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Remove unused ItemStack::stacks

This commit is contained in:
elsid 2019-11-07 22:08:15 +01:00
parent 3b9a51b8ac
commit ee60d4bcea
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2 changed files with 0 additions and 21 deletions

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@ -32,26 +32,6 @@ namespace MWGui
{
}
bool ItemStack::stacks(const ItemStack &other)
{
if(mBase == other.mBase)
return true;
// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
if (mBase.getContainerStore() && other.mBase.getContainerStore())
return mBase.getContainerStore()->stacks(mBase, other.mBase)
&& other.mBase.getContainerStore()->stacks(mBase, other.mBase);
if (mBase.getContainerStore())
return mBase.getContainerStore()->stacks(mBase, other.mBase);
if (other.mBase.getContainerStore())
return other.mBase.getContainerStore()->stacks(mBase, other.mBase);
MWWorld::ContainerStore store;
return store.stacks(mBase, other.mBase);
}
bool operator == (const ItemStack& left, const ItemStack& right)
{
if (left.mType != right.mType)

View file

@ -13,7 +13,6 @@ namespace MWGui
{
ItemStack (const MWWorld::Ptr& base, ItemModel* creator, size_t count);
ItemStack();
bool stacks (const ItemStack& other);
///< like operator==, only without checking mType
enum Type