Remove redundant ChunkyTriMesh

This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
pull/593/head
elsid 4 years ago
parent bce06df254
commit ec87b3f8f7
No known key found for this signature in database
GPG Key ID: D27B8E8D10A2896B

@ -114,9 +114,8 @@ namespace
generateAreaTypes(std::back_inserter(areaTypes), indices.size() / 3, random);
std::vector<RecastMesh::Water> water;
generateWater(std::back_inserter(water), 2, random);
const std::size_t trianglesPerChunk = 256;
RecastMesh recastMesh(generation, revision, std::move(indices), std::move(vertices),
std::move(areaTypes), std::move(water), trianglesPerChunk);
std::move(areaTypes), std::move(water));
std::vector<OffMeshConnection> offMeshConnections;
generateOffMeshConnection(std::back_inserter(offMeshConnections), 300, random);
return Key {agentHalfExtents, tilePosition, std::move(recastMesh), std::move(offMeshConnections)};

@ -68,7 +68,6 @@ namespace
mSettings.mMaxNavMeshTilesCacheSize = 1024 * 1024;
mSettings.mMaxPolygonPathSize = 1024;
mSettings.mMaxSmoothPathSize = 1024;
mSettings.mTrianglesPerChunk = 256;
mSettings.mMaxPolys = 4096;
mSettings.mMaxTilesNumber = 512;
mSettings.mMinUpdateInterval = std::chrono::milliseconds(50);

@ -31,9 +31,7 @@ namespace
const std::vector<float> mVertices {{0, 0, 0, 1, 0, 0, 1, 1, 0}};
const std::vector<AreaType> mAreaTypes {1, AreaType_ground};
const std::vector<RecastMesh::Water> mWater {};
const std::size_t mTrianglesPerChunk {1};
const RecastMesh mRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, mWater, mTrianglesPerChunk};
const RecastMesh mRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, mWater};
const std::vector<OffMeshConnection> mOffMeshConnections {};
unsigned char* const mData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData mNavMeshData {mData, 1};
@ -130,8 +128,7 @@ namespace
const std::size_t maxSize = 1;
NavMeshTilesCache cache(maxSize);
const std::vector<RecastMesh::Water> water {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh unexistentRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, water, mTrianglesPerChunk};
const RecastMesh unexistentRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, water};
cache.set(mAgentHalfExtents, mTilePosition, mRecastMesh, mOffMeshConnections, std::move(mNavMeshData));
EXPECT_FALSE(cache.get(mAgentHalfExtents, mTilePosition, unexistentRecastMesh, mOffMeshConnections));
@ -145,8 +142,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<RecastMesh::Water> water {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, water, mTrianglesPerChunk};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, water};
const auto anotherData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData anotherNavMeshData {anotherData, 1};
@ -166,8 +162,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<RecastMesh::Water> water {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, water, mTrianglesPerChunk};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, water};
const auto anotherData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData anotherNavMeshData {anotherData, 1};
@ -186,13 +181,13 @@ namespace
const std::vector<RecastMesh::Water> leastRecentlySetWater {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh leastRecentlySetRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, leastRecentlySetWater, mTrianglesPerChunk};
mAreaTypes, leastRecentlySetWater};
const auto leastRecentlySetData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData leastRecentlySetNavMeshData {leastRecentlySetData, 1};
const std::vector<RecastMesh::Water> mostRecentlySetWater {1, RecastMesh::Water {2, btTransform::getIdentity()}};
const RecastMesh mostRecentlySetRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, mostRecentlySetWater, mTrianglesPerChunk};
mAreaTypes, mostRecentlySetWater};
const auto mostRecentlySetData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData mostRecentlySetNavMeshData {mostRecentlySetData, 1};
@ -218,13 +213,13 @@ namespace
const std::vector<RecastMesh::Water> leastRecentlyUsedWater {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh leastRecentlyUsedRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, leastRecentlyUsedWater, mTrianglesPerChunk};
mAreaTypes, leastRecentlyUsedWater};
const auto leastRecentlyUsedData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData leastRecentlyUsedNavMeshData {leastRecentlyUsedData, 1};
const std::vector<RecastMesh::Water> mostRecentlyUsedWater {1, RecastMesh::Water {2, btTransform::getIdentity()}};
const RecastMesh mostRecentlyUsedRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, mostRecentlyUsedWater, mTrianglesPerChunk};
mAreaTypes, mostRecentlyUsedWater};
const auto mostRecentlyUsedData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData mostRecentlyUsedNavMeshData {mostRecentlyUsedData, 1};
@ -261,7 +256,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<RecastMesh::Water> water {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh tooLargeRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, water, mTrianglesPerChunk};
const RecastMesh tooLargeRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, water};
const auto tooLargeData = reinterpret_cast<unsigned char*>(dtAlloc(2, DT_ALLOC_PERM));
NavMeshData tooLargeNavMeshData {tooLargeData, 2};
@ -280,13 +275,13 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<RecastMesh::Water> anotherWater {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, anotherWater, mTrianglesPerChunk};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, anotherWater};
const auto anotherData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData anotherNavMeshData {anotherData, 1};
const std::vector<RecastMesh::Water> tooLargeWater {1, RecastMesh::Water {2, btTransform::getIdentity()}};
const RecastMesh tooLargeRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, tooLargeWater, mTrianglesPerChunk};
mAreaTypes, tooLargeWater};
const auto tooLargeData = reinterpret_cast<unsigned char*>(dtAlloc(2, DT_ALLOC_PERM));
NavMeshData tooLargeNavMeshData {tooLargeData, 2};
@ -310,7 +305,7 @@ namespace
const std::vector<RecastMesh::Water> water {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices,
mAreaTypes, water, mTrianglesPerChunk};
mAreaTypes, water};
const auto anotherData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData anotherNavMeshData {anotherData, 1};
@ -333,7 +328,7 @@ namespace
NavMeshTilesCache cache(maxSize);
const std::vector<RecastMesh::Water> water {1, RecastMesh::Water {1, btTransform::getIdentity()}};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, water, mTrianglesPerChunk};
const RecastMesh anotherRecastMesh {mGeneration, mRevision, mIndices, mVertices, mAreaTypes, water};
const auto anotherData = reinterpret_cast<unsigned char*>(dtAlloc(1, DT_ALLOC_PERM));
NavMeshData anotherNavMeshData {anotherData, 1};

