mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
[Launcher] Replacing static method access through instances
This addresses the Clang Tidy check [readability-static-accessed-through-instance](https://clang.llvm.org/extra/clang-tidy/checks/readability-static-accessed-through-instance.html). It also simplifies the code by reducing the number of parameters we're passing around.
This commit is contained in:
parent
caf382c19f
commit
ead51784dc
5 changed files with 116 additions and 123 deletions
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@ -13,11 +13,9 @@
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#include "utils/openalutil.hpp"
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#include "utils/openalutil.hpp"
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Launcher::AdvancedPage::AdvancedPage(Config::GameSettings &gameSettings,
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Launcher::AdvancedPage::AdvancedPage(Config::GameSettings &gameSettings, QWidget *parent)
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Settings::Manager &engineSettings, QWidget *parent)
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: QWidget(parent)
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: QWidget(parent)
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, mGameSettings(gameSettings)
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, mGameSettings(gameSettings)
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, mEngineSettings(engineSettings)
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{
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{
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setObjectName ("AdvancedPage");
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setObjectName ("AdvancedPage");
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setupUi(this);
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setupUi(this);
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@ -100,12 +98,12 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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loadSettingBool(swimUpwardCorrectionCheckBox, "swim upward correction", "Game");
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loadSettingBool(swimUpwardCorrectionCheckBox, "swim upward correction", "Game");
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loadSettingBool(avoidCollisionsCheckBox, "NPCs avoid collisions", "Game");
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loadSettingBool(avoidCollisionsCheckBox, "NPCs avoid collisions", "Game");
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int unarmedFactorsStrengthIndex = mEngineSettings.getInt("strength influences hand to hand", "Game");
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int unarmedFactorsStrengthIndex = Settings::Manager::getInt("strength influences hand to hand", "Game");
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if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
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if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
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unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
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unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
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loadSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
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loadSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
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loadSettingBool(enableNavigatorCheckBox, "enable", "Navigator");
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loadSettingBool(enableNavigatorCheckBox, "enable", "Navigator");
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int numPhysicsThreads = mEngineSettings.getInt("async num threads", "Physics");
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int numPhysicsThreads = Settings::Manager::getInt("async num threads", "Physics");
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if (numPhysicsThreads >= 0)
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if (numPhysicsThreads >= 0)
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physicsThreadsSpinBox->setValue(numPhysicsThreads);
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physicsThreadsSpinBox->setValue(numPhysicsThreads);
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loadSettingBool(allowNPCToFollowOverWaterSurfaceCheckBox, "allow actors to follow over water surface", "Game");
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loadSettingBool(allowNPCToFollowOverWaterSurfaceCheckBox, "allow actors to follow over water surface", "Game");
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@ -130,26 +128,26 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(turnToMovementDirectionCheckBox, "turn to movement direction", "Game");
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loadSettingBool(turnToMovementDirectionCheckBox, "turn to movement direction", "Game");
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loadSettingBool(smoothMovementCheckBox, "smooth movement", "Game");
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loadSettingBool(smoothMovementCheckBox, "smooth movement", "Game");
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const bool distantTerrain = mEngineSettings.getBool("distant terrain", "Terrain");
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const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
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const bool objectPaging = mEngineSettings.getBool("object paging", "Terrain");
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const bool objectPaging = Settings::Manager::getBool("object paging", "Terrain");
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if (distantTerrain && objectPaging) {
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if (distantTerrain && objectPaging) {
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distantLandCheckBox->setCheckState(Qt::Checked);
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distantLandCheckBox->setCheckState(Qt::Checked);
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}
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}
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loadSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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loadSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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viewingDistanceComboBox->setValue(convertToCells(mEngineSettings.getInt("viewing distance", "Camera")));
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viewingDistanceComboBox->setValue(convertToCells(Settings::Manager::getInt("viewing distance", "Camera")));
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int lightingMethod = 1;
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int lightingMethod = 1;
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if (mEngineSettings.getString("lighting method", "Shaders") == "legacy")
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if (Settings::Manager::getString("lighting method", "Shaders") == "legacy")
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lightingMethod = 0;
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lightingMethod = 0;
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else if (mEngineSettings.getString("lighting method", "Shaders") == "shaders")
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else if (Settings::Manager::getString("lighting method", "Shaders") == "shaders")
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lightingMethod = 2;
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lightingMethod = 2;
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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}
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}
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// Audio
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// Audio
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{
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{
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std::string selectedAudioDevice = mEngineSettings.getString("device", "Sound");
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std::string selectedAudioDevice = Settings::Manager::getString("device", "Sound");
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if (selectedAudioDevice.empty() == false)
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if (selectedAudioDevice.empty() == false)
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{
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{
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int audioDeviceIndex = audioDeviceSelectorComboBox->findData(QString::fromStdString(selectedAudioDevice));
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int audioDeviceIndex = audioDeviceSelectorComboBox->findData(QString::fromStdString(selectedAudioDevice));
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@ -158,12 +156,12 @@ bool Launcher::AdvancedPage::loadSettings()
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audioDeviceSelectorComboBox->setCurrentIndex(audioDeviceIndex);
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audioDeviceSelectorComboBox->setCurrentIndex(audioDeviceIndex);
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}
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}
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}
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}
