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Remove unused ItemStack::stacks
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3b9a51b8ac
commit
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2 changed files with 0 additions and 21 deletions
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@ -32,26 +32,6 @@ namespace MWGui
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{
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}
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bool ItemStack::stacks(const ItemStack &other)
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{
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if(mBase == other.mBase)
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return true;
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// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
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if (mBase.getContainerStore() && other.mBase.getContainerStore())
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return mBase.getContainerStore()->stacks(mBase, other.mBase)
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&& other.mBase.getContainerStore()->stacks(mBase, other.mBase);
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if (mBase.getContainerStore())
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return mBase.getContainerStore()->stacks(mBase, other.mBase);
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if (other.mBase.getContainerStore())
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return other.mBase.getContainerStore()->stacks(mBase, other.mBase);
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MWWorld::ContainerStore store;
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return store.stacks(mBase, other.mBase);
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}
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bool operator == (const ItemStack& left, const ItemStack& right)
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{
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if (left.mType != right.mType)
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@ -13,7 +13,6 @@ namespace MWGui
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{
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ItemStack (const MWWorld::Ptr& base, ItemModel* creator, size_t count);
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ItemStack();
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bool stacks (const ItemStack& other);
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///< like operator==, only without checking mType
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enum Type
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