@ -37,7 +37,6 @@ namespace
DetourNavigatorRecastMeshBuilderTest()
{
mSettings.mRecastScaleFactor = 1.0f;
mSettings.mTrianglesPerChunk = 256;
mBounds.mMin = osg::Vec2f(-std::numeric_limits<float>::max() * std::numeric_limits<float>::epsilon(),
-std::numeric_limits<float>::max() * std::numeric_limits<float>::epsilon());
mBounds.mMax = osg::Vec2f(std::numeric_limits<float>::max() * std::numeric_limits<float>::epsilon(),

@ -24,7 +24,6 @@ namespace
mSettings.mCellSize = 0.2f;
mSettings.mRecastScaleFactor = 0.017647058823529415f;
mSettings.mTileSize = 64;
mSettings.mTrianglesPerChunk = 256;
}
void onChangedTile(const TilePosition& tilePosition)

@ -173,7 +173,6 @@ add_component_dir(detournavigator
navmeshmanager
navigatorimpl
asyncnavmeshupdater
chunkytrimesh
recastmesh
tilecachedrecastmeshmanager
recastmeshobject

@ -1,179 +0,0 @@
#include "chunkytrimesh.hpp"
#include "exceptions.hpp"
#include <osg/Vec2f>
#include <algorithm>
namespace DetourNavigator
{
namespace
{
struct BoundsItem
{
Rect mBounds;
std::ptrdiff_t mOffset;
unsigned char mAreaTypes;
};
template <std::size_t axis>
struct LessBoundsItem
{
bool operator ()(const BoundsItem& lhs, const BoundsItem& rhs) const
{
return lhs.mBounds.mMinBound[axis] < rhs.mBounds.mMinBound[axis];
}
};
void calcExtends(const std::vector<BoundsItem>& items, const std::size_t imin, const std::size_t imax,
Rect& bounds)
{
bounds = items[imin].mBounds;
std::for_each(
items.begin() + static_cast<std::ptrdiff_t>(imin) + 1,
items.begin() + static_cast<std::ptrdiff_t>(imax),
[&] (const BoundsItem& item)
{
for (int i = 0; i < 2; ++i)
{
bounds.mMinBound[i] = std::min(bounds.mMinBound[i], item.mBounds.mMinBound[i]);
bounds.mMaxBound[i] = std::max(bounds.mMaxBound[i], item.mBounds.mMaxBound[i]);
}
});
}
void subdivide(std::vector<BoundsItem>& items, const std::size_t imin, const std::size_t imax,
const std::size_t trisPerChunk, const std::vector<int>& inIndices, const std::vector<AreaType>& inAreaTypes,
std::size_t& curNode, std::vector<ChunkyTriMeshNode>& nodes, std::size_t& curTri,
std::vector<int>& outIndices, std::vector<AreaType>& outAreaTypes)
{
const auto inum = imax - imin;
const auto icur = curNode;
if (curNode >= nodes.size())
return;
ChunkyTriMeshNode& node = nodes[curNode++];
if (inum <= trisPerChunk)
{
// Leaf
calcExtends(items, imin, imax, node.mBounds);
// Copy triangles.
node.mOffset = static_cast<std::ptrdiff_t>(curTri);
node.mSize = inum;
for (std::size_t i = imin; i < imax; ++i)
{
std::copy(
inIndices.begin() + items[i].mOffset * 3,
inIndices.begin() + items[i].mOffset * 3 + 3,
outIndices.begin() + static_cast<std::ptrdiff_t>(curTri) * 3
);
outAreaTypes[curTri] = inAreaTypes[static_cast<std::size_t>(items[i].mOffset)];
curTri++;