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int hrtfEnabledIndex = mEngineSettings.getInt("hrtf enable", "Sound");
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int hrtfEnabledIndex = Settings::Manager::getInt("hrtf enable", "Sound");
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if (hrtfEnabledIndex >= -1 && hrtfEnabledIndex <= 1)
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if (hrtfEnabledIndex >= -1 && hrtfEnabledIndex <= 1)
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{
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{
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enableHRTFComboBox->setCurrentIndex(hrtfEnabledIndex + 1);
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enableHRTFComboBox->setCurrentIndex(hrtfEnabledIndex + 1);
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}
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}
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std::string selectedHRTFProfile = mEngineSettings.getString("hrtf", "Sound");
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std::string selectedHRTFProfile = Settings::Manager::getString("hrtf", "Sound");
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if (selectedHRTFProfile.empty() == false)
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if (selectedHRTFProfile.empty() == false)
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{
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{
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int hrtfProfileIndex = hrtfProfileSelectorComboBox->findData(QString::fromStdString(selectedHRTFProfile));
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int hrtfProfileIndex = hrtfProfileSelectorComboBox->findData(QString::fromStdString(selectedHRTFProfile));
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@ -185,7 +183,7 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(deferredPreviewRotationCheckBox, "deferred preview rotation", "Camera");
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loadSettingBool(deferredPreviewRotationCheckBox, "deferred preview rotation", "Camera");
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loadSettingBool(headBobbingCheckBox, "head bobbing", "Camera");
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loadSettingBool(headBobbingCheckBox, "head bobbing", "Camera");
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defaultShoulderComboBox->setCurrentIndex(
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defaultShoulderComboBox->setCurrentIndex(
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mEngineSettings.getVector2("view over shoulder offset", "Camera").x() >= 0 ? 0 : 1);
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Settings::Manager::getVector2("view over shoulder offset", "Camera").x() >= 0 ? 0 : 1);
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}
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}
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// Interface Changes
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// Interface Changes
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@ -195,13 +193,13 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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loadSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
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loadSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
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int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
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int showOwnedIndex = Settings::Manager::getInt("show owned", "Game");
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// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
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// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
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if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
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if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
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showOwnedComboBox->setCurrentIndex(showOwnedIndex);
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showOwnedComboBox->setCurrentIndex(showOwnedIndex);
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loadSettingBool(stretchBackgroundCheckBox, "stretch menu background", "GUI");
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loadSettingBool(stretchBackgroundCheckBox, "stretch menu background", "GUI");
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loadSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
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loadSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
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scalingSpinBox->setValue(mEngineSettings.getFloat("scaling factor", "GUI"));
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scalingSpinBox->setValue(Settings::Manager::getFloat("scaling factor", "GUI"));
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}
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}
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// Bug fixes
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// Bug fixes
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@ -214,10 +212,10 @@ bool Launcher::AdvancedPage::loadSettings()
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{
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{
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// Saves
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// Saves
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loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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maximumQuicksavesComboBox->setValue(mEngineSettings.getInt("max quicksaves", "Saves"));
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maximumQuicksavesComboBox->setValue(Settings::Manager::getInt("max quicksaves", "Saves"));
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// Other Settings
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// Other Settings
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QString screenshotFormatString = QString::fromStdString(mEngineSettings.getString("screenshot format", "General")).toUpper();
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QString screenshotFormatString = QString::fromStdString(Settings::Manager::getString("screenshot format", "General")).toUpper();
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if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
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if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
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screenshotFormatComboBox->addItem(screenshotFormatString);
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screenshotFormatComboBox->addItem(screenshotFormatString);
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screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
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screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
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@ -258,13 +256,13 @@ void Launcher::AdvancedPage::saveSettings()
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saveSettingBool(swimUpwardCorrectionCheckBox, "swim upward correction", "Game");
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saveSettingBool(swimUpwardCorrectionCheckBox, "swim upward correction", "Game");
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saveSettingBool(avoidCollisionsCheckBox, "NPCs avoid collisions", "Game");
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saveSettingBool(avoidCollisionsCheckBox, "NPCs avoid collisions", "Game");
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int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox->currentIndex();
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int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox->currentIndex();
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if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game"))
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if (unarmedFactorsStrengthIndex != Settings::Manager::getInt("strength influences hand to hand", "Game"))
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mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
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Settings::Manager::setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
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saveSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
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saveSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
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saveSettingBool(enableNavigatorCheckBox, "enable", "Navigator");
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saveSettingBool(enableNavigatorCheckBox, "enable", "Navigator");
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int numPhysicsThreads = physicsThreadsSpinBox->value();
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int numPhysicsThreads = physicsThreadsSpinBox->value();
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if (numPhysicsThreads != mEngineSettings.getInt("async num threads", "Physics"))
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if (numPhysicsThreads != Settings::Manager::getInt("async num threads", "Physics"))
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mEngineSettings.setInt("async num threads", "Physics", numPhysicsThreads);
