BulletNifLoader: preallocate the btTriangleMesh's vertices/indices

openmw-38
scrawl 9 years ago
parent 293f3f30b5
commit eb92b853fe

@ -319,6 +319,9 @@ void BulletNifLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags,
const osg::Vec3Array& vertices = *data->vertices;
const osg::DrawElementsUShort& triangles = *data->triangles;
mStaticMesh->preallocateVertices(data->vertices->size());
mStaticMesh->preallocateIndices(data->triangles->size());
size_t numtris = data->triangles->size();
for(size_t i = 0;i < numtris;i+=3)
{

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