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Creature collision fix

This commit is contained in:
scrawl 2015-05-12 16:50:11 +02:00
parent 82316105de
commit e8ec4387d6

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@ -173,7 +173,7 @@ namespace MWClass
{
if(!model.empty())
{
//physics.addActor(ptr, model);
physics.addActor(ptr, model);
if (getCreatureStats(ptr).isDead())
MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false);
}