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Settings::Manager::setInt("async num threads", "Physics", numPhysicsThreads);
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}
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}
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// Visuals
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// Visuals
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saveSettingBool(turnToMovementDirectionCheckBox, "turn to movement direction", "Game");
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saveSettingBool(turnToMovementDirectionCheckBox, "turn to movement direction", "Game");
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saveSettingBool(smoothMovementCheckBox, "smooth movement", "Game");
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saveSettingBool(smoothMovementCheckBox, "smooth movement", "Game");
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const bool distantTerrain = mEngineSettings.getBool("distant terrain", "Terrain");
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const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
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const bool objectPaging = mEngineSettings.getBool("object paging", "Terrain");
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const bool objectPaging = Settings::Manager::getBool("object paging", "Terrain");
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const bool wantDistantLand = distantLandCheckBox->checkState();
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const bool wantDistantLand = distantLandCheckBox->checkState();
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if (wantDistantLand != (distantTerrain && objectPaging)) {
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if (wantDistantLand != (distantTerrain && objectPaging)) {
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mEngineSettings.setBool("distant terrain", "Terrain", wantDistantLand);
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Settings::Manager::setBool("distant terrain", "Terrain", wantDistantLand);
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mEngineSettings.setBool("object paging", "Terrain", wantDistantLand);
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Settings::Manager::setBool("object paging", "Terrain", wantDistantLand);
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}
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}
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saveSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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saveSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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double viewingDistance = viewingDistanceComboBox->value();
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double viewingDistance = viewingDistanceComboBox->value();
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if (viewingDistance != convertToCells(mEngineSettings.getInt("viewing distance", "Camera")))
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if (viewingDistance != convertToCells(Settings::Manager::getInt("viewing distance", "Camera")))
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{
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{
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mEngineSettings.setInt("viewing distance", "Camera", convertToUnits(viewingDistance));
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Settings::Manager::setInt("viewing distance", "Camera", convertToUnits(viewingDistance));
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}
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}
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static std::array<std::string, 3> lightingMethodMap = {"legacy", "shaders compatibility", "shaders"};
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static std::array<std::string, 3> lightingMethodMap = {"legacy", "shaders compatibility", "shaders"};
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mEngineSettings.setString("lighting method", "Shaders", lightingMethodMap[lightingMethodComboBox->currentIndex()]);
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Settings::Manager::setString("lighting method", "Shaders", lightingMethodMap[lightingMethodComboBox->currentIndex()]);
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}
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}
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// Audio
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// Audio
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int audioDeviceIndex = audioDeviceSelectorComboBox->currentIndex();
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int audioDeviceIndex = audioDeviceSelectorComboBox->currentIndex();
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if (audioDeviceIndex != 0)
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if (audioDeviceIndex != 0)
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{
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{
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mEngineSettings.setString("device", "Sound", audioDeviceSelectorComboBox->currentText().toUtf8().constData());
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Settings::Manager::setString("device", "Sound", audioDeviceSelectorComboBox->currentText().toUtf8().constData());
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}
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}
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else
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else
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{
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{
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mEngineSettings.setString("device", "Sound", "");
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Settings::Manager::setString("device", "Sound", "");
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}
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}
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int hrtfEnabledIndex = enableHRTFComboBox->currentIndex() - 1;
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int hrtfEnabledIndex = enableHRTFComboBox->currentIndex() - 1;
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if (hrtfEnabledIndex != mEngineSettings.getInt("hrtf enable", "Sound"))
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if (hrtfEnabledIndex != Settings::Manager::getInt("hrtf enable", "Sound"))
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{
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{
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mEngineSettings.setInt("hrtf enable", "Sound", hrtfEnabledIndex);
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Settings::Manager::setInt("hrtf enable", "Sound", hrtfEnabledIndex);
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}
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}
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int selectedHRTFProfileIndex = hrtfProfileSelectorComboBox->currentIndex();
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int selectedHRTFProfileIndex = hrtfProfileSelectorComboBox->currentIndex();
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if (selectedHRTFProfileIndex != 0)
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if (selectedHRTFProfileIndex != 0)
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{
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{
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mEngineSettings.setString("hrtf", "Sound", hrtfProfileSelectorComboBox->currentText().toUtf8().constData());
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Settings::Manager::setString("hrtf", "Sound", hrtfProfileSelectorComboBox->currentText().toUtf8().constData());
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}
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}
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else
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else
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{
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{
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mEngineSettings.setString("hrtf", "Sound", "");
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Settings::Manager::setString("hrtf", "Sound", "");
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}
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}
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}
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}
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saveSettingBool(deferredPreviewRotationCheckBox, "deferred preview rotation", "Camera");
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saveSettingBool(deferredPreviewRotationCheckBox, "deferred preview rotation", "Camera");
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saveSettingBool(headBobbingCheckBox, "head bobbing", "Camera");
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saveSettingBool(headBobbingCheckBox, "head bobbing", "Camera");
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osg::Vec2f shoulderOffset = mEngineSettings.getVector2("view over shoulder offset", "Camera");
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osg::Vec2f shoulderOffset = Settings::Manager::getVector2("view over shoulder offset", "Camera");
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if (defaultShoulderComboBox->currentIndex() != (shoulderOffset.x() >= 0 ? 0 : 1))
