From eaff7e30aa052f311a7c8e00b85d9aa50004016f Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Sat, 21 Oct 2017 16:56:21 +0400 Subject: [PATCH] Fix a 'Good Beast' companion window --- apps/openmw/mwgui/dialogue.cpp | 13 +++++++++---- apps/openmw/mwgui/dialogue.hpp | 1 + 2 files changed, 10 insertions(+), 4 deletions(-) diff --git a/apps/openmw/mwgui/dialogue.cpp b/apps/openmw/mwgui/dialogue.cpp index e13e626ae..39c73a23d 100644 --- a/apps/openmw/mwgui/dialogue.cpp +++ b/apps/openmw/mwgui/dialogue.cpp @@ -391,8 +391,8 @@ namespace MWGui // No greetings found. The dialogue window should not be shown. // If this is a companion, we must show the companion window directly (used by BM_bear_be_unique). MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue); - if (isCompanion()) - MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, mPtr); + if (isCompanion(actor)) + MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, actor); return; } @@ -698,8 +698,13 @@ namespace MWGui bool DialogueWindow::isCompanion() { - return !mPtr.getClass().getScript(mPtr).empty() - && mPtr.getRefData().getLocals().getIntVar(mPtr.getClass().getScript(mPtr), "companion"); + return isCompanion(mPtr); + } + + bool DialogueWindow::isCompanion(const MWWorld::Ptr& actor) + { + return !actor.getClass().getScript(actor).empty() + && actor.getRefData().getLocals().getIntVar(actor.getClass().getScript(actor), "companion"); } void DialogueWindow::onPersuadeResult(const std::string &title, const std::string &text) diff --git a/apps/openmw/mwgui/dialogue.hpp b/apps/openmw/mwgui/dialogue.hpp index 5e362e9b5..472996a6c 100644 --- a/apps/openmw/mwgui/dialogue.hpp +++ b/apps/openmw/mwgui/dialogue.hpp @@ -133,6 +133,7 @@ namespace MWGui protected: void updateTopics(); void updateTopicsPane(); + bool isCompanion(const MWWorld::Ptr& actor); bool isCompanion(); void onPersuadeResult(const std::string& title, const std::string& text);