mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:23:52 +00:00
Only load one Nif for Animation objects
This breaks quite a bit, but it's needed for the transition to using the .kf files.
This commit is contained in:
parent
6a3ba41170
commit
e85bc8b2cd
5 changed files with 61 additions and 246 deletions
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@ -21,8 +21,8 @@ ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr)
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{
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const std::string name = "meshes\\"+ref->mBase->mModel;
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addObjectList(mPtr.getRefData().getBaseNode(), name, false);
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setRenderProperties(mObjects.back().mObjectList, RV_Misc, RQG_Main, RQG_Alpha);
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setObjectRoot(mPtr.getRefData().getBaseNode(), name, false);
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setRenderProperties(mObjectRoot, RV_Misc, RQG_Main, RQG_Alpha);
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}
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}
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@ -70,10 +70,6 @@ Animation::Animation(const MWWorld::Ptr &ptr)
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{
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for(size_t i = 0;i < sMaxLayers;i++)
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mAnimationValuePtr[i].bind(OGRE_NEW AnimationValue(this, i));
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/* As long as we remain under 128 active controllers, we can avoid
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* reallocations. */
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mActiveCtrls.reserve(128);
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}
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Animation::~Animation()
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@ -81,34 +77,23 @@ Animation::~Animation()
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if(mInsert)
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{
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Ogre::SceneManager *sceneMgr = mInsert->getCreator();
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for(size_t i = 0;i < mObjects.size();i++)
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destroyObjectList(sceneMgr, mObjects[i].mObjectList);
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mObjects.clear();
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destroyObjectList(sceneMgr, mObjectRoot);
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}
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}
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void Animation::addObjectList(Ogre::SceneNode *node, const std::string &model, bool baseonly)
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void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly)
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{
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if(!mInsert)
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OgreAssert(!mInsert, "Object already has a root!");
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mInsert = node->createChildSceneNode();
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mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, model) :
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NifOgre::Loader::createObjectBase(mInsert, model));
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if(mObjectRoot.mSkelBase)
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{
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mInsert = node->createChildSceneNode();
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assert(mInsert);
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}
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mSkelBase = mObjectRoot.mSkelBase;
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mObjects.push_back(ObjectInfo());
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ObjectInfo &obj = mObjects.back();
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obj.mActiveLayers = 0;
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obj.mObjectList = (!baseonly ? NifOgre::Loader::createObjects(mInsert, model) :
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NifOgre::Loader::createObjectBase(mInsert, model));
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NifOgre::ObjectList &objlist = obj.mObjectList;
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if(objlist.mSkelBase)
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{
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if(mObjects.size() == 1)
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mSkelBase = objlist.mSkelBase;
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Ogre::AnimationStateSet *aset = objlist.mSkelBase->getAllAnimationStates();
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Ogre::AnimationStateSet *aset = mObjectRoot.mSkelBase->getAllAnimationStates();
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Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
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while(asiter.hasMoreElements())
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{
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@ -120,45 +105,22 @@ void Animation::addObjectList(Ogre::SceneNode *node, const std::string &model, b
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// Set the bones as manually controlled since we're applying the
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// transformations manually (needed if we want to apply an animation
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// from one skeleton onto another).