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if (defaultShoulderComboBox->currentIndex() != (shoulderOffset.x() >= 0 ? 0 : 1))
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{
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{
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if (defaultShoulderComboBox->currentIndex() == 0)
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if (defaultShoulderComboBox->currentIndex() == 0)
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shoulderOffset.x() = std::abs(shoulderOffset.x());
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shoulderOffset.x() = std::abs(shoulderOffset.x());
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else
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else
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shoulderOffset.x() = -std::abs(shoulderOffset.x());
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shoulderOffset.x() = -std::abs(shoulderOffset.x());
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mEngineSettings.setVector2("view over shoulder offset", "Camera", shoulderOffset);
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Settings::Manager::setVector2("view over shoulder offset", "Camera", shoulderOffset);
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}
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}
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}
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}
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saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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saveSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
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saveSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
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int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
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int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
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if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
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if (showOwnedCurrentIndex != Settings::Manager::getInt("show owned", "Game"))
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mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);
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Settings::Manager::setInt("show owned", "Game", showOwnedCurrentIndex);
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saveSettingBool(stretchBackgroundCheckBox, "stretch menu background", "GUI");
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saveSettingBool(stretchBackgroundCheckBox, "stretch menu background", "GUI");
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saveSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
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saveSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
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float uiScalingFactor = scalingSpinBox->value();
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float uiScalingFactor = scalingSpinBox->value();
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if (uiScalingFactor != mEngineSettings.getFloat("scaling factor", "GUI"))
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if (uiScalingFactor != Settings::Manager::getFloat("scaling factor", "GUI"))
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mEngineSettings.setFloat("scaling factor", "GUI", uiScalingFactor);
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Settings::Manager::setFloat("scaling factor", "GUI", uiScalingFactor);
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}
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}
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// Bug fixes
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// Bug fixes
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// Saves Settings
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// Saves Settings
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saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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int maximumQuicksaves = maximumQuicksavesComboBox->value();
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int maximumQuicksaves = maximumQuicksavesComboBox->value();
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if (maximumQuicksaves != mEngineSettings.getInt("max quicksaves", "Saves"))
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if (maximumQuicksaves != Settings::Manager::getInt("max quicksaves", "Saves"))
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{
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{
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mEngineSettings.setInt("max quicksaves", "Saves", maximumQuicksaves);
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Settings::Manager::setInt("max quicksaves", "Saves", maximumQuicksaves);
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}
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}
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// Other Settings
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// Other Settings
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std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
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std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
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if (screenshotFormatString != mEngineSettings.getString("screenshot format", "General"))
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if (screenshotFormatString != Settings::Manager::getString("screenshot format", "General"))
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mEngineSettings.setString("screenshot format", "General", screenshotFormatString);
|
Settings::Manager::setString("screenshot format", "General", screenshotFormatString);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testing
|
// Testing
|
||||||
|
@ -407,15 +405,15 @@ void Launcher::AdvancedPage::saveSettings()
|
||||||
|
|
||||||
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group)
|
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group)
|
||||||
{
|
{
|
||||||
if (mEngineSettings.getBool(setting, group))
|
if (Settings::Manager::getBool(setting, group))
|
||||||
checkbox->setCheckState(Qt::Checked);
|
checkbox->setCheckState(Qt::Checked);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group)
|
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group)
|
||||||
{
|
{
|
||||||
bool cValue = checkbox->checkState();
|
bool cValue = checkbox->checkState();
|
||||||
if (cValue != mEngineSettings.getBool(setting, group))
|
if (cValue != Settings::Manager::getBool(setting, group))
|
||||||
mEngineSettings.setBool(setting, group, cValue);
|
Settings::Manager::setBool(setting, group, cValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
|
void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
|
||||||
|
|
|
@ -17,8 +17,7 @@ namespace Launcher
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
AdvancedPage(Config::GameSettings &gameSettings,
|
explicit AdvancedPage(Config::GameSettings &gameSettings, QWidget *parent = nullptr);
|
||||||
Settings::Manager &engineSettings, QWidget *parent = nullptr);
|
|
||||||
|
|
||||||
bool loadSettings();
|
bool loadSettings();
|
||||||
void saveSettings();
|
void saveSettings();
|
||||||
|
@ -34,7 +33,6 @@ namespace Launcher
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Config::GameSettings &mGameSettings;
|
Config::GameSettings &mGameSettings;
|
||||||
Settings::Manager &mEngineSettings;
|
|
||||||
QCompleter mCellNameCompleter;
|
QCompleter mCellNameCompleter;
|
||||||
QStringListModel mCellNameCompleterModel;
|
QStringListModel mCellNameCompleterModel;
|
||||||
|
|
||||||
|
|
|
@ -32,9 +32,8 @@ QString getAspect(int x, int y)
|
||||||
return QString(QString::number(xaspect) + ":" + QString::number(yaspect));
|
return QString(QString::number(xaspect) + ":" + QString::number(yaspect));
|
||||||
}
|
}
|
||||||
|
|
||||||
Launcher::GraphicsPage::GraphicsPage(Settings::Manager &engineSettings, QWidget *parent)
|
Launcher::GraphicsPage::GraphicsPage(QWidget *parent)
|
||||||
: QWidget(parent)
|
: QWidget(parent)
|
||||||
, mEngineSettings(engineSettings)
|
|
||||||
{
|
{
|
||||||
setObjectName ("GraphicsPage");
|
setObjectName ("GraphicsPage");
|
||||||
setupUi(this);
|
setupUi(this);
|
||||||
|
@ -93,26 +92,26 @@ bool Launcher::GraphicsPage::loadSettings()
|
||||||
if (!setupSDL())
|
if (!setupSDL())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (mEngineSettings.getBool("vsync", "Video"))
|
if (Settings::Manager::getBool("vsync", "Video"))
|
||||||
vSyncCheckBox->setCheckState(Qt::Checked);
|
vSyncCheckBox->setCheckState(Qt::Checked);
|
||||||
|
|
||||||
if (mEngineSettings.getBool("fullscreen", "Video"))
|
if (Settings::Manager::getBool("fullscreen", "Video"))
|
||||||
fullScreenCheckBox->setCheckState(Qt::Checked);
|
fullScreenCheckBox->setCheckState(Qt::Checked);
|
||||||
|
|
||||||
if (mEngineSettings.getBool("window border", "Video"))
|
if (Settings::Manager::getBool("window border", "Video"))
|
||||||
windowBorderCheckBox->setCheckState(Qt::Checked);
|
windowBorderCheckBox->setCheckState(Qt::Checked);
|
||||||
|
|
||||||
// aaValue is the actual value (0, 1, 2, 4, 8, 16)
|
// aaValue is the actual value (0, 1, 2, 4, 8, 16)
|
||||||
int aaValue = mEngineSettings.getInt("antialiasing", "Video");
|
int aaValue = Settings::Manager::getInt("antialiasing", "Video");
|
||||||
// aaIndex is the index into the allowed values in the pull down.
