added bright lighting mode

actorid
Marc Zinnschlag 11 years ago
parent 9746f8bd32
commit ed524b2fd4

@ -70,6 +70,7 @@ opencs_units (view/render
opencs_units_noqt (view/render
navigation navigation1st navigationfree navigationorbit lighting lightingday lightingnight
lightingbright
)
opencs_units_noqt (view/world

@ -0,0 +1,30 @@
#include "lightingbright.hpp"
#include <OgreSceneManager.h>
CSVRender::LightingBright::LightingBright() : mSceneManager (0), mLight (0) {}
void CSVRender::LightingBright::activate (Ogre::SceneManager *sceneManager,
const Ogre::ColourValue *defaultAmbient)
{
mSceneManager = sceneManager;
mSceneManager->setAmbientLight (Ogre::ColourValue (1.0, 1.0, 1.0, 1));
mLight = mSceneManager->createLight();
mLight->setType (Ogre::Light::LT_DIRECTIONAL);
mLight->setDirection (Ogre::Vector3 (0, 0, -1));
mLight->setDiffuseColour (Ogre::ColourValue (1.0, 1.0, 1.0));
}
void CSVRender::LightingBright::deactivate()
{
if (mLight)
{
mSceneManager->destroyLight (mLight);
mLight = 0;
}
}
void CSVRender::LightingBright::setDefaultAmbient (const Ogre::ColourValue& colour) {}

@ -0,0 +1,31 @@
#ifndef OPENCS_VIEW_LIGHTING_BRIGHT_H
#define OPENCS_VIEW_LIGHTING_BRIGHT_H
#include "lighting.hpp"
namespace Ogre
{
class Light;
}
namespace CSVRender
{
class LightingBright : public Lighting
{
Ogre::SceneManager *mSceneManager;
Ogre::Light *mLight;
public:
LightingBright();
virtual void activate (Ogre::SceneManager *sceneManager,
const Ogre::ColourValue *defaultAmbient = 0);
virtual void deactivate();
virtual void setDefaultAmbient (const Ogre::ColourValue& colour);
};
}
#endif

@ -347,6 +347,7 @@ namespace CSVRender
setLighting (&mLightingDay);
else if (mode=="night")
setLighting (&mLightingNight);
else if (mode=="bright")
setLighting (&mLightingBright);
}
}

@ -7,6 +7,7 @@
#include "lightingday.hpp"
#include "lightingnight.hpp"
#include "lightingbright.hpp"
namespace Ogre
{
@ -101,6 +102,7 @@ namespace CSVRender
bool mHasDefaultAmbient;
LightingDay mLightingDay;
LightingNight mLightingNight;
LightingBright mLightingBright;
private slots:

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