}
}
else
{
// Split
calcExtends(items, imin, imax, node.mBounds);
if (node.mBounds.mMaxBound.x() - node.mBounds.mMinBound.x()
>= node.mBounds.mMaxBound.y() - node.mBounds.mMinBound.y())
{
// Sort along x-axis
std::sort(
items.begin() + static_cast<std::ptrdiff_t>(imin),
items.begin() + static_cast<std::ptrdiff_t>(imax),
LessBoundsItem<0> {}
);
}
else
{
// Sort along y-axis
std::sort(
items.begin() + static_cast<std::ptrdiff_t>(imin),
items.begin() + static_cast<std::ptrdiff_t>(imax),
LessBoundsItem<1> {}
);
}
const auto isplit = imin + inum / 2;
// Left
subdivide(items, imin, isplit, trisPerChunk, inIndices, inAreaTypes, curNode, nodes, curTri, outIndices, outAreaTypes);
// Right
subdivide(items, isplit, imax, trisPerChunk, inIndices, inAreaTypes, curNode, nodes, curTri, outIndices, outAreaTypes);
const auto iescape = static_cast<std::ptrdiff_t>(curNode) - static_cast<std::ptrdiff_t>(icur);
// Negative index means escape.
node.mOffset = -iescape;
}
}
}
ChunkyTriMesh::ChunkyTriMesh(const std::vector<float>& verts, const std::vector<int>& indices,
const std::vector<AreaType>& flags, const std::size_t trisPerChunk)
: mMaxTrisPerChunk(0)
{
const auto trianglesCount = indices.size() / 3;
if (trianglesCount == 0)
return;
const auto nchunks = (trianglesCount + trisPerChunk - 1) / trisPerChunk;
mNodes.resize(nchunks * 4);
mIndices.resize(trianglesCount * 3);
mAreaTypes.resize(trianglesCount);
// Build tree
std::vector<BoundsItem> items(trianglesCount);
for (std::size_t i = 0; i < trianglesCount; i++)
{
auto& item = items[i];
item.mOffset = static_cast<std::ptrdiff_t>(i);
item.mAreaTypes = flags[i];
// Calc triangle XZ bounds.
const auto baseIndex = static_cast<std::size_t>(indices[i * 3]) * 3;
item.mBounds.mMinBound.x() = item.mBounds.mMaxBound.x() = verts[baseIndex + 0];
item.mBounds.mMinBound.y() = item.mBounds.mMaxBound.y() = verts[baseIndex + 2];
for (std::size_t j = 1; j < 3; ++j)
{
const auto index = static_cast<std::size_t>(indices[i * 3 + j]) * 3;
item.mBounds.mMinBound.x() = std::min(item.mBounds.mMinBound.x(), verts[index + 0]);
item.mBounds.mMinBound.y() = std::min(item.mBounds.mMinBound.y(), verts[index + 2]);
item.mBounds.mMaxBound.x() = std::max(item.mBounds.mMaxBound.x(), verts[index + 0]);
item.mBounds.mMaxBound.y() = std::max(item.mBounds.mMaxBound.y(), verts[index + 2]);
}
}
std::size_t curTri = 0;
std::size_t curNode = 0;
subdivide(items, 0, trianglesCount, trisPerChunk, indices, flags, curNode, mNodes, curTri, mIndices, mAreaTypes);
items.clear();
mNodes.resize(curNode);
// Calc max tris per node.
for (auto& node : mNodes)
{
const bool isLeaf = node.mOffset >= 0;
if (!isLeaf)
continue;
if (node.mSize > mMaxTrisPerChunk)
mMaxTrisPerChunk = node.mSize;
}
}
}