|
// aaIndex is the index into the allowed values in the pull down.
|
||||||
int aaIndex = antiAliasingComboBox->findText(QString::number(aaValue));
|
int aaIndex = antiAliasingComboBox->findText(QString::number(aaValue));
|
||||||
if (aaIndex != -1)
|
if (aaIndex != -1)
|
||||||
antiAliasingComboBox->setCurrentIndex(aaIndex);
|
antiAliasingComboBox->setCurrentIndex(aaIndex);
|
||||||
|
|
||||||
int width = mEngineSettings.getInt("resolution x", "Video");
|
int width = Settings::Manager::getInt("resolution x", "Video");
|
||||||
int height = mEngineSettings.getInt("resolution y", "Video");
|
int height = Settings::Manager::getInt("resolution y", "Video");
|
||||||
QString resolution = QString::number(width) + QString(" x ") + QString::number(height);
|
QString resolution = QString::number(width) + QString(" x ") + QString::number(height);
|
||||||
screenComboBox->setCurrentIndex(mEngineSettings.getInt("screen", "Video"));
|
screenComboBox->setCurrentIndex(Settings::Manager::getInt("screen", "Video"));
|
||||||
|
|
||||||
int resIndex = resolutionComboBox->findText(resolution, Qt::MatchStartsWith);
|
int resIndex = resolutionComboBox->findText(resolution, Qt::MatchStartsWith);
|
||||||
|
|
||||||
|
@ -125,40 +124,40 @@ bool Launcher::GraphicsPage::loadSettings()
|
||||||
customHeightSpinBox->setValue(height);
|
customHeightSpinBox->setValue(height);
|
||||||
}
|
}
|
||||||
|
|
||||||
float fpsLimit = mEngineSettings.getFloat("framerate limit", "Video");
|
float fpsLimit = Settings::Manager::getFloat("framerate limit", "Video");
|
||||||
if (fpsLimit != 0)
|
if (fpsLimit != 0)
|
||||||
{
|
{
|
||||||
framerateLimitCheckBox->setCheckState(Qt::Checked);
|
framerateLimitCheckBox->setCheckState(Qt::Checked);
|
||||||
framerateLimitSpinBox->setValue(fpsLimit);
|
framerateLimitSpinBox->setValue(fpsLimit);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mEngineSettings.getBool("actor shadows", "Shadows"))
|
if (Settings::Manager::getBool("actor shadows", "Shadows"))
|
||||||
actorShadowsCheckBox->setCheckState(Qt::Checked);
|
actorShadowsCheckBox->setCheckState(Qt::Checked);
|
||||||
if (mEngineSettings.getBool("player shadows", "Shadows"))
|
if (Settings::Manager::getBool("player shadows", "Shadows"))
|
||||||
playerShadowsCheckBox->setCheckState(Qt::Checked);
|
playerShadowsCheckBox->setCheckState(Qt::Checked);
|
||||||
if (mEngineSettings.getBool("terrain shadows", "Shadows"))
|
if (Settings::Manager::getBool("terrain shadows", "Shadows"))
|
||||||
terrainShadowsCheckBox->setCheckState(Qt::Checked);
|
terrainShadowsCheckBox->setCheckState(Qt::Checked);
|
||||||
if (mEngineSettings.getBool("object shadows", "Shadows"))
|
if (Settings::Manager::getBool("object shadows", "Shadows"))
|
||||||
objectShadowsCheckBox->setCheckState(Qt::Checked);
|
objectShadowsCheckBox->setCheckState(Qt::Checked);
|
||||||
if (mEngineSettings.getBool("enable indoor shadows", "Shadows"))
|
if (Settings::Manager::getBool("enable indoor shadows", "Shadows"))
|
||||||
indoorShadowsCheckBox->setCheckState(Qt::Checked);
|
indoorShadowsCheckBox->setCheckState(Qt::Checked);
|
||||||
|
|
||||||
shadowComputeSceneBoundsComboBox->setCurrentIndex(
|
shadowComputeSceneBoundsComboBox->setCurrentIndex(
|
||||||
shadowComputeSceneBoundsComboBox->findText(
|
shadowComputeSceneBoundsComboBox->findText(
|
||||||
QString(tr(mEngineSettings.getString("compute scene bounds", "Shadows").c_str()))));
|
QString(tr(Settings::Manager::getString("compute scene bounds", "Shadows").c_str()))));
|
||||||
|
|
||||||
int shadowDistLimit = mEngineSettings.getInt("maximum shadow map distance", "Shadows");
|
int shadowDistLimit = Settings::Manager::getInt("maximum shadow map distance", "Shadows");
|
||||||
if (shadowDistLimit > 0)
|
if (shadowDistLimit > 0)
|
||||||
{
|
{
|
||||||
shadowDistanceCheckBox->setCheckState(Qt::Checked);
|
shadowDistanceCheckBox->setCheckState(Qt::Checked);
|
||||||
shadowDistanceSpinBox->setValue(shadowDistLimit);
|
shadowDistanceSpinBox->setValue(shadowDistLimit);
|
||||||
}
|
}
|
||||||
|
|
||||||
float shadowFadeStart = mEngineSettings.getFloat("shadow fade start", "Shadows");
|
float shadowFadeStart = Settings::Manager::getFloat("shadow fade start", "Shadows");
|
||||||
if (shadowFadeStart != 0)
|
if (shadowFadeStart != 0)
|
||||||
fadeStartSpinBox->setValue(shadowFadeStart);
|
