From ec9cf4d3c60c39edd89f0c734bc84c726640a8d1 Mon Sep 17 00:00:00 2001 From: greye Date: Thu, 9 Aug 2012 00:15:52 +0400 Subject: [PATCH] rotateObject() added, input system rewritten --- apps/openmw/CMakeLists.txt | 1 + apps/openmw/mwbase/world.hpp | 2 +- apps/openmw/mwinput/inputmanager.cpp | 14 +++-- apps/openmw/mwinput/mouselookevent.cpp | 28 ++++++++++ apps/openmw/mwinput/mouselookevent.hpp | 57 +++++++++++++++++++++ apps/openmw/mwrender/player.cpp | 50 +++++++++++++----- apps/openmw/mwrender/player.hpp | 34 +++++++++--- apps/openmw/mwrender/renderinginterface.hpp | 15 +++--- apps/openmw/mwrender/renderingmanager.cpp | 33 ++++++++++-- apps/openmw/mwrender/renderingmanager.hpp | 8 +-- apps/openmw/mwsound/soundmanager.cpp | 4 +- apps/openmw/mwworld/player.cpp | 12 +---- apps/openmw/mwworld/player.hpp | 13 +---- apps/openmw/mwworld/scene.cpp | 2 +- apps/openmw/mwworld/worldimp.cpp | 28 +++++----- apps/openmw/mwworld/worldimp.hpp | 2 +- 16 files changed, 217 insertions(+), 86 deletions(-) create mode 100644 apps/openmw/mwinput/mouselookevent.cpp create mode 100644 apps/openmw/mwinput/mouselookevent.hpp diff --git a/apps/openmw/CMakeLists.txt b/apps/openmw/CMakeLists.txt index 556b9a1ba..82f8680fb 100644 --- a/apps/openmw/CMakeLists.txt +++ b/apps/openmw/CMakeLists.txt @@ -21,6 +21,7 @@ add_openmw_dir (mwrender add_openmw_dir (mwinput inputmanager + mouselookevent ) add_openmw_dir (mwgui diff --git a/apps/openmw/mwbase/world.hpp b/apps/openmw/mwbase/world.hpp index d9e19bead..298a2ac79 100644 --- a/apps/openmw/mwbase/world.hpp +++ b/apps/openmw/mwbase/world.hpp @@ -186,7 +186,7 @@ namespace MWBase virtual void scaleObject (const MWWorld::Ptr& ptr, float scale) = 0; - virtual void rotateObject(const MWWorld::Ptr& ptr,float x,float y,float z) = 0; + virtual void rotateObject(const MWWorld::Ptr& ptr,float x,float y,float z, bool adjust = false) = 0; virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false) const = 0; diff --git a/apps/openmw/mwinput/inputmanager.cpp b/apps/openmw/mwinput/inputmanager.cpp index 6bda77ea8..bbd80e8c0 100644 --- a/apps/openmw/mwinput/inputmanager.cpp +++ b/apps/openmw/mwinput/inputmanager.cpp @@ -6,7 +6,6 @@ #include #include -#include #include #include "../mwgui/window_manager.hpp" @@ -16,12 +15,12 @@ #include +#include "mouselookevent.hpp" + #include "../engine.hpp" #include "../mwworld/player.hpp" -#include "../mwrender/player.hpp" - #include #include #include @@ -82,7 +81,7 @@ namespace MWInput OEngine::Render::ExitListener exit; Mangle::Input::OISDriver input; OEngine::Input::Poller poller; - OEngine::Render::MouseLookEventPtr mouse; + MouseLookEventPtr mouse; OEngine::GUI::EventInjectorPtr guiEvents; MWWorld::Player &player; MWGui::WindowManager &windows; @@ -279,8 +278,7 @@ private: // Add the exit listener ogre.getRoot()->addFrameListener(&exit); - // Set up the mouse handler and tell it about the player camera - mouse = MouseLookEventPtr(new MouseLookEvent(player.getRenderer()->getCamera())); + mouse = MouseLookEventPtr(new MouseLookEvent()); // This event handler pumps events into MyGUI guiEvents = EventInjectorPtr(new EventInjector(windows.getGui())); @@ -419,7 +417,7 @@ private: if(guiMode) { // Disable mouse look - mouse->setCamera(NULL); + mouse->disable(); // Enable GUI events guiEvents->enabled = true; @@ -428,7 +426,7 @@ private: { // Start mouse-looking again. TODO: This should also allow // for other ways to disable mouselook, like paralyzation. - mouse->setCamera(player.getRenderer()->getCamera()); + mouse->enable(); // Disable GUI events guiEvents->enabled = false; diff --git a/apps/openmw/mwinput/mouselookevent.cpp b/apps/openmw/mwinput/mouselookevent.cpp new file mode 100644 index 