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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 22:23:51 +00:00
identify LiveCellRefs by ptr instead of render handle
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parent
3fae68b403
commit
eeeb9b09f8
5 changed files with 30 additions and 28 deletions
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@ -80,5 +80,10 @@ namespace MWScript
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{
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{
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return mSoundManager;
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return mSoundManager;
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}
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}
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MWWorld::Ptr InterpreterContext::getReference()
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{
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return mReference;
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}
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}
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}
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@ -50,6 +50,9 @@ namespace MWScript
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MWWorld::World& getWorld();
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MWWorld::World& getWorld();
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MWSound::SoundManager& getSoundManager();
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MWSound::SoundManager& getSoundManager();
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MWWorld::Ptr getReference();
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///< Reference, that the script is running from (can be empty)
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};
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};
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}
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}
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@ -26,7 +26,8 @@ namespace MWSound
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MWScript::InterpreterContext& context
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MWScript::InterpreterContext& context
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= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
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= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
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runtime.push (context.getSoundManager().sayDone ("", context));
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runtime.push (context.getSoundManager().sayDone (context.getReference(),
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context));
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}
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}
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};
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};
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@ -43,7 +44,7 @@ namespace MWSound
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runtime.pop();
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runtime.pop();
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runtime.push (context.getSoundManager().getSoundPlaying (
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runtime.push (context.getSoundManager().getSoundPlaying (
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"", runtime.getStringLiteral (index), context));
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context.getReference(), runtime.getStringLiteral (index), context));
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}
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}
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};
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};
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@ -7,15 +7,15 @@
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namespace MWSound
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namespace MWSound
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{
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{
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void SoundManager::say (const std::string& handle, const std::string& filename,
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void SoundManager::say (MWWorld::Ptr reference, const std::string& filename,
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const std::string& text, Interpreter::Context& context)
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const std::string& text, Interpreter::Context& context)
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{
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{
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std::cout << "sound effect: " << handle << " is speaking" << std::endl;
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std::cout << "sound effect: " << reference.getRefData().getHandle() << " is speaking" << std::endl;
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context.messageBox (text);
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context.messageBox (text);
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}
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}
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bool SoundManager::sayDone (const std::string& handle, Interpreter::Context& context) const
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bool SoundManager::sayDone (MWWorld::Ptr reference, Interpreter::Context& context) const
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{
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{
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return false;
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return false;
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}
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}
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@ -34,32 +34,33 @@ namespace MWSound
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<< std::endl;
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<< std::endl;
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}
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}
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void SoundManager::playSound3D (const std::string& handle, const std::string& soundId,
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void SoundManager::playSound3D (MWWorld::Ptr reference, const std::string& soundId,
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float volume, float pitch, Interpreter::Context& context)
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float volume, float pitch, Interpreter::Context& context)
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{
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{
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std::cout
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std::cout
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<< "sound effect: playing sound " << soundId
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<< "sound effect: playing sound " << soundId
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<< " from " << handle
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<< " from " << reference.getRefData().getHandle()
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<< " at volume " << volume << ", at pitch " << pitch
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<< " at volume " << volume << ", at pitch " << pitch
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<< std::endl;
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<< std::endl;
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mSounds[handle] = soundId;
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mSounds[reference.getRefData().getHandle()] = soundId;
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}
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}
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void SoundManager::stopSound3D (const std::string& handle, const std::string& soundId,
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void SoundManager::stopSound3D (MWWorld::Ptr reference, const std::string& soundId,
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Interpreter::Context& context)
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Interpreter::Context& context)
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{
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{
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std::cout
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std::cout
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<< "sound effect : stop playing sound " << soundId
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<< "sound effect : stop playing sound " << soundId
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<< " from " << handle << std::endl;
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<< " from " << reference.getRefData().getHandle() << std::endl;
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mSounds[handle] = "";
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mSounds[reference.getRefData().getHandle()] = "";
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}
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}
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bool SoundManager::getSoundPlaying (const std::string& handle, const std::string& soundId,
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bool SoundManager::getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId,
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Interpreter::Context& context) const
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Interpreter::Context& context) const
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{
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{
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std::map<std::string, std::string>::const_iterator iter = mSounds.find (handle);
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std::map<std::string, std::string>::const_iterator iter =
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mSounds.find (reference.getRefData().getHandle());
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if (iter==mSounds.end())
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if (iter==mSounds.end())
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return false;
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return false;
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@ -4,6 +4,8 @@
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#include <string>
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#include <string>
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#include <map>
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#include <map>
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#include "../mwworld/ptr.hpp"
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namespace Interpreter
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namespace Interpreter
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{
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{
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class Context;
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class Context;
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@ -17,11 +19,6 @@ namespace MWSound
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// not sure, if that is what Morrowind does. Beyond the dummy code in this class the script
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// not sure, if that is what Morrowind does. Beyond the dummy code in this class the script
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// system does not make any assumption about the number of sound effects.