fadeStartSpinBox->setValue(shadowFadeStart);
|
||||||
|
|
||||||
int shadowRes = mEngineSettings.getInt("shadow map resolution", "Shadows");
|
int shadowRes = Settings::Manager::getInt("shadow map resolution", "Shadows");
|
||||||
int shadowResIndex = shadowResolutionComboBox->findText(QString::number(shadowRes));
|
int shadowResIndex = shadowResolutionComboBox->findText(QString::number(shadowRes));
|
||||||
if (shadowResIndex != -1)
|
if (shadowResIndex != -1)
|
||||||
shadowResolutionComboBox->setCurrentIndex(shadowResIndex);
|
shadowResolutionComboBox->setCurrentIndex(shadowResIndex);
|
||||||
|
@ -171,20 +170,20 @@ void Launcher::GraphicsPage::saveSettings()
|
||||||
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
|
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
|
||||||
// user settings file (which by definition should only contain settings the user has touched)
|
// user settings file (which by definition should only contain settings the user has touched)
|
||||||
bool cVSync = vSyncCheckBox->checkState();
|
bool cVSync = vSyncCheckBox->checkState();
|
||||||
if (cVSync != mEngineSettings.getBool("vsync", "Video"))
|
if (cVSync != Settings::Manager::getBool("vsync", "Video"))
|
||||||
mEngineSettings.setBool("vsync", "Video", cVSync);
|
Settings::Manager::setBool("vsync", "Video", cVSync);
|
||||||
|
|
||||||
bool cFullScreen = fullScreenCheckBox->checkState();
|
bool cFullScreen = fullScreenCheckBox->checkState();
|
||||||
if (cFullScreen != mEngineSettings.getBool("fullscreen", "Video"))
|
if (cFullScreen != Settings::Manager::getBool("fullscreen", "Video"))
|
||||||
mEngineSettings.setBool("fullscreen", "Video", cFullScreen);
|
Settings::Manager::setBool("fullscreen", "Video", cFullScreen);
|
||||||
|
|
||||||
bool cWindowBorder = windowBorderCheckBox->checkState();
|
bool cWindowBorder = windowBorderCheckBox->checkState();
|
||||||
if (cWindowBorder != mEngineSettings.getBool("window border", "Video"))
|
if (cWindowBorder != Settings::Manager::getBool("window border", "Video"))
|
||||||
mEngineSettings.setBool("window border", "Video", cWindowBorder);
|
Settings::Manager::setBool("window border", "Video", cWindowBorder);
|
||||||
|
|
||||||
int cAAValue = antiAliasingComboBox->currentText().toInt();
|
int cAAValue = antiAliasingComboBox->currentText().toInt();
|
||||||
if (cAAValue != mEngineSettings.getInt("antialiasing", "Video"))
|
if (cAAValue != Settings::Manager::getInt("antialiasing", "Video"))
|
||||||
mEngineSettings.setInt("antialiasing", "Video", cAAValue);
|
Settings::Manager::setInt("antialiasing", "Video", cAAValue);
|
||||||
|
|
||||||
int cWidth = 0;
|
int cWidth = 0;
|
||||||
int cHeight = 0;
|
int cHeight = 0;
|
||||||
|
@ -199,33 +198,33 @@ void Launcher::GraphicsPage::saveSettings()
|
||||||
cHeight = customHeightSpinBox->value();
|
cHeight = customHeightSpinBox->value();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cWidth != mEngineSettings.getInt("resolution x", "Video"))
|
if (cWidth != Settings::Manager::getInt("resolution x", "Video"))
|
||||||
mEngineSettings.setInt("resolution x", "Video", cWidth);
|
Settings::Manager::setInt("resolution x", "Video", cWidth);
|
||||||
|
|
||||||
if (cHeight != mEngineSettings.getInt("resolution y", "Video"))
|
if (cHeight != Settings::Manager::getInt("resolution y", "Video"))
|
||||||
mEngineSettings.setInt("resolution y", "Video", cHeight);
|
Settings::Manager::setInt("resolution y", "Video", cHeight);
|
||||||
|
|
||||||
int cScreen = screenComboBox->currentIndex();
|
int cScreen = screenComboBox->currentIndex();
|
||||||
if (cScreen != mEngineSettings.getInt("screen", "Video"))
|
if (cScreen != Settings::Manager::getInt("screen", "Video"))
|
||||||
mEngineSettings.setInt("screen", "Video", cScreen);
|
Settings::Manager::setInt("screen", "Video", cScreen);
|
||||||
|
|
||||||
if (framerateLimitCheckBox->checkState() != Qt::Unchecked)
|
if (framerateLimitCheckBox->checkState() != Qt::Unchecked)
|
||||||
{
|
{
|
||||||
float cFpsLimit = framerateLimitSpinBox->value();
|
float cFpsLimit = framerateLimitSpinBox->value();
|
||||||
if (cFpsLimit != mEngineSettings.getFloat("framerate limit", "Video"))
|
if (cFpsLimit != Settings::Manager::getFloat("framerate limit", "Video"))
|
||||||
mEngineSettings.setFloat("framerate limit", "Video", cFpsLimit);
|
