fixed an orientation problem

actorid
Marc Zinnschlag 12 years ago
parent 32de090079
commit ede9a2b170

@ -442,7 +442,7 @@ namespace MWScript
ESM::Position ipos = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getRefData().getPosition();
Ogre::Vector3 pos(ipos.pos[0],ipos.pos[1],ipos.pos[2]);
Ogre::Quaternion rot(Ogre::Radian(ipos.rot[2]), Ogre::Vector3::UNIT_Z);
Ogre::Quaternion rot(Ogre::Radian(-ipos.rot[2]), Ogre::Vector3::UNIT_Z);
if(direction == 0) pos = pos + distance*rot.yAxis();
else if(direction == 1) pos = pos - distance*rot.yAxis();
else if(direction == 2) pos = pos - distance*rot.xAxis();
@ -485,7 +485,7 @@ namespace MWScript
ESM::Position ipos = me.getRefData().getPosition();
Ogre::Vector3 pos(ipos.pos[0],ipos.pos[1],ipos.pos[2]);
Ogre::Quaternion rot(Ogre::Radian(ipos.rot[2]), Ogre::Vector3::UNIT_Z);
Ogre::Quaternion rot(Ogre::Radian(-ipos.rot[2]), Ogre::Vector3::UNIT_Z);
if(direction == 0) pos = pos + distance*rot.yAxis();
else if(direction == 1) pos = pos - distance*rot.yAxis();
else if(direction == 2) pos = pos - distance*rot.xAxis();

Loading…
Cancel
Save