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[Documentation] Update changelog for 0.7.0
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0.7.0
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* Synchronization of custom records for spells, potions, enchantments, creatures, NPCs, armor, books, clothing, miscellaneous items and weapons
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* Synchronization of weather
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* Synchronization of world map exploration
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* Synchronization of spells cast through items
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* Synchronization of "cast on strike" enchantments
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* Synchronization of player reputations
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* Reworked container synchronization that relies on server approval of every container change
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* Reworked object synchronization that relies on server approval of every action on objects and tracks whether actions originated from regular gameplay, the console or from ingame scripts
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* Reworked time synchronization that preserves ingame date and does not allow for any unilateral clientside time changes
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* Reworked summoning synchronization that prevents duplicate summons and retains summon durations
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* Reworked inventory, equipment, attribute, skill and dynamic stat packets that are sent more often while containing minimal instead of maximal data
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* Packet for activation of objects
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* Packet for using items in inventory
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* Packet for actor AI
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* Packet for actor deaths, used to track their killers
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* Packet for overriding collision on objects
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* Packet for setting momentum of players
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* Packet for saving and loading marked locations and selected spells
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* Player scales and disguises as creatures are now included in shapeshift packets
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* Soulgem souls are now included in item and object placement packets
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* Physics framerate caps and enforced log levels are now included in game settings packets
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* Journal entry timestamps are now included in journal packets
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* The value of the OnPCDrop variable for player-placed objects is now preserved by being included in object placement packets
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* Video play packets no longer have hardcoded synchronization
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* Death packets now include clear information about the killers, and deaths through spells are no longer treated as suicides
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* Inventory packets no longer include bound items, preventing them from becoming persistent upon quitting
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* Fix broken check in equipment synchronization that was preventing throwing weapon synchronization from working
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* Fix rare inability to start up game caused by use of potentially invalid pointer for storing cell unloads
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* Death as a werewolf now removes status as known werewolf, to prevent infinite aggression from NPCs
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* Death as a criminal now prevents witnesses to previous crimes from continuing combat
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* Players are now kicked from the server when failing to reply to its handshake
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* Players can no longer open up their rest menu before logging in
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* NPC followers now follow players correctly from interiors to exteriors and vice versa, and are able to follow non-authority players
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* NPCs can now start combat through dialogue with non-authority players
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* The console window now displays the unique index of a selected object
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0.6.2
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0.6.2
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@ -42,7 +81,7 @@
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* Synchronization of object states (i.e. whether they are enabled or disabled)
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* Synchronization of object states (i.e. whether they are enabled or disabled)
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* Synchronization of player werewolf states
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* Synchronization of player werewolf states
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* Synchronization of time of day
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* Synchronization of time of day
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* Saving & loading of read skill books
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* Packet for saving and loading of read skill books
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* Fix to messagebox buttons for client scripts
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* Fix to messagebox buttons for client scripts
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* Fix to synchronization of object locking/unlocking
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* Fix to synchronization of object locking/unlocking
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* Packet for jailing players
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* Packet for jailing players
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