Settings::Manager::setFloat("framerate limit", "Video", cFpsLimit);
|
||||||
}
|
}
|
||||||
else if (mEngineSettings.getFloat("framerate limit", "Video") != 0)
|
else if (Settings::Manager::getFloat("framerate limit", "Video") != 0)
|
||||||
{
|
{
|
||||||
mEngineSettings.setFloat("framerate limit", "Video", 0);
|
Settings::Manager::setFloat("framerate limit", "Video", 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
int cShadowDist = shadowDistanceCheckBox->checkState() != Qt::Unchecked ? shadowDistanceSpinBox->value() : 0;
|
int cShadowDist = shadowDistanceCheckBox->checkState() != Qt::Unchecked ? shadowDistanceSpinBox->value() : 0;
|
||||||
if (mEngineSettings.getInt("maximum shadow map distance", "Shadows") != cShadowDist)
|
if (Settings::Manager::getInt("maximum shadow map distance", "Shadows") != cShadowDist)
|
||||||
mEngineSettings.setInt("maximum shadow map distance", "Shadows", cShadowDist);
|
Settings::Manager::setInt("maximum shadow map distance", "Shadows", cShadowDist);
|
||||||
float cFadeStart = fadeStartSpinBox->value();
|
float cFadeStart = fadeStartSpinBox->value();
|
||||||
if (cShadowDist > 0 && mEngineSettings.getFloat("shadow fade start", "Shadows") != cFadeStart)
|
if (cShadowDist > 0 && Settings::Manager::getFloat("shadow fade start", "Shadows") != cFadeStart)
|
||||||
mEngineSettings.setFloat("shadow fade start", "Shadows", cFadeStart);
|
Settings::Manager::setFloat("shadow fade start", "Shadows", cFadeStart);
|
||||||
|
|
||||||
bool cActorShadows = actorShadowsCheckBox->checkState();
|
bool cActorShadows = actorShadowsCheckBox->checkState();
|
||||||
bool cObjectShadows = objectShadowsCheckBox->checkState();
|
bool cObjectShadows = objectShadowsCheckBox->checkState();
|
||||||
|
@ -233,42 +232,42 @@ void Launcher::GraphicsPage::saveSettings()
|
||||||
bool cPlayerShadows = playerShadowsCheckBox->checkState();
|
bool cPlayerShadows = playerShadowsCheckBox->checkState();
|
||||||
if (cActorShadows || cObjectShadows || cTerrainShadows || cPlayerShadows)
|
if (cActorShadows || cObjectShadows || cTerrainShadows || cPlayerShadows)
|
||||||
{
|
{
|
||||||
if (!mEngineSettings.getBool("enable shadows", "Shadows"))
|
if (!Settings::Manager::getBool("enable shadows", "Shadows"))
|
||||||
mEngineSettings.setBool("enable shadows", "Shadows", true);
|
Settings::Manager::setBool("enable shadows", "Shadows", true);
|
||||||
if (mEngineSettings.getBool("actor shadows", "Shadows") != cActorShadows)
|
if (Settings::Manager::getBool("actor shadows", "Shadows") != cActorShadows)
|
||||||
mEngineSettings.setBool("actor shadows", "Shadows", cActorShadows);
|
Settings::Manager::setBool("actor shadows", "Shadows", cActorShadows);
|
||||||
if (mEngineSettings.getBool("player shadows", "Shadows") != cPlayerShadows)
|
if (Settings::Manager::getBool("player shadows", "Shadows") != cPlayerShadows)
|
||||||
mEngineSettings.setBool("player shadows", "Shadows", cPlayerShadows);
|
Settings::Manager::setBool("player shadows", "Shadows", cPlayerShadows);
|
||||||
if (mEngineSettings.getBool("object shadows", "Shadows") != cObjectShadows)
|
if (Settings::Manager::getBool("object shadows", "Shadows") != cObjectShadows)
|
||||||
mEngineSettings.setBool("object shadows", "Shadows", cObjectShadows);
|
Settings::Manager::setBool("object shadows", "Shadows", cObjectShadows);
|
||||||
if (mEngineSettings.getBool("terrain shadows", "Shadows") != cTerrainShadows)
|
if (Settings::Manager::getBool("terrain shadows", "Shadows") != cTerrainShadows)
|
||||||
mEngineSettings.setBool("terrain shadows", "Shadows", cTerrainShadows);
|
Settings::Manager::setBool("terrain shadows", "Shadows", cTerrainShadows);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (mEngineSettings.getBool("enable shadows", "Shadows"))
|
if (Settings::Manager::getBool("enable shadows", "Shadows"))
|
||||||
mEngineSettings.setBool("enable shadows", "Shadows", false);
|
Settings::Manager::setBool("enable shadows", "Shadows", false);
|
||||||
if (mEngineSettings.getBool("actor shadows", "Shadows"))
|
if (Settings::Manager::getBool("actor shadows", "Shadows"))
|
||||||
mEngineSettings.setBool("actor shadows", "Shadows", false);
|
Settings::Manager::setBool("actor shadows", "Shadows", false);
|
||||||
if (mEngineSettings.getBool("player shadows", "Shadows"))
|
if (Settings::Manager::getBool("player shadows", "Shadows"))
|
