more improvements to dialogue filters. Some of them are still missing.

actorid
gugus 13 years ago
parent f76e0e1941
commit e7ef39cabc

@ -9,6 +9,7 @@
#include <components/esm_store/store.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
@ -19,6 +20,8 @@
#include "../mwgui/dialogue.hpp"
#include "../mwgui/window_manager.hpp"
#include "journal.hpp"
#include <iostream>
namespace
@ -128,7 +131,7 @@ namespace MWDialogue
std::string name = select.selectRule.substr (5);
// TODO types 4, 5, 6, 7, 8, 9, A, B, C
//new TOTO: 5,6,9
switch (type)
{
case '1': // function
@ -169,12 +172,122 @@ namespace MWDialogue
mEnvironment.mWorld->getStore()))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '4'://journal
if(select.type==ESM::VT_Int)
{
//std::cout << "vtint: " << select.i << std::endl;
bool isInJournal;
if(mEnvironment.mJournal->begin()!=mEnvironment.mJournal->end())
{
for(std::deque<MWDialogue::StampedJournalEntry>::const_iterator it = mEnvironment.mJournal->begin();it!=mEnvironment.mJournal->end();it++)
{
if(it->mTopic == name) isInJournal = true;
}
}
else
isInJournal = false;
if(!selectCompare<int,int>(comp,int(isInJournal),select.i)) return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '7':// not ID
if(select.type==ESM::VT_String ||select.type==ESM::VT_Int)//bug in morrowind here? it's not a short, it's a string
{
int isID = int(toLower(name)==toLower(MWWorld::Class::get (actor).getId (actor)));
if (selectCompare<int,int>(comp,!isID,select.i)) return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '8':// not faction
if(select.type==ESM::VT_Int)
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
int isFaction = int(toLower(npc->base->faction) == toLower(name));
if(selectCompare<int,int>(comp,!isFaction,select.i))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '9':// not class
if(select.type==ESM::VT_Int)
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
int isClass = int(toLower(npc->base->cls) == toLower(name));
if(selectCompare<int,int>(comp,!isClass,select.i))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case 'A'://not Race
if(select.type==ESM::VT_Int)
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
int isRace = int(toLower(npc->base->race) == toLower(name));
//std::cout << "isRace"<<isRace; mEnvironment.mWorld
if(selectCompare<int,int>(comp,!isRace,select.i))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case 'B'://not Cell
if(select.type==ESM::VT_Int)
{
int isCell = int(toLower(actor.getCell()->cell->name) == toLower(name));
if(selectCompare<int,int>(comp,!isCell,select.i))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case 'C'://not local
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
select.type==ESM::VT_Long)
{
if (checkLocal (comp, toLower (name), select.i, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else if (select.type==ESM::VT_Float)
{
if (checkLocal (comp, toLower (name), select.f, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
default:
std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
@ -186,11 +299,13 @@ namespace MWDialogue
bool DialogueManager::isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const
{
//bool return true;//does the actor knows the topic?
// actor id
if (!info.actor.empty())
if (toLower (info.actor)!=MWWorld::Class::get (actor).getId (actor))
return false;
//NPC race
if (!info.race.empty())
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
@ -202,6 +317,7 @@ namespace MWDialogue
return false;
}
//NPC class
if (!info.clas.empty())
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
@ -213,6 +329,7 @@ namespace MWDialogue
return false;
}
//NPC faction
if (!info.npcFaction.empty())
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
@ -222,10 +339,32 @@ namespace MWDialogue
if (toLower (info.npcFaction)!=toLower (cellRef->base->faction))
return false;
//check NPC rank
if(cellRef->base->npdt52.gold != -10)
{
if(cellRef->base->npdt52.rank < info.data.rank) return false;
}
else
{
if(cellRef->base->npdt12.rank < info.data.rank) return false;
}
}
// TODO check player faction
//check gender
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
if(npc->base->flags&npc->base->Female)
{
if(static_cast<int> (info.data.gender)==0) return false;
}
else
{
if(static_cast<int> (info.data.gender)==1) return false;
}
// check cell
if (!info.cell.empty())
if (mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell->name != info.cell)
@ -297,10 +436,14 @@ namespace MWDialogue
{
if (isMatching (actor, *iter))
{
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->addKeyword(it->first,iter->response);
//std::cout << "match found!!";
break;
if(knownTopics.find(toLower(it->first)) != knownTopics.end())
{
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->addKeyword(it->first,iter->response);
//std::cout << it->first;
//std::cout << "match found!!";
break;
}
}
}
}

@ -4,6 +4,7 @@
#include <components/esm/loadinfo.hpp>
#include "../mwworld/ptr.hpp"
#include <map>
namespace MWWorld
{
@ -20,6 +21,8 @@ namespace MWDialogue
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
std::map<std::string,bool> knownTopics;// Those are the topics the player knows.
public:
DialogueManager (MWWorld::Environment& environment);

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