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// system does not make any assumption about the number of sound effects.
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//
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//
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// - the handle argument below is the ogre handle. Since we can assume, that all objects
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// that play a sound are in an active cell, they must have a handle. Sound script instructions
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// that reference objects not in an active cell will be taken care of long before the flow
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// of control reached this class.
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//
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// - all text-output (error messages and such) must be directed through the
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// - all text-output (error messages and such) must be directed through the
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// context.messageBox interface.
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// context.messageBox interface.
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//
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//
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@ -35,16 +32,14 @@ namespace MWSound
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public:
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public:
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void say (const std::string& handle, const std::string& filename,
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void say (MWWorld::Ptr reference, const std::string& filename,
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const std::string& text, Interpreter::Context& context);
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const std::string& text, Interpreter::Context& context);
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///< Make an actor say some text.
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///< Make an actor say some text.
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/// \param handle Handle as returned from render-subsystem
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/// \param filename name of a sound file in "Sound/Vo/" in the data directory.
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/// \param filename name of a sound file in "Sound/Vo/" in the data directory.
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/// \param text Subtitle
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/// \param text Subtitle
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bool sayDone (const std::string& handle, Interpreter::Context& context) const;
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bool sayDone (MWWorld::Ptr reference, Interpreter::Context& context) const;
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///< Is actor not speaking?
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///< Is actor not speaking?
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/// \param handle Handle as returned from render-subsystem
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void streamMusic (const std::string& filename, Interpreter::Context& context);
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void streamMusic (const std::string& filename, Interpreter::Context& context);
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///< Play a soundifle
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///< Play a soundifle
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@ -54,20 +49,17 @@ namespace MWSound
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Interpreter::Context& context);
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Interpreter::Context& context);
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///< Play a sound, independently of 3D-position
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///< Play a sound, independently of 3D-position
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void playSound3D (const std::string& handle, const std::string& soundId,
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void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
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float volume, float pitch, Interpreter::Context& context);
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float volume, float pitch, Interpreter::Context& context);
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///< Play a sound from an object
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///< Play a sound from an object
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/// \param handle Handle as returned from render-subsystem
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void stopSound3D (const std::string& handle, const std::string& soundId,
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void stopSound3D (MWWorld::Ptr reference, const std::string& soundId,
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Interpreter::Context& context);
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Interpreter::Context& context);
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///< Stop the given object from playing the given sound.
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///< Stop the given object from playing the given sound.
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/// \param handle Handle as returned from render-subsystem
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bool getSoundPlaying (const std::string& handle, const std::string& soundId,
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bool getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId,
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Interpreter::Context& context) const;
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Interpreter::Context& context) const;
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///< Is the given sound currently playing on the given object?
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///< Is the given sound currently playing on the given object?
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/// \param handle Handle as returned from render-subsystem
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};
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};
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}
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}
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