@ -1,102 +0,0 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_CHUNKYTRIMESH_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_CHUNKYTRIMESH_H
#include "areatype.hpp"
#include <osg/Vec2f>
#include <array>
#include <vector>
namespace DetourNavigator
{
struct Rect
{
osg::Vec2f mMinBound;
osg::Vec2f mMaxBound;
};
struct ChunkyTriMeshNode
{
Rect mBounds;
std::ptrdiff_t mOffset;
std::size_t mSize;
};
struct Chunk
{
const int* const mIndices;
const AreaType* const mAreaTypes;
const std::size_t mSize;
};
inline bool checkOverlapRect(const Rect& lhs, const Rect& rhs)
{
bool overlap = true;
overlap = (lhs.mMinBound.x() > rhs.mMaxBound.x() || lhs.mMaxBound.x() < rhs.mMinBound.x()) ? false : overlap;
overlap = (lhs.mMinBound.y() > rhs.mMaxBound.y() || lhs.mMaxBound.y() < rhs.mMinBound.y()) ? false : overlap;
return overlap;
}
class ChunkyTriMesh
{
public:
/// Creates partitioned triangle mesh (AABB tree),
/// where each node contains at max trisPerChunk triangles.
ChunkyTriMesh(const std::vector<float>& verts, const std::vector<int>& tris,
const std::vector<AreaType>& flags, const std::size_t trisPerChunk);
ChunkyTriMesh(ChunkyTriMesh&&) = default;
ChunkyTriMesh& operator=(ChunkyTriMesh&&) = default;
ChunkyTriMesh(const ChunkyTriMesh&) = delete;
ChunkyTriMesh& operator=(const ChunkyTriMesh&) = delete;
/// Returns the chunk indices which overlap the input rectable.
template <class Function>
void forEachChunksOverlappingRect(const Rect& rect, Function&& function) const
{
// Traverse tree
for (std::size_t i = 0; i < mNodes.size(); )
{
const ChunkyTriMeshNode* node = &mNodes[i];
const bool overlap = checkOverlapRect(rect, node->mBounds);
const bool isLeafNode = node->mOffset >= 0;
if (isLeafNode && overlap)
function(i);
if (overlap || isLeafNode)
i++;
else
{
const auto escapeIndex = -node->mOffset;
i += static_cast<std::size_t>(escapeIndex);
}
}
}
Chunk getChunk(const std::size_t chunkId) const
{
const auto& node = mNodes[chunkId];
return Chunk {
mIndices.data() + node.mOffset * 3,
mAreaTypes.data() + node.mOffset,
node.mSize
};
}
std::size_t getMaxTrisPerChunk() const
{
return mMaxTrisPerChunk;
}
private:
std::vector<ChunkyTriMeshNode> mNodes;
std::vector<int> mIndices;
std::vector<AreaType> mAreaTypes;
std::size_t mMaxTrisPerChunk;
};
}
#endif

