some random cleanup

actorid
Marc Zinnschlag 12 years ago
parent c5f0556451
commit e7684c4677

@ -1,5 +1,7 @@
#include "objects.hpp"
#include <cmath>
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <OgreEntity.h>
@ -271,11 +273,7 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, Ogre::Entity* skelBase, Ogre
info.time = Ogre::Math::RangeRandom(-500, +500);
info.phase = Ogre::Math::RangeRandom(-500, +500);
bool quadratic;
if (!lightOutQuadInLin())
quadratic = lightQuadratic();
else
quadratic = !info.interior;
bool quadratic = lightOutQuadInLin() ? !info.interior : lightQuadratic();
if (!quadratic)
{
@ -286,7 +284,7 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, Ogre::Entity* skelBase, Ogre
else
{
float r = radius * lightQuadraticRadiusMult();
float attenuation = lightQuadraticValue() / pow(r, 2);
float attenuation = lightQuadraticValue() / std::pow(r, 2);
light->setAttenuation(r*10, 0, 0, attenuation);
}

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