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Vismasked moved to SceneUtil in merge, fixed references.
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14bb0f0208
commit
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5 changed files with 9 additions and 9 deletions
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@ -4,10 +4,10 @@
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#include "openxrmanager.hpp"
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#include "openxrlayer.hpp"
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#include "../mwinput/inputmanagerimp.hpp"
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#include "../mwrender/vismask.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <components/sceneutil/vismask.hpp>
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// The OpenXR SDK assumes we've included Windows.h
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#include <Windows.h>
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@ -51,8 +51,8 @@ public:
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setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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setName("MenuCamera");
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setCullMask(MWRender::Mask_GUI);
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setNodeMask(MWRender::Mask_RenderToTexture);
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setCullMask(SceneUtil::Mask_GUI);
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setNodeMask(SceneUtil::Mask_RenderToTexture);
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unsigned int rttSize = 4000;
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setViewport(0, 0, rttSize, rttSize);
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@ -4,7 +4,6 @@
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#include "openxrinputmanager.hpp"
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#include "vrenvironment.hpp"
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#include "Windows.h"
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#include "../mwrender/vismask.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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@ -12,6 +11,7 @@
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#include "../mwworld/player.hpp"
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#include "../mwworld/esmstore.hpp"
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#include <components/esm/loadrace.hpp>
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#include <components/sceneutil/vismask.hpp>
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#include <osg/MatrixTransform>
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namespace MWVR
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@ -80,7 +80,7 @@ namespace MWVR
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// Use the main camera to render any GUI to the OpenXR GUI quad's swapchain.
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// (When swapping the window buffer we'll blit the mirror texture to it instead.)
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mainCamera->setCullMask(MWRender::Mask_GUI);
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mainCamera->setCullMask(SceneUtil::Mask_GUI);
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osg::Vec4 clearColor = mainCamera->getClearColor();
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@ -117,8 +117,8 @@ namespace MWVR
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rightCamera->setFinalDrawCallback(mPostDraw);
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// Stereo cameras should only draw the scene (AR layers should later add minimap, health, etc.)
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leftCamera->setCullMask(~MWRender::Mask_GUI);
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rightCamera->setCullMask(~MWRender::Mask_GUI);
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leftCamera->setCullMask(~SceneUtil::Mask_GUI);
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rightCamera->setCullMask(~SceneUtil::Mask_GUI);
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leftCamera->setName("LeftEye");
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rightCamera->setName("RightEye");
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@ -7,12 +7,12 @@
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#include <components/debug/debuglog.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <components/sceneutil/vismask.hpp>
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#include <Windows.h>
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#include <openxr/openxr.h>
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#include "../mwrender/vismask.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwrender/renderingmanager.hpp"
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@ -24,6 +24,7 @@
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#include <components/sceneutil/attach.hpp>
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#include <components/sceneutil/clone.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/vismask.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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@ -52,7 +53,6 @@
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#include "../mwrender/camera.hpp"
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#include "../mwrender/rotatecontroller.hpp"
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#include "../mwrender/renderbin.hpp"
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#include "../mwrender/vismask.hpp"
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#include "../mwrender/renderingmanager.hpp"
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#include "../mwrender/objects.hpp"
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