@ -1,5 +1,4 @@
#include "makenavmesh.hpp"
#include "chunkytrimesh.hpp"
#include "debug.hpp"
#include "dtstatus.hpp"
#include "exceptions.hpp"
@ -179,48 +178,30 @@ namespace
bool rasterizeSolidObjectsTriangles(rcContext& context, const RecastMesh& recastMesh, const rcConfig& config,
rcHeightfield& solid)
{
const auto& chunkyMesh = recastMesh.getChunkyTriMesh();
std::vector<unsigned char> areas(chunkyMesh.getMaxTrisPerChunk(), AreaType_null);
const osg::Vec2f tileBoundsMin(config.bmin[0], config.bmin[2]);
const osg::Vec2f tileBoundsMax(config.bmax[0], config.bmax[2]);
bool result = false;
chunkyMesh.forEachChunksOverlappingRect(Rect {tileBoundsMin, tileBoundsMax},
[&] (const std::size_t cid)
{
const auto chunk = chunkyMesh.getChunk(cid);
for (std::size_t i = 0; i < chunk.mSize; ++i)
areas[i] = chunk.mAreaTypes[i];
std::vector<unsigned char> areas(recastMesh.getAreaTypes().begin(), recastMesh.getAreaTypes().end());
rcClearUnwalkableTriangles(
&context,
config.walkableSlopeAngle,
recastMesh.getVertices().data(),
static_cast<int>(recastMesh.getVerticesCount()),
chunk.mIndices,
static_cast<int>(chunk.mSize),
recastMesh.getIndices().data(),
static_cast<int>(areas.size()),
areas.data()
);
const auto trianglesRasterized = rcRasterizeTriangles(
return rcRasterizeTriangles(
&context,
recastMesh.getVertices().data(),
static_cast<int>(recastMesh.getVerticesCount()),
chunk.mIndices,
recastMesh.getIndices().data(),
areas.data(),
static_cast<int>(chunk.mSize),
static_cast<int>(areas.size()),
solid,
config.walkableClimb
);
if (!trianglesRasterized)
throw NavigatorException("Failed to create rasterize triangles from recast mesh for navmesh");
result = true;
});
return result;
}
void rasterizeWaterTriangles(rcContext& context, const osg::Vec3f& agentHalfExtents, const RecastMesh& recastMesh,

@ -6,14 +6,13 @@
namespace DetourNavigator
{
RecastMesh::RecastMesh(std::size_t generation, std::size_t revision, std::vector<int> indices, std::vector<float> vertices,
std::vector<AreaType> areaTypes, std::vector<Water> water, const std::size_t trianglesPerChunk)
std::vector<AreaType> areaTypes, std::vector<Water> water)
: mGeneration(generation)
, mRevision(revision)
, mIndices(std::move(indices))
, mVertices(std::move(vertices))
, mAreaTypes(std::move(areaTypes))
, mWater(std::move(water))
, mChunkyTriMesh(mVertices, mIndices, mAreaTypes, trianglesPerChunk)
{
if (getTrianglesCount() != mAreaTypes.size())
throw InvalidArgument("Number of flags doesn't match number of triangles: triangles="

