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[Server] Rename getCellByID() into getCellByName() to avoid confusion
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parent
275dfaf05f
commit
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2 changed files with 5 additions and 5 deletions
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@ -81,10 +81,10 @@ Cell *CellController::getCellByXY(int x, int y)
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return *it;
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}
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Cell *CellController::getCellByID(std::string cellid)
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Cell *CellController::getCellByName(std::string cellName)
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{
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auto it = find_if(cells.begin(), cells.end(), [cellid](const Cell *c) {
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return c->cell.mName == cellid;
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auto it = find_if(cells.begin(), cells.end(), [cellName](const Cell *c) {
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return c->cell.mName == cellName;
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});
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if (it == cells.end())
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return nullptr;
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@ -169,7 +169,7 @@ void CellController::update(Player *player)
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Player %s (%d) unloaded cell: %s", player->npc.mName, player->getId(), cell.cell.getDescription().c_str());
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Cell *c;
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if (!cell.cell.isExterior())
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c = getCellByID(cell.cell.mName);
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c = getCellByName(cell.cell.mName);
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else
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c = getCellByXY(cell.cell.getGridX(), cell.cell.getGridY());
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@ -35,7 +35,7 @@ public:
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void deletePlayer(Player *player);
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Cell *getCellByXY(int x, int y);
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Cell *getCellByID(std::string cellid);
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Cell *getCellByName(std::string cellName);
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void update(Player *player);
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