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	Use the texture matrix
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -51,7 +51,7 @@ void main(void) | |||
|     vec3 viewNormal = normalize((gl_NormalMatrix * gl_Normal).xyz); | ||||
| 
 | ||||
| #if @diffuseMap | ||||
|     diffuseMapUV = gl_MultiTexCoord@diffuseMapUV.xy; | ||||
|     diffuseMapUV = (gl_TextureMatrix[@diffuseMapUV] * gl_MultiTexCoord@diffuseMapUV).xy; | ||||
| #endif | ||||
| 
 | ||||
|     lighting = doLighting(viewPos.xyz, viewNormal, gl_Color.xyz); | ||||
|  |  | |||
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