Merge remote-tracking branch 'gus/MeleeCombat2'

Conflicts:
	apps/openmw/mwrender/animation.cpp
actorid
Marc Zinnschlag 12 years ago
commit ec575200e3

@ -91,6 +91,7 @@ namespace MWGui
WindowBase("openmw_settings_window.layout")
{
getWidget(mOkButton, "OkButton");
getWidget(mBestAttackButton, "BestAttackButton");
getWidget(mSubtitlesButton, "SubtitlesButton");
getWidget(mCrosshairButton, "CrosshairButton");
getWidget(mResolutionList, "ResolutionList");
@ -131,6 +132,7 @@ namespace MWGui
mSubtitlesButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mCrosshairButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mBestAttackButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mInvertYButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked);
mShadersButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShadersToggled);
@ -200,6 +202,7 @@ namespace MWGui
mSubtitlesButton->setCaptionWithReplacing(Settings::Manager::getBool("subtitles", "GUI") ? "#{sOn}" : "#{sOff}");
mCrosshairButton->setCaptionWithReplacing(Settings::Manager::getBool("crosshair", "HUD") ? "#{sOn}" : "#{sOff}");
mBestAttackButton->setCaptionWithReplacing(Settings::Manager::getBool("best attack", "Game") ? "#{sOn}" : "#{sOff}");
float fovVal = (Settings::Manager::getFloat("field of view", "General")-sFovMin)/(sFovMax-sFovMin);
mFOVSlider->setScrollPosition(fovVal * (mFOVSlider->getScrollRange()-1));
@ -407,6 +410,8 @@ namespace MWGui
Settings::Manager::setBool("crosshair", "HUD", newState);
else if (_sender == mSubtitlesButton)
Settings::Manager::setBool("subtitles", "GUI", newState);
else if (_sender == mBestAttackButton)
Settings::Manager::setBool("best attack", "Game", newState);
apply();
}

@ -32,6 +32,7 @@ namespace MWGui
MyGUI::ScrollBar* mToolTipDelaySlider;
MyGUI::Button* mSubtitlesButton;
MyGUI::Button* mCrosshairButton;
MyGUI::Button* mBestAttackButton;
// graphics
MyGUI::ListBox* mResolutionList;

@ -20,6 +20,7 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwgui/bookwindow.hpp"
#include "../mwmechanics/creaturestats.hpp"
using namespace ICS;
@ -160,6 +161,26 @@ namespace MWInput
resetIdleTime ();
int action = channel->getNumber();
if (action == A_Use)
{
MWWorld::Class::get(mPlayer.getPlayer()).getCreatureStats(mPlayer.getPlayer()).setAttackingOrSpell(currentValue);
if (currentValue == 1)
{
int type = MWMechanics::CreatureStats::AT_Chop;
bool forward = (mInputBinder->getChannel(A_MoveForward)->getValue() > 0
|| mInputBinder->getChannel(A_MoveBackward)->getValue() > 0);
bool side = (mInputBinder->getChannel(A_MoveLeft)->getValue() > 0
|| mInputBinder->getChannel(A_MoveRight)->getValue() > 0);
if (side && !forward)
type = MWMechanics::CreatureStats::AT_Slash;
if (forward && !side)
type = MWMechanics::CreatureStats::AT_Thrust;
MWWorld::Class::get(mPlayer.getPlayer()).getCreatureStats(mPlayer.getPlayer()).setAttackType(type);
}
}
if (currentValue == 1)
{
// trigger action activated
@ -512,7 +533,6 @@ namespace MWInput
return true; // MyGUI has no use for these events
MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
{
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);

