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Fix priority bug in AiSequence::stack (Fixes #1959)

This commit is contained in:
scrawl 2014-09-30 22:57:38 +02:00
parent c826de49a5
commit ee8b85aa2c

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@ -260,15 +260,14 @@ void AiSequence::stack (const AiPackage& package, const MWWorld::Ptr& actor)
for(std::list<AiPackage *>::iterator it = mPackages.begin(); it != mPackages.end(); ++it)
{
if(mPackages.front()->getPriority() <= package.getPriority())
if((*it)->getPriority() <= package.getPriority())
{
mPackages.insert(it,package.clone());
return;
}
}
if(mPackages.empty())
mPackages.push_front (package.clone());
mPackages.push_front (package.clone());
}
AiPackage* MWMechanics::AiSequence::getActivePackage()