@ -2,7 +2,6 @@
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESH_H
#include "areatype.hpp"
#include "chunkytrimesh.hpp"
#include "bounds.hpp"
#include <components/bullethelpers/operators.hpp>
@ -28,7 +27,7 @@ namespace DetourNavigator
};
RecastMesh(std::size_t generation, std::size_t revision, std::vector<int> indices, std::vector<float> vertices,
std::vector<AreaType> areaTypes, std::vector<Water> water, const std::size_t trianglesPerChunk);
std::vector<AreaType> areaTypes, std::vector<Water> water);
std::size_t getGeneration() const
{
@ -70,11 +69,6 @@ namespace DetourNavigator
return mIndices.size() / 3;
}
const ChunkyTriMesh& getChunkyTriMesh() const
{
return mChunkyTriMesh;
}
const Bounds& getBounds() const
{
return mBounds;
@ -87,7 +81,6 @@ namespace DetourNavigator
std::vector<float> mVertices;
std::vector<AreaType> mAreaTypes;
std::vector<Water> mWater;
ChunkyTriMesh mChunkyTriMesh;
Bounds mBounds;
};

@ -1,5 +1,4 @@
#include "recastmeshbuilder.hpp"
#include "chunkytrimesh.hpp"
#include "debug.hpp"
#include "settings.hpp"
#include "settingsutils.hpp"
@ -157,8 +156,7 @@ namespace DetourNavigator
{
optimizeRecastMesh(mIndices, mVertices);
std::sort(mWater.begin(), mWater.end());
return std::make_shared<RecastMesh>(generation, revision, mIndices, mVertices, mAreaTypes,
mWater, mSettings.get().mTrianglesPerChunk);
return std::make_shared<RecastMesh>(generation, revision, mIndices, mVertices, mAreaTypes, mWater);
}
void RecastMeshBuilder::reset()

@ -33,7 +33,6 @@ namespace DetourNavigator
navigatorSettings.mMaxNavMeshTilesCacheSize = static_cast<std::size_t>(::Settings::Manager::getInt("max nav mesh tiles cache size", "Navigator"));
navigatorSettings.mMaxPolygonPathSize = static_cast<std::size_t>(::Settings::Manager::getInt("max polygon path size", "Navigator"));
navigatorSettings.mMaxSmoothPathSize = static_cast<std::size_t>(::Settings::Manager::getInt("max smooth path size", "Navigator"));
navigatorSettings.mTrianglesPerChunk = static_cast<std::size_t>(::Settings::Manager::getInt("triangles per chunk", "Navigator"));
navigatorSettings.mEnableWriteRecastMeshToFile = ::Settings::Manager::getBool("enable write recast mesh to file", "Navigator");
navigatorSettings.mEnableWriteNavMeshToFile = ::Settings::Manager::getBool("enable write nav mesh to file", "Navigator");
navigatorSettings.mRecastMeshPathPrefix = ::Settings::Manager::getString("recast mesh path prefix", "Navigator");

@ -35,7 +35,6 @@ namespace DetourNavigator
std::size_t mMaxNavMeshTilesCacheSize = 0;
std::size_t mMaxPolygonPathSize = 0;
std::size_t mMaxSmoothPathSize = 0;
std::size_t mTrianglesPerChunk = 0;
std::string mRecastMeshPathPrefix;
std::string mNavMeshPathPrefix;
std::chrono::milliseconds mMinUpdateInterval;

@ -231,15 +231,6 @@ max smooth path size
Maximum size of smoothed path.
triangles per chunk
-------------------
:Type: integer
:Range: > 0
:Default: 256
Maximum number of triangles in each node of mesh AABB tree.
Expert Recastnavigation related settings
****************************************

@ -875,9 +875,6 @@ max polygon path size = 1024
# Maximum size of smoothed path (value > 0)
max smooth path size = 1024
# Maximum number of triangles in each node of mesh AABB tree (value > 0)
triangles per chunk = 256
# Write recast mesh to file in .obj format for each use to update nav mesh (true, false)
enable write recast mesh to file = false

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