000000000..4138c481c --- /dev/null +++ b/apps/openmw/mwinput/mouselookevent.cpp @@ -0,0 +1,28 @@ +#include "mouselookevent.hpp" + +#include "../mwbase/environment.hpp" +#include "../mwbase/world.hpp" + +#include "../mwworld/player.hpp" + +#include +#include +#include + +using namespace OIS; +using namespace MWInput; + +void MouseLookEvent::event(Type type, int index, const void *p) +{ + if (type != EV_MouseMove || mDisabled) { + return; + } + + MouseEvent *arg = (MouseEvent*)(p); + + float x = arg->state.X.rel * sensX; + float y = arg->state.Y.rel * sensY; + + MWBase::World *world = MWBase::Environment::get().getWorld(); + world->rotateObject(world->getPlayer().getPlayer(), -y, 0.f, -x, true); +} diff --git a/apps/openmw/mwinput/mouselookevent.hpp b/apps/openmw/mwinput/mouselookevent.hpp new file mode 100644 index 000000000..af996643f --- /dev/null +++ b/apps/openmw/mwinput/mouselookevent.hpp @@ -0,0 +1,57 @@ +#ifndef _MWINPUT_MOUSELOOKEVENT_H +#define _MWINPUT_MOUSELOOKEVENT_H + +/* + A mouse-look class for Ogre. Accepts input events from Mangle::Input + and translates them. + + You can adjust the mouse sensibility and switch to a different + camera. The mouselook class also has an optional wrap protection + that keeps the camera from flipping upside down. + + You can disable the mouse looker at any time by calling + setCamera(NULL), and reenable it by setting the camera back. + + NOTE: The current implementation will ONLY work for native OIS + events. + */ + +#include + +namespace MWInput +{ + class MouseLookEvent : public Mangle::Input::Event + { + float sensX, sensY; // Mouse sensibility + bool flipProt; // Flip protection + bool mDisabled; + + public: + MouseLookEvent(float sX = 0.2, float sY = 0.2, bool prot=true) + : sensX(sX), sensY(sY), flipProt(prot) + {} + + void setSens(float sX, float sY) { + sensX = sX; + sensY = sY; + } + + void setProt(bool p) { + flipProt = p; + } + + void disable() { + mDisabled = true; + } + + void enable() { + mDisabled = false; + } + + void event(Type type, int index, const void *p); + }; + + typedef boost::shared_ptr MouseLookEventPtr; +} + +#endif diff --git a/apps/openmw/mwrender/player.cpp b/apps/openmw/mwrender/player.cpp index 27ae28e14..a71d9da68 100644 --- a/apps/openmw/mwrender/player.cpp +++ b/apps/openmw/mwrender/player.cpp @@ -1,34 +1,58 @@ - #include "player.hpp" #include +#include + +#include "../mwworld/ptr.hpp" +#include "../mwworld/refdata.hpp" namespace MWRender { Player::Player (Ogre::Camera *camera, Ogre::SceneNode* node) - : mCamera (camera), mNode (node) + : mCamera (camera), + mNode (node), + mFirstPersonView(true), + mVanityModeEnabled(false) {} - void Player::setRot(float x, float y, float z) + bool Player::setRotation(const Ogre::Vector3 &rot) { - Ogre::SceneNode *sceneNode = mNode; - Ogre::Node* yawNode = sceneNode->getChildIterator().getNext(); - Ogre::Node* pitchNode = yawNode->getChildIterator().getNext(); + Ogre::SceneNode *sceneNode = mNode; + Ogre::Node* yawNode = sceneNode->getChildIterator().getNext(); + Ogre::Node* pitchNode = yawNode->getChildIterator().getNext(); - // we are only interested in X and Y rotation + // we are only interested in X and Y rotation - // Rotate around X axis - Ogre::Quaternion xr(Ogre::Radian(x), Ogre::Vector3::UNIT_X); + // Rotate around X axis + Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X); - // Rotate around Y axis - Ogre::Quaternion yr(Ogre::Radian(-z), Ogre::Vector3::UNIT_Y); + // Rotate around Y axis + Ogre::Quaternion yr(Ogre::Radian(-rot.z), Ogre::Vector3::UNIT_Y); - pitchNode->setOrientation(xr); - yawNode->setOrientation(yr); + pitchNode->setOrientation(xr); + yawNode->setOrientation(yr); + + return !mVanityModeEnabled; } std::string Player::getHandle() const { return mNode->getName(); } + + void Player::attachTo(const MWWorld::Ptr &ptr) + { + ptr.getRefData().setBaseNode(mNode); + } + + bool Player::adjustRotation(const Ogre::Vector3 &rot) + { + Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode(); + Ogre::SceneNode *yawNode = pitchNode->getParentSceneNode(); + + pitchNode->pitch(Ogre::Degree(rot.x)); + yawNode->yaw(Ogre::Degree(rot.z)); + + return !mVanityModeEnabled; + } } diff --git a/apps/openmw/mwrender/player.hpp b/apps/openmw/mwrender/player.hpp index 0ba936f6f..a145997a9 100644 --- a/apps/openmw/mwrender/player.hpp +++ b/apps/openmw/mwrender/player.hpp @@ -3,12 +3,19 @@ #include + namespace Ogre -{ +{ + class Vector3; class Camera; class SceneNode; } +namespace MWWorld +{ + class Ptr; +} + namespace MWRender { /// \brief Player character rendering and camera control @@ -17,17 +24,28 @@ namespace MWRender Ogre::Camera *mCamera; Ogre::SceneNode* mNode; - public: + bool mFirstPersonView; + bool mVanityModeEnabled; - Player (Ogre::Camera *camera, Ogre::SceneNode* mNode); + public: - Ogre::Camera *getCamera() { return mCamera; } + Player (Ogre::Camera *camera, Ogre::SceneNode* mNode); - /// Set where the player is looking at. Uses Morrowind (euler) angles - void setRot(float x, float y, float z); + /// Set where the player is looking at. Uses Morrowind (euler) angles + bool setRotation(const Ogre::Vector3 &rot); + bool adjustRotation(const Ogre::Vector3 &rot); - std::string getHandle() const; - Ogre::SceneNode* getNode() {return mNode;} + std::string getHandle() const; + + void attachTo(const MWWorld::Ptr &); + + void toggleViewMode() { + mFirstPersonView = !mFirstPersonView; + } + + void toggleVanityMode() { + mVanityModeEnabled = !mVanityModeEnabled; + } }; } diff --git a/apps/openmw/mwrender/renderinginterface.hpp b/apps/openmw/mwrender/renderinginterface.hpp index 03935bef6..8ae2c0f8f 100644 --- a/apps/openmw/mwrender/renderinginterface.hpp +++ b/apps/openmw/mwrender/renderinginterface.hpp @@ -1,16 +1,17 @@ #ifndef _GAME_RENDERING_INTERFACE_H #define _GAME_RENDERING_INTERFACE_H -namespace MWRender{ - class Objects; - class Actors; - class Player; + +namespace MWRender +{ + class Objects; + class Actors; -class RenderingInterface{ + class RenderingInterface + { public: virtual MWRender::Objects& getObjects() = 0; - virtual MWRender::Player& getPlayer() = 0; virtual MWRender::Actors& getActors() = 0; virtual ~RenderingInterface(){}; }; } -#endif \ No newline at end of file +#endif diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 9eb08d77d..afab7416f 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -183,10 +183,6 @@ MWRender::Actors& RenderingManager::getActors(){ return mActors; } -MWRender::Player& RenderingManager::getPlayer(){ - return (*mPlayer); -} - OEngine::Render::Fader* RenderingManager::getFader() { return mRendering.getFader(); @@ -251,9 +247,31 @@ void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& void RenderingManager::scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale){ } -void RenderingManager::rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation){ +bool +RenderingManager::rotateObject( + const MWWorld::Ptr &ptr, + Ogre::Vector3 &rot, + bool adjust) +{ + if (ptr.getRefData().getHandle() == "player") { + if (adjust) { + return mPlayer->adjustRotation(rot); + } else { + return mPlayer->setRotation(rot); + } + } + MWWorld::Class::get(ptr).adjustRotation(ptr, rot.x, rot.y, rot.z); + + Ogre::Quaternion xr(Ogre::Degree(rot.x), Ogre::Vector3::UNIT_X); + Ogre::Quaternion yr(Ogre::Degree(-rot.z), Ogre::Vector3::UNIT_Y); + Ogre::Quaternion zr(Ogre::Degree(rot.y), Ogre::Vector3::UNIT_Z); + + ptr.getRefData().getBaseNode()->setOrientation(xr * yr * zr); + + return true; } + void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store){ } @@ -770,4 +788,9 @@ void RenderingManager::getTriangleBatchCount(unsigned int &triangles, unsigned i } } +void RenderingManager::attachCameraTo(const MWWorld::Ptr &ptr) +{ + mPlayer->attachTo(ptr); +} + } // namespace diff --git a/apps/openmw/mwrender/renderingmanager.hpp b/apps/openmw/mwrender/renderingmanager.hpp index 12cbee9b8..bedd66c46 100644 --- a/apps/openmw/mwrender/renderingmanager.hpp +++ b/apps/openmw/mwrender/renderingmanager.hpp @@ -56,11 +56,7 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine); virtual ~RenderingManager(); - - - virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as - /// MWWorld::Player has been rewritten to not need access - /// to internal details of the rendering system anymore + void attachCameraTo(const MWWorld::Ptr &ptr); SkyManager* getSkyManager(); Compositors* getCompositors(); @@ -89,7 +85,7 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position); void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale); - void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation); + bool rotateObject (const MWWorld::Ptr& ptr, Ogre::Vector3 &rot, bool adjust = false); void setWaterHeight(const float height); void toggleWater(); diff --git a/apps/openmw/mwsound/soundmanager.cpp b/apps/openmw/mwsound/soundmanager.cpp index c6332d9f3..e4af847d5 100644 --- a/apps/openmw/mwsound/soundmanager.cpp +++ b/apps/openmw/mwsound/soundmanager.cpp @@ -492,11 +492,13 @@ namespace MWSound startRandomTitle(); const ESM::Cell *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->cell; - Ogre::Camera *cam = MWBase::Environment::get().getWorld()->getPlayer().getRenderer()->getCamera(); +// Ogre::Camera *cam = MWBase::Environment::get().getWorld()->getPlayer().getRenderer()->getCamera(); Ogre::Vector3 nPos, nDir, nUp; + /* nPos = cam->getRealPosition(); nDir = cam->getRealDirection(); nUp = cam->getRealUp(); + */ Environment env = Env_Normal; if((cell->data.flags&cell->HasWater) && nPos.y < cell->water) diff --git a/apps/openmw/mwworld/player.cpp b/apps/openmw/mwworld/player.cpp index 54e5a625f..0f05ae24d 100644 --- a/apps/openmw/mwworld/player.cpp +++ b/apps/openmw/mwworld/player.cpp @@ -6,8 +6,6 @@ #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" -#include "../mwrender/player.hpp" - #include "../mwmechanics/movement.hpp" #include "../mwmechanics/npcstats.hpp" @@ -15,8 +13,8 @@ namespace MWWorld { - Player::Player (MWRender::Player *renderer, const ESM::NPC *player, const MWBase::World& world) : - mCellStore (0), mRenderer (renderer), mClass (0), + Player::Player (const ESM::NPC *player, const MWBase::World& world) : + mCellStore (0), mClass (0), mAutoMove (false), mForwardBackward (0) { mPlayer.base = player; @@ -28,7 +26,6 @@ namespace MWWorld float* playerPos = mPlayer.mData.getPosition().pos; playerPos[0] = playerPos[1] = playerPos[2] = 0; - mPlayer.mData.setBaseNode(renderer->getNode()); /// \todo Do not make a copy of classes defined in esm/p records. mClass = new ESM::Class (*world.getStore().classes.find (player->cls)); } @@ -38,11 +35,6 @@ namespace MWWorld delete mClass; } - void Player::setRot(float x, float y, float z) - { - mRenderer->setRot(x, y, z); - } - void Player::setClass (const ESM::Class& class_) { ESM::Class *new_class = new ESM::Class (class_); diff --git a/apps/openmw/mwworld/player.hpp b/apps/openmw/mwworld/player.hpp index d2058dea6..68df2ec6d 100644 --- a/apps/openmw/mwworld/player.hpp +++ b/apps/openmw/mwworld/player.hpp @@ -14,11 +14,6 @@ namespace MWBase class World; } -namespace MWRender -{ - class Player; -} - namespace MWWorld { class CellStore; @@ -28,7 +23,6 @@ namespace MWWorld { LiveCellRef mPlayer; MWWorld::CellStore *mCellStore; - MWRender::Player *mRenderer; std::string mName; bool mMale; std::string mRace; @@ -38,13 +32,10 @@ namespace MWWorld int mForwardBackward; public: - Player(MWRender::Player *renderer, const ESM::NPC *player, const MWBase::World& world); + Player(const ESM::NPC *player, const MWBase::World& world); ~Player(); - /// Set where the player is looking at. Uses Morrowind (euler) angles - void setRot(float x, float y, float z); - void setCell (MWWorld::CellStore *cellStore) { mCellStore = cellStore; @@ -56,8 +47,6 @@ namespace MWWorld return ptr; } - MWRender::Player *getRenderer() { return mRenderer; } - void setName (const std::string& name) { mName = name; diff --git a/apps/openmw/mwworld/scene.cpp b/apps/openmw/mwworld/scene.cpp index c768fce26..1fa77f6f6 100644 --- a/apps/openmw/mwworld/scene.cpp +++ b/apps/openmw/mwworld/scene.cpp @@ -149,7 +149,7 @@ namespace MWWorld if (adjustPlayerPos) { world->moveObject(player, pos.pos[0], pos.pos[1], pos.pos[2]); - MWBase::Environment::get().getWorld()->getPlayer().setRot (pos.rot[0], pos.rot[1], pos.rot[2]); + world->rotateObject(player, pos.rot[0], pos.rot[1], pos.rot[2]); } world->getPlayer().setCell(cell); diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 8fb7b1ba7..3cb1e6e32 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -189,8 +189,9 @@ namespace MWWorld mEsm.open (masterPath.string()); mStore.load (mEsm); - MWRender::Player* play = &(mRendering->getPlayer()); - mPlayer = new MWWorld::Player (play, mStore.npcs.find ("player"), *this); + mPlayer = new MWWorld::Player (mStore.npcs.find ("player"), *this); + mRendering->attachCameraTo(mPlayer->getPlayer()); + mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0)); // global variables @@ -598,19 +599,20 @@ namespace MWWorld mPhysics->scaleObject( ptr.getRefData().getHandle(), scale ); } - void World::rotateObject (const Ptr& ptr,float x,float y,float z) + void World::rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust) { - MWWorld::Class::get(ptr).adjustRotation(ptr,x,y,z); + Ogre::Vector3 rot(x, y, z); + if (mRendering->rotateObject(ptr, rot, adjust)) { + float *objRot = ptr.getRefData().getPosition().rot; + objRot[0] = Ogre::Degree(rot.x).valueRadians(); + objRot[1] = Ogre::Degree(rot.y).valueRadians(); + objRot[2] = Ogre::Degree(rot.z).valueRadians(); - ptr.getRefData().getPosition().rot[0] = Ogre::Degree(x).valueRadians(); - ptr.getRefData().getPosition().rot[1] = Ogre::Degree(y).valueRadians(); - ptr.getRefData().getPosition().rot[2] = Ogre::Degree(z).valueRadians(); - - Ogre::Quaternion rotx(Ogre::Degree(-x),Ogre::Vector3::UNIT_X); - Ogre::Quaternion roty(Ogre::Degree(-y),Ogre::Vector3::UNIT_Y); - Ogre::Quaternion rotz(Ogre::Degree(-z),Ogre::Vector3::UNIT_Z); - ptr.getRefData().getBaseNode()->setOrientation(rotx*roty*rotz); - mPhysics->rotateObject(ptr.getRefData().getHandle(),ptr.getRefData().getBaseNode()->getOrientation()); + mPhysics->rotateObject( + ptr.getRefData().getHandle(), + ptr.getRefData().getBaseNode()->getOrientation() + ); + } } void World::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const diff --git a/apps/openmw/mwworld/worldimp.hpp b/apps/openmw/mwworld/worldimp.hpp index f80b88be2..e2570b97c 100644 --- a/apps/openmw/mwworld/worldimp.hpp +++ b/apps/openmw/mwworld/worldimp.hpp @@ -209,7 +209,7 @@ namespace MWWorld virtual void scaleObject (const Ptr& ptr, float scale); - virtual void rotateObject (const Ptr& ptr,float x,float y,float z); + virtual void rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust = false); virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false) const;