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Merge pull request #2775 from Capostrophic/dooractivation
Only disarm traps with keys when the door/container is locked (bug #5370)
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commit
e7795f2bf7
4 changed files with 8 additions and 6 deletions
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@ -8,6 +8,7 @@
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Bug #5364: Script fails/stops if trying to startscript an unknown script
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Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
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Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
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Bug #5370: Opening an unlocked but trapped door uses the key
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Feature #5362: Show the soul gems' trapped soul in count dialog
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0.46.0
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@ -177,11 +177,10 @@ namespace MWClass
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}
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}
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if ((isLocked || isTrapped) && hasKey)
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if (isLocked && hasKey)
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{
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MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
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if(isLocked)
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ptr.getCellRef().unlock();
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ptr.getCellRef().unlock();
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// using a key disarms the trap
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if(isTrapped)
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{
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@ -158,12 +158,11 @@ namespace MWClass
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}
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}
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if ((isLocked || isTrapped) && hasKey)
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if (isLocked && hasKey)
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{
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if(actor == MWMechanics::getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
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if(isLocked)
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ptr.getCellRef().unlock(); //Call the function here. because that makes sense.
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ptr.getCellRef().unlock(); //Call the function here. because that makes sense.
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// using a key disarms the trap
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if(isTrapped)
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{
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@ -130,7 +130,10 @@ void ESM::CellRef::loadData(ESMReader &esm, bool &isDeleted)
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}
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if (mLockLevel == 0 && !mKey.empty())
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{
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mLockLevel = UnbreakableLock;
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mTrap.clear();
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}
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}
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void ESM::CellRef::save (ESMWriter &esm, bool wideRefNum, bool inInventory, bool isDeleted) const
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