@ -613,7 +613,7 @@ namespace MWClass
// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
// something, alert the character controller, scripts, etc.
MWBase::Environment::get().getDialogueManager()->say(ptr, "thief");
MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
if(object.isEmpty())
{