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Ogre::SkeletonInstance *skelinst = objlist.mSkelBase->getSkeleton();
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Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton();
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Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
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while(boneiter.hasMoreElements())
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boneiter.getNext()->setManuallyControlled(true);
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}
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if(objlist.mSkelBase && mSkelBase)
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{
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Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton();
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if(mSkelBase == objlist.mSkelBase)
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{
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if(objlist.mTextKeys.size() > 0)
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{
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mAccumRoot = mInsert;
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mNonAccumRoot = baseinst->getBone(objlist.mTextKeys.begin()->first);
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}
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}
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else
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{
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for(size_t i = 0;i < objlist.mControllers.size();i++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = dynamic_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(objlist.mControllers[i].getDestination().getPointer());
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if(!dstval) continue;
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const Ogre::String &trgtname = dstval->getNode()->getName();
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if(!baseinst->hasBone(trgtname)) continue;
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Ogre::Bone *bone = baseinst->getBone(trgtname);
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dstval->setNode(bone);
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}
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if(mObjectRoot.mTextKeys.size() > 0)
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{
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mAccumRoot = mInsert;
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mNonAccumRoot = skelinst->getBone(mObjectRoot.mTextKeys.begin()->first);
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}
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}
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for(size_t i = 0;i < objlist.mControllers.size();i++)
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for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
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{
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if(objlist.mControllers[i].getSource().isNull())
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objlist.mControllers[i].setSource(mAnimationValuePtr[0]);
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if(mObjectRoot.mControllers[i].getSource().isNull())
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mObjectRoot.mControllers[i].setSource(mAnimationValuePtr[0]);
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}
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mActiveCtrls.insert(mActiveCtrls.end(), objlist.mControllers.begin(), objlist.mControllers.end());
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}
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void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue)
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@ -186,113 +148,6 @@ void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::ui
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}
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void Animation::clearExtraSources()
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{
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for(size_t layer = 0;layer < sMaxLayers;layer++)
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{
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mLayer[layer].mGroupName.clear();
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mLayer[layer].mTextKeys = NULL;
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mLayer[layer].mControllers = NULL;
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mLayer[layer].mTime = 0.0f;
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mLayer[layer].mLoopCount = 0;
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mLayer[layer].mPlaying = false;
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}
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mNonAccumCtrl = NULL;
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mAnimVelocity = 0.0f;
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mLastPosition = Ogre::Vector3(0.0f);
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if(mAccumRoot)
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mAccumRoot->setPosition(mLastPosition);
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if(mObjects.size() > 1)
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{
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mObjects.resize(1);
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mObjects[0].mActiveLayers = 0;
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NifOgre::ObjectList &objlist = mObjects[0].mObjectList;
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mActiveCtrls.clear();
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mActiveCtrls.insert(mActiveCtrls.end(), objlist.mControllers.begin(), objlist.mControllers.end());
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}
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}
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void Animation::updateActiveControllers()
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{
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mActiveCtrls.clear();
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/* First, get all controllers that don't target a node, or that target
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* nodes that don't belong to any particular layer.
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*/
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std::vector<ObjectInfo>::iterator obj(mObjects.begin());
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for(;obj != mObjects.end();obj++)
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{
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std::vector<Ogre::Controller<Ogre::Real> >::const_iterator ctrl(obj->mObjectList.mControllers.begin());
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for(;ctrl != obj->mObjectList.mControllers.end();ctrl++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = dynamic_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrl->getDestination().getPointer());
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if(dstval)
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{
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/*if(getLayerByName(dstval->getNode()->getName()) >= 0)*/
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continue;
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}
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mActiveCtrls.insert(mActiveCtrls.end(), *ctrl);
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}
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}
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std::vector<Ogre::Controller<Ogre::Real> > *ctrls = NULL;
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size_t layer = 0;
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while(layer < sMaxLayers)
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{
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/* Now get controllers that target nodes that belong to this layer from
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* whatever objectlist is active on this layer.
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*/
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std::vector<ObjectInfo>::iterator obj(mObjects.begin());
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for(;obj != mObjects.end();obj++)
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{
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if((obj->mActiveLayers&(1<<layer)))
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{
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ctrls = &obj->mObjectList.mControllers;
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break;
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}
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}
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if(ctrls == NULL)
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{
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layer++;
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continue;
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}
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/* Check if any objectlists are active on subsequent layers. Include
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* those layers if not.
