@ -241,8 +241,8 @@ namespace SFO
//eep, wrap the pointer manually if the input driver doesn't support
//relative positioning natively
int success = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
if(relative && success != 0)
bool success = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
if(relative && !success)
mWrapPointer = true;
//now remove all mouse events using the old setting from the queue