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reverse Z-axis rotation to make doors happy
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parent
40c7a850bf
commit
e8fc942bef
2 changed files with 3 additions and 3 deletions
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@ -24,5 +24,5 @@ void MouseLookEvent::event(Type type, int index, const void *p)
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float y = arg->state.Y.rel * sensY;
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MWBase::World *world = MWBase::Environment::get().getWorld();
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world->rotateObject(world->getPlayer().getPlayer(), -y, 0.f, -x, true);
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world->rotateObject(world->getPlayer().getPlayer(), -y, 0.f, x, true);
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}
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@ -82,7 +82,7 @@ namespace MWRender
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Ogre::Radian(getPitch() + Ogre::Math::HALF_PI),
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Ogre::Vector3::UNIT_X
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);
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Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::UNIT_Z);
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Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z);
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pitchNode->setOrientation(xr);
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yawNode->setOrientation(zr);
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@ -130,7 +130,7 @@ namespace MWRender
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}
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if (mVanity.enabled) {
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Ogre::Vector3 rot(0.f, 0.f, 0.f);
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rot.z = Ogre::Degree(-3.f * duration).valueRadians();
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rot.z = Ogre::Degree(3.f * duration).valueRadians();
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rotateCamera(rot, true);
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}
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}
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