getCount());
ptr.getRefData().setCount(0);
newPtr.getRefData().enable();
return newPtr;
}
MWWorld::Ptr
Class::moveToCell(const Ptr &ptr, CellStore &cell, const ESM::Position &pos) const
{
Ptr newPtr = moveToCell(ptr, cell);
newPtr.getRefData().getPosition() = pos;
return newPtr;
}
}

@ -31,12 +31,18 @@ namespace MWGui
struct ToolTipInfo;
}
namespace ESM
{
struct Position;
}
namespace MWWorld
{
class Ptr;
class ContainerStore;
class InventoryStore;
class PhysicsSystem;
class CellStore;
/// \brief Base class for referenceable esm records
class Class
@ -51,6 +57,8 @@ namespace MWWorld
Class();
virtual Ptr moveToCellImpl(const Ptr &ptr, CellStore &cell) const;
public:
/// NPC-stances.
@ -206,6 +214,12 @@ namespace MWWorld
virtual void adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const;
virtual std::string getModel(const MWWorld::Ptr &ptr) const;
virtual Ptr
moveToCell(const Ptr &ptr, CellStore &cell) const;
virtual Ptr
moveToCell(const Ptr &ptr, CellStore &cell, const ESM::Position &pos) const;
};
}

@ -1042,7 +1042,9 @@ namespace MWWorld
{
mLocalScripts.remove(object);
MWWorld::Ptr dropped = cell.insertObject(object, pos);
MWWorld::Ptr dropped =
MWWorld::Class::get(object).moveToCell(object, cell, pos);
mWorldScene->addObjectToScene(dropped);
std::string script = MWWorld::Class::get(dropped).getScript(dropped);

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