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*/
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size_t nextlayer = layer+1;
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for(;nextlayer < sMaxLayers;nextlayer++)
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{
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for(obj = mObjects.begin();obj != mObjects.end();obj++)
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{
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if((obj->mActiveLayers&(1<<nextlayer)))
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break;
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}
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}
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std::vector<Ogre::Controller<Ogre::Real> >::const_iterator ctrl(ctrls->begin());
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for(;ctrl != ctrls->end();ctrl++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = dynamic_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrl->getDestination().getPointer());
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if(dstval)
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{
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/*ssize_t idx = getLayerByName(dstval->getNode()->getName());
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if(idx >= (ssize_t)layer && idx < (ssize_t)nextlayer)*/
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mActiveCtrls.insert(mActiveCtrls.end(), *ctrl);
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}
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}
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layer = nextlayer;
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}
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}
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Ogre::Node *Animation::getNode(const std::string &name)
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{
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if(mSkelBase)
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@ -323,15 +178,13 @@ bool Animation::hasAnimation(const std::string &anim)
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if(!mSkelBase)
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return false;
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for(std::vector<ObjectInfo>::const_iterator iter(mObjects.begin());iter != mObjects.end();iter++)
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if(mObjectRoot.mTextKeys.size() > 0)
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{
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if(iter->mObjectList.mTextKeys.size() == 0)
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continue;
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const NifOgre::TextKeyMap &keys = iter->mObjectList.mTextKeys.begin()->second;
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const NifOgre::TextKeyMap &keys = mObjectRoot.mTextKeys.begin()->second;
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if(findGroupStart(keys, anim) != keys.end())
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return true;
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}
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return false;
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}
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@ -561,9 +414,6 @@ bool Animation::play(const std::string &groupname, const std::string &start, con
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if(!mSkelBase)
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return false;
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for(std::vector<ObjectInfo>::iterator iter(mObjects.begin());iter != mObjects.end();iter++)
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iter->mActiveLayers &= ~(1<<layeridx);
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mLayer[layeridx].mGroupName.clear();
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mLayer[layeridx].mTextKeys = NULL;
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mLayer[layeridx].mControllers = NULL;
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@ -578,9 +428,8 @@ bool Animation::play(const std::string &groupname, const std::string &start, con
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bool foundanim = false;
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/* Look in reverse; last-inserted source has priority. */
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for(std::vector<ObjectInfo>::reverse_iterator iter(mObjects.rbegin());iter != mObjects.rend();iter++)
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{
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NifOgre::ObjectList &objlist = iter->mObjectList;
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do {
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NifOgre::ObjectList &objlist = mObjectRoot;
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if(objlist.mTextKeys.size() == 0)
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continue;
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@ -617,7 +466,6 @@ bool Animation::play(const std::string &groupname, const std::string &start, con
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mAnimVelocity = 0.0f;
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}
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iter->mActiveLayers |= (1<<layeridx);
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foundanim = true;
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if(mAccumulate == Ogre::Vector3(0.0f))
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@ -633,12 +481,10 @@ bool Animation::play(const std::string &groupname, const std::string &start, con
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movinganim = (nonaccumctrl==mNonAccumCtrl);
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break;
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}
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}
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} while(0);
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if(!foundanim)
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std::cerr<< "Failed to find animation "<<groupname <<std::endl;
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updateActiveControllers();
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return movinganim;
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}
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@ -647,17 +493,12 @@ void Animation::disable(size_t layeridx)
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if(mLayer[layeridx].mGroupName.empty())
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return;
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for(std::vector<ObjectInfo>::iterator iter(mObjects.begin());iter != mObjects.end();iter++)
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iter->mActiveLayers &= ~(1<<layeridx);
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mLayer[layeridx].mGroupName.clear();
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mLayer[layeridx].mTextKeys = NULL;
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mLayer[layeridx].mControllers = NULL;
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mLayer[layeridx].mTime = 0.0f;
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mLayer[layeridx].mLoopCount = 0;
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mLayer[layeridx].mPlaying = false;
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updateActiveControllers();
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}
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bool Animation::getInfo(size_t layeridx, float *complete, std::string *groupname, std::string *start, std::string *stop) const
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@ -715,30 +556,21 @@ Ogre::Vector3 Animation::runAnimation(float duration)
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}
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}
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for(size_t i = 0;i < mActiveCtrls.size();i++)
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mActiveCtrls[i].update();
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for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
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mObjectRoot.mControllers[i].update();
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if(mSkelBase)
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{
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const Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton();
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for(std::vector<ObjectInfo>::iterator iter(mObjects.begin());iter != mObjects.end();iter++)
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{
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Ogre::Entity *ent = iter->mObjectList.mSkelBase;
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if(!ent) continue;
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Ogre::SkeletonInstance *inst = ent->getSkeleton();
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if(baseinst != inst)
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updateSkeletonInstance(baseinst, inst);
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// HACK: Dirty the animation state set so that Ogre will apply the
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// transformations to entities this skeleton instance is shared with.
