diff --git a/components/sdlutil/sdlinputwrapper.cpp b/components/sdlutil/sdlinputwrapper.cpp index 2f0419d3a..6482f378e 100644 --- a/components/sdlutil/sdlinputwrapper.cpp +++ b/components/sdlutil/sdlinputwrapper.cpp @@ -108,8 +108,6 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr v case SDL_TEXTINPUT: mKeyboardListener->textInput(evt.text); break; - case SDL_KEYMAPCHANGED: - break; case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these. case SDL_JOYAXISMOTION: case SDL_JOYBUTTONDOWN: