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Indentation tweaks and code cleanup
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parent
941a22034f
commit
eca91d17bb
1 changed files with 20 additions and 22 deletions
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@ -27,17 +27,14 @@ namespace MWRender
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TerrainMaterialGenerator::Profile* const activeProfile =
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mTerrainGlobals->getDefaultMaterialGenerator()
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->getActiveProfile();
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mActiveProfile =
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static_cast<TerrainMaterialGeneratorB::SM2Profile*>(activeProfile);
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mActiveProfile = static_cast<TerrainMaterialGeneratorB::SM2Profile*>(activeProfile);
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//The pixel error should be as high as possible without it being noticed
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//as it governs how fast mesh quality decreases.
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mTerrainGlobals->setMaxPixelError(8);
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mTerrainGlobals->setLayerBlendMapSize(32);
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mTerrainGlobals->setLightMapSize(256);
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mTerrainGlobals->setCompositeMapSize(256);
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mTerrainGlobals->setDefaultGlobalColourMapSize(256);
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mTerrainGlobals->setDefaultGlobalColourMapSize(65);
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//10 (default) didn't seem to be quite enough
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mTerrainGlobals->setSkirtSize(128);
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@ -51,19 +48,21 @@ namespace MWRender
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mActiveProfile->setLayerNormalMappingEnabled(false);
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mActiveProfile->setLayerParallaxMappingEnabled(false);
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mActiveProfile->setReceiveDynamicShadowsEnabled(false);
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//composite maps lead to a drastic reduction in loading time so are
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//disabled
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mActiveProfile->setCompositeMapEnabled(false);
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mTerrainGroup = OGRE_NEW TerrainGroup(mgr,
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Terrain::ALIGN_X_Z,
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mLandSize,
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mWorldSize);
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Terrain::ALIGN_X_Z,
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mLandSize,
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mWorldSize);
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mTerrainGroup->setOrigin(Vector3(mWorldSize/2,
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0,
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-mWorldSize/2));
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0,
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-mWorldSize/2));
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Terrain::ImportData& importSettings =
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mTerrainGroup->getDefaultImportSettings();
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Terrain::ImportData& importSettings = mTerrainGroup->getDefaultImportSettings();
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importSettings.inputBias = 0;
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importSettings.terrainSize = mLandSize;
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@ -103,7 +102,6 @@ namespace MWRender
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const int cellX = store->cell->getGridX();
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const int cellY = store->cell->getGridY();
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//split the cell terrain into four segments
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const int numTextures = ESM::Land::LAND_TEXTURE_SIZE/2;
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@ -155,18 +153,14 @@ namespace MWRender
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numTextures,
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indexes);
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// disable or enable global colour map (depends on available vertex colours)
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if ( store->land[1][1]->landData->usingColours )
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{
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// disable or enable global colour map (depends on available vertex colours)
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mActiveProfile->setGlobalColourMapEnabled(true);
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else
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mActiveProfile->setGlobalColourMapEnabled(false);
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if ( store->land[1][1]->landData->usingColours )
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{
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TexturePtr vertex = getVertexColours(store,
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x*(mLandSize-1),
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y*(mLandSize-1),
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mLandSize);
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x*(mLandSize-1),
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y*(mLandSize-1),
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mLandSize);
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//this is a hack to get around the fact that Ogre seems to
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//corrupt the global colour map leading to rendering errors
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@ -175,6 +169,10 @@ namespace MWRender
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//mat = terrain->_getCompositeMapMaterial();
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//mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName( vertex->getName() );
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}
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else
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{
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mActiveProfile->setGlobalColourMapEnabled(false);
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}
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}
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}
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}
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