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Oops, rotation center should be dynamic

This commit is contained in:
scrawl 2013-03-01 22:32:02 +01:00
parent 9810eafe23
commit ef1678e47e

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@ -110,7 +110,7 @@ namespace MWGui
mWidget->setImageTexture(texture); mWidget->setImageTexture(texture);
MyGUI::ISubWidget* main = mWidget->getSubWidgetMain(); MyGUI::ISubWidget* main = mWidget->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>(); MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16)); rotatingSubskin->setCenter(MyGUI::IntPoint(mSize.width/2,mSize.height/2));
rotatingSubskin->setAngle(Ogre::Degree(rotation).valueRadians()); rotatingSubskin->setAngle(Ogre::Degree(rotation).valueRadians());
} }