Don't search for fFatigueReturnBase and fFatigueReturnMult every frame

deque
scrawl 10 years ago
parent a5049fd7b0
commit ea956b537c

@ -470,13 +470,13 @@ namespace MWMechanics
return;
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
int endurance = stats.getAttribute (ESM::Attribute::Endurance).getModified ();
// restore fatigue
float fFatigueReturnBase = settings.find("fFatigueReturnBase")->getFloat ();
float fFatigueReturnMult = settings.find("fFatigueReturnMult")->getFloat ();
const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
static float fFatigueReturnBase = settings.find("fFatigueReturnBase")->getFloat ();
static float fFatigueReturnMult = settings.find("fFatigueReturnMult")->getFloat ();
float x = fFatigueReturnBase + fFatigueReturnMult * endurance;

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