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ent->getAllAnimationStates()->_notifyDirty();
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}
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// HACK: Dirty the animation state set so that Ogre will apply the
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// transformations to entities this skeleton instance is shared with.
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mSkelBase->getAllAnimationStates()->_notifyDirty();
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}
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return movement;
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}
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void Animation::showWeapons(bool showWeapon){}
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void Animation::showWeapons(bool showWeapon)
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{
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}
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}
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@ -30,15 +30,6 @@ protected:
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virtual void setValue(Ogre::Real value);
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};
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struct ObjectInfo {
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NifOgre::ObjectList mObjectList;
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/* Bit-field specifying which animation layers this object list is
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* explicitly animating on (1 = layer 0, 2 = layer 1, 4 = layer 2.
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* etc).
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*/
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int mActiveLayers;
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};
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struct AnimLayer {
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std::string mGroupName;
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std::vector<Ogre::Controller<Ogre::Real> > *mControllers;
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@ -60,21 +51,19 @@ protected:
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Ogre::SceneNode *mInsert;
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Ogre::Entity *mSkelBase;
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std::vector<ObjectInfo> mObjects;
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NifOgre::ObjectList mObjectRoot;
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Ogre::Node *mAccumRoot;
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Ogre::Bone *mNonAccumRoot;
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NifOgre::NodeTargetValue<Ogre::Real> *mNonAccumCtrl;
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Ogre::Vector3 mAccumulate;
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Ogre::Vector3 mLastPosition;
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std::vector<Ogre::Controller<Ogre::Real> > mActiveCtrls;
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float mAnimVelocity;
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float mAnimSpeedMult;
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static const size_t sMaxLayers = 1;
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AnimLayer mLayer[sMaxLayers];
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Ogre::SharedPtr<Ogre::ControllerValue<Ogre::Real> > mAnimationValuePtr[sMaxLayers];
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Ogre::SharedPtr<AnimationValue> mAnimationValuePtr[sMaxLayers];
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static float calcAnimVelocity(const NifOgre::TextKeyMap &keys,
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NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl,
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@ -105,22 +94,16 @@ protected:
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bool handleTextKey(size_t layeridx, const NifOgre::TextKeyMap::const_iterator &key);
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void addObjectList(Ogre::SceneNode *node, const std::string &model, bool baseonly);
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void setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly);
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static void destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects);
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static void setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue);
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void updateActiveControllers();
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public:
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Animation(const MWWorld::Ptr &ptr);
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virtual ~Animation();
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/** Clears all ObjectLists except the first one. As a consequence, any
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* playing animations are stopped.
