diff --git a/files/materials/objects.shader b/files/materials/objects.shader index ab693eb39..828674cc7 100644 --- a/files/materials/objects.shader +++ b/files/materials/objects.shader @@ -384,7 +384,7 @@ float4 normalTex = shSample(normalMap, UV.xy); - normal = normalize (shMatrixMult( transpose(tbn), normalTex.xyz * 2.0 - float (1.0,1.0,1.0) )); + normal = normalize (shMatrixMult( transpose(tbn), normalTex.xyz * 2.0 - float3 (1.0,1.0,1.0) )); #endif #if ENV_MAP || SPECULAR || PARALLAX