[Server] Rename getCellByID() into getCellByName() to avoid confusion

pull/158/head
David Cernat 8 years ago
parent 275dfaf05f
commit ee1ba1728e

@ -81,10 +81,10 @@ Cell *CellController::getCellByXY(int x, int y)
return *it;
}
Cell *CellController::getCellByID(std::string cellid)
Cell *CellController::getCellByName(std::string cellName)
{
auto it = find_if(cells.begin(), cells.end(), [cellid](const Cell *c) {
return c->cell.mName == cellid;
auto it = find_if(cells.begin(), cells.end(), [cellName](const Cell *c) {
return c->cell.mName == cellName;
});
if (it == cells.end())
return nullptr;
@ -169,7 +169,7 @@ void CellController::update(Player *player)
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Player %s (%d) unloaded cell: %s", player->npc.mName, player->getId(), cell.cell.getDescription().c_str());
Cell *c;
if (!cell.cell.isExterior())
c = getCellByID(cell.cell.mName);
c = getCellByName(cell.cell.mName);
else
c = getCellByXY(cell.cell.getGridX(), cell.cell.getGridY());

@ -35,7 +35,7 @@ public:
void deletePlayer(Player *player);
Cell *getCellByXY(int x, int y);
Cell *getCellByID(std::string cellid);
Cell *getCellByName(std::string cellName);
void update(Player *player);

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