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*/
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void clearExtraSources();
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void updatePtr(const MWWorld::Ptr &ptr);
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bool hasAnimation(const std::string &anim);
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@ -21,11 +21,8 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr)
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{
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std::string model = "meshes\\"+ref->mBase->mModel;
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if((ref->mBase->mFlags&ESM::Creature::Biped))
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addObjectList(mPtr.getRefData().getBaseNode(), "meshes\\base_anim.nif", true);
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addObjectList(mPtr.getRefData().getBaseNode(), model, false);
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setRenderProperties(mObjects.back().mObjectList, RV_Actors, RQG_Main, RQG_Alpha);
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setObjectRoot(mPtr.getRefData().getBaseNode(), model, false);
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setRenderProperties(mObjectRoot, RV_Actors, RQG_Main, RQG_Alpha);
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}
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}
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@ -99,26 +99,27 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
||||
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
|
||||
|
||||
addObjectList(node, smodel, true);
|
||||
setObjectRoot(node, smodel, true);
|
||||
#if 0
|
||||
addAnimSource(node, smodel);
|
||||
if(mBodyPrefix.find("argonian") != std::string::npos)
|
||||
addObjectList(node, "meshes\\argonian_swimkna.nif", true);
|
||||
addAnimSource(node, "meshes\\argonian_swimkna.nif");
|
||||
else if(!mNpc->isMale() && !isBeast)
|
||||
addObjectList(node, "meshes\\base_anim_female.nif", true);
|
||||
addAnimSource(node, "meshes\\base_anim_female.nif");
|
||||
if(mNpc->mModel.length() > 0)
|
||||
addObjectList(node, "meshes\\"+mNpc->mModel, true);
|
||||
addAnimSource(node, "meshes\\"+mNpc->mModel);
|
||||
if(mViewMode == VM_FirstPerson)
|
||||
{
|
||||
/* A bit counter-intuitive, but unlike third-person anims, it seems
|
||||
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
|
||||
*/
|
||||
addObjectList(node, "meshes\\base_anim.1st.nif", true);
|
||||
addAnimSource(node, "meshes\\base_anim.1st.nif");
|
||||
if(isBeast)
|
||||
addObjectList(node, "meshes\\base_animkna.1st.nif", true);
|
||||
addAnimSource(node, "meshes\\base_animkna.1st.nif");
|
||||
if(!mNpc->isMale() && !isBeast)
|
||||
addObjectList(node, "meshes\\base_anim_female.1st.nif", true);
|
||||
addAnimSource(node, "meshes\\base_anim_female.1st.nif");
|
||||
}
|
||||
|
||||
#endif
|
||||
forceUpdate();
|
||||
}
|
||||
|
||||
|
@ -132,27 +133,29 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
|
|||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
|
||||
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
||||
|
||||
clearExtraSources();
|
||||
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
|
||||
#if 0
|
||||
clearAnimSources();
|
||||
addAnimSource(node, smodel);
|
||||
if(mBodyPrefix.find("argonian") != std::string::npos)
|
||||
addObjectList(node, "meshes\\argonian_swimkna.nif", true);
|
||||
addAnimSource(node, "meshes\\argonian_swimkna.nif");
|
||||
else if(!mNpc->isMale() && !isBeast)
|
||||
addObjectList(node, "meshes\\base_anim_female.nif", true);
|
||||
addAnimSource(node, "meshes\\base_anim_female.nif");
|
||||
if(mNpc->mModel.length() > 0)
|
||||
addObjectList(node, "meshes\\"+mNpc->mModel, true);
|
||||
addAnimSource(node, "meshes\\"+mNpc->mModel);
|
||||
if(mViewMode == VM_FirstPerson)
|
||||
{
|
||||
/* A bit counter-intuitive, but unlike third-person anims, it seems
|
||||
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
|
||||
*/
|
||||
addObjectList(node, "meshes\\base_anim.1st.nif", true);
|
||||
addAnimSource(node, "meshes\\base_anim.1st.nif");
|
||||
if(isBeast)
|
||||
addObjectList(node, "meshes\\base_animkna.1st.nif", true);
|
||||
addAnimSource(node, "meshes\\base_animkna.1st.nif");
|
||||
if(!mNpc->isMale() && !isBeast)
|
||||
addObjectList(node, "meshes\\base_anim_female.1st.nif", true);
|
||||
addAnimSource(node, "meshes\\base_anim_female.1st.nif");
|
||||
}
|
||||
MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);
|
||||
|
||||
#endif
|
||||
for(size_t i = 0;i < sPartListSize;i++)
|
||||
removeIndividualPart(i);
|
||||
forceUpdate();
|
||||
|
|
Loading…
Reference in a new issue