[Client] Add ProcessorInitializer

pull/199/head
Koncord 8 years ago
parent f09dc2b65b
commit e98fa6ad07

@ -96,7 +96,8 @@ add_openmw_dir (mwbase
inputmanager windowmanager statemanager
)
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer LocalActor DedicatedActor ActorList WorldEvent Cell CellController MechanicsHelper GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList)
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer LocalActor DedicatedActor ActorList WorldEvent Cell CellController MechanicsHelper GUIChat GUILogin
GUIController PlayerMarkerCollection GUIDialogList WorldController PlayerProcessor WorldProcesssor ProcessorInitializer)
# Main executable

@ -0,0 +1,95 @@
//
// Created by koncord on 31.03.17.
//
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "processors/player/ProcessorPlayerPos.hpp"
#include "processors/player/ProcessorPlayerCellChange.hpp"
#include "processors/player/ProcessorPlayerCellState.hpp"
#include "processors/player/ProcessorPlayerAttribute.hpp"
#include "processors/player/ProcessorPlayerSkill.hpp"
#include "processors/player/ProcessorPlayerLevel.hpp"
#include "processors/player/ProcessorPlayerEquipment.hpp"
#include "processors/player/ProcessorPlayerInventory.hpp"
#include "processors/player/ProcessorPlayerSpellbook.hpp"
#include "processors/player/ProcessorPlayerJournal.hpp"
#include "processors/player/ProcessorPlayerAttack.hpp"
#include "processors/player/ProcessorPlayerDynamicStats.hpp"
#include "processors/player/ProcessorPlayerDeath.hpp"
#include "processors/player/ProcessorPlayerResurrect.hpp"
#include "processors/player/ProcessorPlayerDrawState.hpp"
#include "processors/player/ProcessorChatMessage.hpp"
#include "processors/player/ProcessorPlayerCharGen.hpp"
#include "processors/player/ProcessorGUIMessageBox.hpp"
#include "processors/player/ProcessorPlayerCharClass.hpp"
#include "processors/player/ProcessorHandshake.hpp"
#include "processors/player/ProcessorPlayerBaseInfo.hpp"
#include "processors/player/ProcessorUserDisconnected.hpp"
#include "processors/player/ProcessorUserMyID.hpp"
/*#include "WorldProcessor.hpp"
#include "processors/world/ProcessorContainer.hpp"
#include "processors/world/ProcessorDoorState.hpp"
#include "processors/world/ProcessorMusicPlay.hpp"
#include "processors/world/ProcessorObjectAnimPlay.hpp"
#include "processors/world/ProcessorObjectDelete.hpp"
#include "processors/world/ProcessorObjectLock.hpp"
#include "processors/world/ProcessorObjectMove.hpp"
#include "processors/world/ProcessorObjectPlace.hpp"
#include "processors/world/ProcessorObjectRotate.hpp"
#include "processors/world/ProcessorObjectScale.hpp"
#include "processors/world/ProcessorObjectUnlock.hpp"
#include "processors/world/ProcessorScriptGlobalShort.hpp"
#include "processors/world/ProcessorScriptLocalFloat.hpp"
#include "processors/world/ProcessorScriptLocalShort.hpp"
#include "processors/world/ProcessorScriptMemberShort.hpp"
#include "processors/world/ProcessorVideoPlay.hpp"*/
using namespace mwmp;
void ProcessorInitializer()
{
PlayerProcessor::AddProcessor(new ProcessorPlayerPos());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
PlayerProcessor::AddProcessor(new ProcessorPlayerDynamicStats());
PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
PlayerProcessor::AddProcessor(new ProcessorPlayerDrawState());
PlayerProcessor::AddProcessor(new ProcessorChatMessage());
PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
PlayerProcessor::AddProcessor(new ProcessorHandshake());
PlayerProcessor::AddProcessor(new ProcessorPlayerBaseInfo());
PlayerProcessor::AddProcessor(new ProcessorUserDisconnected());
PlayerProcessor::AddProcessor(new ProcessorUserMyID());
/*WorldProcessor::AddProcessor(new ProcessorContainer());
WorldProcessor::AddProcessor(new ProcessorDoorState());
WorldProcessor::AddProcessor(new ProcessorMusicPlay());
WorldProcessor::AddProcessor(new ProcessorObjectAnimPlay());
WorldProcessor::AddProcessor(new ProcessorObjectDelete());
WorldProcessor::AddProcessor(new ProcessorObjectLock());
WorldProcessor::AddProcessor(new ProcessorObjectMove());
WorldProcessor::AddProcessor(new ProcessorObjectPlace());
WorldProcessor::AddProcessor(new ProcessorObjectRotate());
WorldProcessor::AddProcessor(new ProcessorObjectScale());
WorldProcessor::AddProcessor(new ProcessorObjectUnlock());
WorldProcessor::AddProcessor(new ProcessorScriptGlobalShort());
WorldProcessor::AddProcessor(new ProcessorScriptLocalFloat());
WorldProcessor::AddProcessor(new ProcessorScriptLocalShort());
WorldProcessor::AddProcessor(new ProcessorScriptMemberShort());
WorldProcessor::AddProcessor(new ProcessorVideoPlay());*/
}

@ -0,0 +1,11 @@
//
// Created by koncord on 31.03.17.
//
#ifndef OPENMW_INIT_PROCESSORS_HPP
#define OPENMW_INIT_PROCESSORS_HPP
void ProcessorInitializer();
#endif //OPENMW_INIT_PROCESSORS_HPP
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