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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-06 05:15:31 +00:00
Call clear() for every window
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parent
c6c01870ec
commit
e7d2a8a4dc
14 changed files with 27 additions and 20 deletions
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@ -24,6 +24,7 @@ namespace MWGui
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void setPtr(const MWWorld::Ptr& npc);
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void onFrame (float dt);
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void clear() { resetReference(); }
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private:
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ItemView* mItemView;
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@ -47,6 +47,7 @@ namespace MWGui
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void setFont(const std::string &fntName);
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void onResChange(int width, int height);
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void clear() { resetReference(); }
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// Print a message to the console, in specified color.
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void print(const std::string &msg, const std::string& color = "#FFFFFF");
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@ -35,6 +35,7 @@ namespace MWGui
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void setPtr(const MWWorld::Ptr& container);
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virtual void onClose();
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void clear() { resetReference(); }
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void onFrame(float dt) { checkReferenceAvailable(); }
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@ -118,6 +118,7 @@ namespace MWGui
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void goodbye();
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void onFrame(float dt);
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void clear() { resetReference(); }
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// make sure to call these before setKeywords()
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void setServices(int services) { mServices = services; }
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@ -22,6 +22,7 @@ namespace MWGui
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virtual void onOpen();
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void onFrame(float dt) { checkReferenceAvailable(); }
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void clear() { resetReference(); }
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void setSoulGem (const MWWorld::Ptr& gem);
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void setItem (const MWWorld::Ptr& item);
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@ -60,6 +60,8 @@ namespace MWGui
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void setEnemy(const MWWorld::Ptr& enemy);
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void resetEnemy();
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void clear() { resetEnemy(); }
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private:
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MyGUI::ProgressBar *mHealth, *mMagicka, *mStamina, *mEnemyHealth, *mDrowning;
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MyGUI::Widget* mHealthFrame;
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@ -29,6 +29,7 @@ namespace MWGui
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void setPtr(const MWWorld::Ptr& actor, int startOffset);
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void onFrame(float dt) { checkReferenceAvailable(); }
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void clear() { resetReference(); }
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void onResChange(int, int) { center(); }
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@ -151,6 +151,7 @@ namespace MWGui
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SpellCreationDialog();
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virtual void onOpen();
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void clear() { resetReference(); }
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void onFrame(float dt) { checkReferenceAvailable(); }
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@ -30,6 +30,7 @@ namespace MWGui
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void setPtr(const MWWorld::Ptr& actor);
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void onFrame(float dt);
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void clear() { resetReference(); }
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void borrowItem (int index, size_t count);
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void returnItem (int index, size_t count);
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@ -20,6 +20,8 @@ namespace MWGui
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void onFrame(float dt);
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void clear() { resetReference(); }
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protected:
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virtual void onReferenceUnavailable ();
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@ -262,6 +262,11 @@ namespace MWGui
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}
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}
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void WaitDialog::clear()
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{
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mProgressBar.setVisible(false);
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}
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void WaitDialog::stopWaiting ()
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{
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MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f);
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@ -34,6 +34,7 @@ namespace MWGui
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virtual bool exit();
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void onFrame(float dt);
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void clear();
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bool getSleeping() { return mTimeAdvancer.isRunning() && mSleeping; }
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void wakeUp();
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@ -45,6 +45,9 @@ namespace MWGui
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void center();
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/// Clear any state specific to the running game
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virtual void clear() {}
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/// Called when GUI viewport changes size
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virtual void onResChange(int width, int height) {}
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};
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@ -514,10 +514,6 @@ namespace MWGui
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void WindowManager::setNewGame(bool newgame)
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{
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// This method will always be called after loading a savegame or starting a new game
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// Reset enemy, it could be a dangling pointer from a previous game
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mHud->resetEnemy();
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if (newgame)
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{
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disallowAll();
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@ -1596,36 +1592,26 @@ namespace MWGui
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void WindowManager::clear()
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{
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for (WindowBase* window : mWindows)
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window->clear();
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if (mLocalMapRender)
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mLocalMapRender->clear();
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mMap->clear();
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mQuickKeysMenu->clear();
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mMessageBoxManager->clear();
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mTrainingWindow->resetReference();
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mDialogueWindow->resetReference();
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mTradeWindow->resetReference();
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mSpellBuyingWindow->resetReference();
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mSpellCreationDialog->resetReference();
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mEnchantingDialog->resetReference();
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mContainerWindow->resetReference();
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mCompanionWindow->resetReference();
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mConsole->resetReference();
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mToolTips->setFocusObject(MWWorld::ConstPtr());
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mInventoryWindow->clear();
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mSelectedSpell.clear();
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mCustomMarkers.clear();
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mForceHidden = GW_None;
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setWerewolfOverlay(false);
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mGuiModes.clear();
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while (!mGuiModes.empty())
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popGuiMode();
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MWBase::Environment::get().getInputManager()->changeInputMode(false);
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updateVisible();
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}
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