||||||
mEngineSettings.setBool("player shadows", "Shadows", false);
|
Settings::Manager::setBool("player shadows", "Shadows", false);
|
||||||
if (mEngineSettings.getBool("object shadows", "Shadows"))
|
if (Settings::Manager::getBool("object shadows", "Shadows"))
|
||||||
mEngineSettings.setBool("object shadows", "Shadows", false);
|
Settings::Manager::setBool("object shadows", "Shadows", false);
|
||||||
if (mEngineSettings.getBool("terrain shadows", "Shadows"))
|
if (Settings::Manager::getBool("terrain shadows", "Shadows"))
|
||||||
mEngineSettings.setBool("terrain shadows", "Shadows", false);
|
Settings::Manager::setBool("terrain shadows", "Shadows", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool cIndoorShadows = indoorShadowsCheckBox->checkState();
|
bool cIndoorShadows = indoorShadowsCheckBox->checkState();
|
||||||
if (mEngineSettings.getBool("enable indoor shadows", "Shadows") != cIndoorShadows)
|
if (Settings::Manager::getBool("enable indoor shadows", "Shadows") != cIndoorShadows)
|
||||||
mEngineSettings.setBool("enable indoor shadows", "Shadows", cIndoorShadows);
|
Settings::Manager::setBool("enable indoor shadows", "Shadows", cIndoorShadows);
|
||||||
|
|
||||||
int cShadowRes = shadowResolutionComboBox->currentText().toInt();
|
int cShadowRes = shadowResolutionComboBox->currentText().toInt();
|
||||||
if (cShadowRes != mEngineSettings.getInt("shadow map resolution", "Shadows"))
|
if (cShadowRes != Settings::Manager::getInt("shadow map resolution", "Shadows"))
|
||||||
mEngineSettings.setInt("shadow map resolution", "Shadows", cShadowRes);
|
Settings::Manager::setInt("shadow map resolution", "Shadows", cShadowRes);
|
||||||
|
|
||||||
auto cComputeSceneBounds = shadowComputeSceneBoundsComboBox->currentText().toStdString();
|
auto cComputeSceneBounds = shadowComputeSceneBoundsComboBox->currentText().toStdString();
|
||||||
if (cComputeSceneBounds != mEngineSettings.getString("compute scene bounds", "Shadows"))
|
if (cComputeSceneBounds != Settings::Manager::getString("compute scene bounds", "Shadows"))
|
||||||
mEngineSettings.setString("compute scene bounds", "Shadows", cComputeSceneBounds);
|
Settings::Manager::setString("compute scene bounds", "Shadows", cComputeSceneBounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
QStringList Launcher::GraphicsPage::getAvailableResolutions(int screen)
|
QStringList Launcher::GraphicsPage::getAvailableResolutions(int screen)
|
||||||
|
|
|
@ -18,7 +18,7 @@ namespace Launcher
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GraphicsPage(Settings::Manager &engineSettings, QWidget *parent = nullptr);
|
explicit GraphicsPage(QWidget *parent = nullptr);
|
||||||
|
|
||||||
void saveSettings();
|
void saveSettings();
|
||||||
bool loadSettings();
|
bool loadSettings();
|
||||||
|
@ -33,8 +33,6 @@ namespace Launcher
|
||||||
void slotShadowDistLimitToggled(bool checked);
|
void slotShadowDistLimitToggled(bool checked);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Settings::Manager &mEngineSettings;
|
|
||||||
|
|
||||||
QVector<QStringList> mResolutionsPerScreen;
|
QVector<QStringList> mResolutionsPerScreen;
|
||||||
|
|
||||||
static QStringList getAvailableResolutions(int screen);
|
static QStringList getAvailableResolutions(int screen);
|
||||||
|
|
|
@ -123,9 +123,9 @@ void Launcher::MainDialog::createPages()
|
||||||
|
|
||||||
mPlayPage = new PlayPage(this);
|
mPlayPage = new PlayPage(this);
|
||||||
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
|
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
|
||||||
mGraphicsPage = new GraphicsPage(mEngineSettings, this);
|
mGraphicsPage = new GraphicsPage(this);
|
||||||
mSettingsPage = new SettingsPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
|
mSettingsPage = new SettingsPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
|
||||||
mAdvancedPage = new AdvancedPage(mGameSettings, mEngineSettings, this);
|
mAdvancedPage = new AdvancedPage(mGameSettings, this);
|
||||||
|
|
||||||
// Set the combobox of the play page to imitate the combobox on the datafilespage
|
// Set the combobox of the play page to imitate the combobox on the datafilespage
|
||||||
mPlayPage->setProfilesModel(mDataFilesPage->profilesModel());
|
mPlayPage->setProfilesModel(mDataFilesPage->profilesModel());
|
||||||
|
|
Loading…
Reference in a new issue