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[Client] Make it possible to check whether a class has a ContainerStore
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5 changed files with 54 additions and 0 deletions
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@ -36,6 +36,16 @@ namespace MWClass
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virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const;
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virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const;
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///< Return container store
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///< Return container store
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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End of tes3mp addition
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*/
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
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///< Return name of the script attached to ptr
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///< Return name of the script attached to ptr
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@ -73,6 +73,16 @@ namespace MWClass
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virtual bool hasInventoryStore (const MWWorld::Ptr &ptr) const;
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virtual bool hasInventoryStore (const MWWorld::Ptr &ptr) const;
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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End of tes3mp addition
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*/
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
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///< Return name of the script attached to ptr
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///< Return name of the script attached to ptr
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@ -71,6 +71,16 @@ namespace MWClass
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virtual bool hasInventoryStore(const MWWorld::Ptr &ptr) const { return true; }
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virtual bool hasInventoryStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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End of tes3mp addition
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*/
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virtual void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const;
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virtual void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) const;
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@ -128,6 +128,19 @@ namespace MWWorld
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throw std::runtime_error ("class does not have an inventory store");
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throw std::runtime_error ("class does not have an inventory store");
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}
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}
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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bool Class::hasContainerStore(const Ptr &ptr) const
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{
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return false;
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}
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/*
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End of tes3mp addition
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*/
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bool Class::hasInventoryStore(const Ptr &ptr) const
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bool Class::hasInventoryStore(const Ptr &ptr) const
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{
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{
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return false;
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return false;
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@ -154,6 +154,17 @@ namespace MWWorld
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///< Return inventory store or throw an exception, if class does not have a
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///< Return inventory store or throw an exception, if class does not have a
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/// inventory store (default implementation: throw an exception)
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/// inventory store (default implementation: throw an exception)
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const Ptr& ptr) const;
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///< Does this object have a container store? (default implementation: false)
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/*
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End of tes3mp addition
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*/
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virtual bool hasInventoryStore (const Ptr& ptr) const;
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virtual bool hasInventoryStore (const Ptr& ptr) const;
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///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false)
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///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false)
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