@ -35,6 +35,23 @@
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
namespace
{
int getBestAttack (const ESM::Weapon* weapon)
{
int slash = (weapon->mData.mSlash[0] + weapon->mData.mSlash[1])/2;
int chop = (weapon->mData.mChop[0] + weapon->mData.mChop[1])/2;
int thrust = (weapon->mData.mThrust[0] + weapon->mData.mThrust[1])/2;
if (slash >= chop && slash >= thrust)
return MWMechanics::CreatureStats::AT_Slash;
else if (chop >= slash && chop >= thrust)
return MWMechanics::CreatureStats::AT_Chop;
else
return MWMechanics::CreatureStats::AT_Thrust;
}
}
namespace MWMechanics
{
@ -222,6 +239,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
, mMovementState(CharState_None)
, mMovementSpeed(0.0f)
, mDeathState(CharState_None)
, mUpperBodyState(UpperCharState_Nothing)
, mWeaponType(WeapType_None)
, mSkipAnim(false)
, mSecondsOfRunning(0)
@ -493,6 +511,7 @@ void CharacterController::update(float duration, Movement &movement)
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, true,
1.0f, "unequip start", "unequip stop", 0.0f, 0);
mUpperBodyState = UpperCharState_UnEquipingWeap;
}
else
{
@ -501,6 +520,7 @@ void CharacterController::update(float duration, Movement &movement)
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, true,
1.0f, "equip start", "equip stop", 0.0f, 0);
mUpperBodyState = UpperCharState_EquipingWeap;
}
mWeaponType = weaptype;
@ -518,6 +538,93 @@ void CharacterController::update(float duration, Movement &movement)
}
}
if(weaptype != WeapType_PickProbe && weaptype != WeapType_BowAndArrow
&& weaptype != WeapType_Crossbow && weaptype != WeapType_ThowWeapon)
{
std::string weapgroup;
getWeaponGroup(mWeaponType, weapgroup);
float weapSpeed = 1;
if(weapon != inv.end()) weapSpeed = weapon->get<ESM::Weapon>()->mBase->mData.mSpeed;
std::string start;
std::string stop;
float complete;
float speedMult;
bool animPlaying = mAnimation->getInfo(weapgroup,&complete,&speedMult,&start,&stop);
if(cls.getCreatureStats(mPtr).getAttackingOrSpell())
{
if(mUpperBodyState == UpperCharState_WeapEquiped)
{
int attackType = cls.getCreatureStats(mPtr).getAttackType();
if (Settings::Manager::getBool("best attack", "Game") && weapon != inv.end())
attackType = getBestAttack(weapon->get<ESM::Weapon>()->mBase);
if (attackType == MWMechanics::CreatureStats::AT_Chop)
mAttackType = "chop";
else if (attackType == MWMechanics::CreatureStats::AT_Slash)
mAttackType = "slash";
else
mAttackType = "thrust";
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" start", mAttackType+" min attack", 0.0f, 0);
mUpperBodyState = UpperCharState_StartToMinAttack;
}
}
else if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack)
{
if(animPlaying)
{
mAnimation->disable(weapgroup);
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" max attack", mAttackType+" min hit", 1-complete, 0);
}
else
{
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" max attack", mAttackType+" min hit", 0, 0);
}
mUpperBodyState = UpperCharState_MaxAttackToMinHit;
}
if(mUpperBodyState == UpperCharState_EquipingWeap && !animPlaying) mUpperBodyState = UpperCharState_WeapEquiped;
if(mUpperBodyState == UpperCharState_UnEquipingWeap && !animPlaying) mUpperBodyState = UpperCharState_Nothing;
if(animPlaying)
{
if(mUpperBodyState == UpperCharState_StartToMinAttack && complete == 1)
{
mAnimation->disable(weapgroup);
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" min attack", mAttackType+" max attack",0, 0);
mUpperBodyState = UpperCharState_MinAttackToMaxAttack;
}
else if(mUpperBodyState == UpperCharState_MaxAttackToMinHit && complete == 1)
{
mAnimation->disable(weapgroup);
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" min hit", mAttackType+" hit",0, 0);
mUpperBodyState = UpperCharState_MinHitToHit;
}
else if(mUpperBodyState == UpperCharState_MinHitToHit && complete == 1)
{
mAnimation->disable(weapgroup);
mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" large follow start", mAttackType+" large follow stop",0, 0);
mUpperBodyState = UpperCharState_LargeFollowStartToLargeFollowStop;
}
else if(mUpperBodyState == UpperCharState_LargeFollowStartToLargeFollowStop && complete == 1)
{
mUpperBodyState = UpperCharState_WeapEquiped;
}
}
}
MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name())
{

@ -95,6 +95,22 @@ enum WeaponType {
WeapType_Spell
};
enum UpperBodyCharacterState {
UpperCharState_Nothing,
UpperCharState_EquipingWeap,
UpperCharState_UnEquipingWeap,
UpperCharState_WeapEquiped,
UpperCharState_StartToMinAttack,
UpperCharState_MinAttackToMaxAttack,
UpperCharState_MaxAttackToMinHit,
UpperCharState_MinHitToHit,
UpperCharState_LargeFollowStartToLargeFollowStop,
UpperCharState_MediumFollowStartToMediumFollowStop,
UpperCharState_SmallFollowStartToSmallFollowStop,
UpperCharState_EquipingSpell,
UpperCharState_UnEquipingSpell
};
class CharacterController
{
MWWorld::Ptr mPtr;
@ -113,6 +129,8 @@ class CharacterController
CharacterState mDeathState;
std::string mCurrentDeath;
UpperBodyCharacterState mUpperBodyState;
WeaponType mWeaponType;
bool mSkipAnim;
@ -123,6 +141,8 @@ class CharacterController
float mSecondsOfSwimming;
float mSecondsOfRunning;
std::string mAttackType; // slash, chop or thrust
void refreshCurrentAnims(CharacterState idle, CharacterState movement, bool force=false);
static void getWeaponGroup(WeaponType weaptype, std::string &group);

@ -12,7 +12,8 @@ namespace MWMechanics
CreatureStats::CreatureStats()
: mLevel (0), mLevelHealthBonus(0.f), mDead (false), mDied (false), mFriendlyHits (0),
mTalkedTo (false), mAlarmed (false),
mAttacked (false), mHostile (false)
mAttacked (false), mHostile (false),
mAttackingOrSpell(false)
{
for (int i=0; i<4; ++i)
mAiSettings[i] = 0;
@ -109,6 +110,11 @@ namespace MWMechanics
return mMagicEffects;
}
const bool &CreatureStats::getAttackingOrSpell() const
{
return mAttackingOrSpell;
}
int CreatureStats::getLevel() const
{
return mLevel;
@ -210,6 +216,11 @@ namespace MWMechanics
mMagicEffects = effects;
}
void CreatureStats::setAttackingOrSpell(const bool &attackingOrSpell)
{
mAttackingOrSpell = attackingOrSpell;
}
void CreatureStats::setAiSetting (int index, int value)
{
assert (index>=0 && index<4);

@ -34,6 +34,9 @@ namespace MWMechanics
bool mAlarmed;
bool mAttacked;
bool mHostile;
bool mAttackingOrSpell;//for the player, this is true if the left mouse button is pressed, false if not.
int mAttackType;
public:
CreatureStats();
@ -54,6 +57,8 @@ namespace MWMechanics
const MagicEffects & getMagicEffects() const;
const bool & getAttackingOrSpell() const;
int getLevel() const;
int getAiSetting (int index) const;
@ -83,6 +88,17 @@ namespace MWMechanics
void setMagicEffects(const MagicEffects &effects);
void setAttackingOrSpell(const bool &attackingOrSpell);
enum AttackType
{
AT_Slash,
AT_Thrust,
AT_Chop
};
void setAttackType(int attackType) { mAttackType = attackType; }
int getAttackType() { return mAttackType; }
void setLevel(int level);
void setAiSetting (int index, int value);

@ -662,6 +662,7 @@ void Animation::resetActiveGroups()
return;
const Ogre::SharedPtr<AnimSource> &animsrc = state->second.mSource;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = animsrc->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{

@ -44,6 +44,12 @@
<Property key="TextAlign" value="Right"/>
</Widget>
<Widget type="HBox" skin="" position="4 170 260 24">
<Widget type="AutoSizedButton" skin="MW_Button" align="Left Top" name="BestAttackButton"/>
<Widget type="AutoSizedTextBox" skin="SandText" align="Left Top">
<Property key="Caption" value="#{sBestAttack}"/>
</Widget>
</Widget>
<Widget type="HBox" skin="" position="4 200 260 24">
<Widget type="AutoSizedButton" skin="MW_Button" align="Left Top" name="SubtitlesButton"/>

@ -163,3 +163,7 @@ ui sensitivity = 1.0
camera y multiplier = 1.0
ui y multiplier = 1.0
[Game]
# Always use the most powerful attack when striking with a weapon (chop, slash or thrust)
best attack = false

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