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Merge remote-tracking branch 'scrawl/alwaysrun' into next
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commit
ef72894b81
5 changed files with 12 additions and 17 deletions
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@ -81,7 +81,7 @@ namespace MWClass
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virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false)
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const;
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////< Check if a stance is active or not.
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///< Check if a stance is active or not.
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virtual float getSpeed (const MWWorld::Ptr& ptr) const;
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///< Return movement speed.
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@ -55,6 +55,7 @@ namespace MWInput
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, mPreviewPOVDelay(0.f)
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, mTimeIdle(0.f)
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, mOverencumberedMessageDelay(0.f)
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, mAlwaysRunActive(false)
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{
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Ogre::RenderWindow* window = mOgre.getWindow ();
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size_t windowHnd;
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@ -193,7 +194,7 @@ namespace MWInput
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case A_AutoMove:
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toggleAutoMove ();
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break;
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case A_ToggleWalk:
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case A_AlwaysRun:
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toggleWalking ();
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break;
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case A_ToggleWeapon:
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@ -315,10 +316,10 @@ namespace MWInput
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else
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mPlayer.setUpDown (0);
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if(actionIsActive(A_Run))
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mPlayer.setRunState(true);
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if (mAlwaysRunActive)
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mPlayer.setRunState(!actionIsActive(A_Run));
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else
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mPlayer.setRunState(false);
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mPlayer.setRunState(actionIsActive(A_Run));
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// if player tried to start moving, but can't (due to being overencumbered), display a notification.
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if (triedToMove)
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@ -699,7 +700,7 @@ namespace MWInput
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void InputManager::toggleWalking()
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{
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if (mWindows.isGuiMode()) return;
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mPlayer.toggleRunning();
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mAlwaysRunActive = !mAlwaysRunActive;
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}
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// Exit program now button (which is disabled in GUI mode)
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@ -768,6 +769,7 @@ namespace MWInput
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defaultKeyBindings[A_QuickKey10] = OIS::KC_0;
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defaultKeyBindings[A_Screenshot] = OIS::KC_SYSRQ;
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defaultKeyBindings[A_ToggleHUD] = OIS::KC_F12;
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defaultKeyBindings[A_AlwaysRun] = OIS::KC_Y;
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std::map<int, int> defaultMouseButtonBindings;
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defaultMouseButtonBindings[A_Inventory] = OIS::MB_Right;
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@ -834,6 +836,7 @@ namespace MWInput
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descriptions[A_QuickKey8] = "sQuick8Cmd";
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descriptions[A_QuickKey9] = "sQuick9Cmd";
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descriptions[A_QuickKey10] = "sQuick10Cmd";
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descriptions[A_AlwaysRun] = "sAlways_Run";
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if (descriptions[action] == "")
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return ""; // not configurable
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@ -865,6 +868,7 @@ namespace MWInput
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ret.push_back(A_MoveRight);
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ret.push_back(A_TogglePOV);
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ret.push_back(A_Run);
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ret.push_back(A_AlwaysRun);
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ret.push_back(A_Sneak);
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ret.push_back(A_Activate);
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ret.push_back(A_ToggleWeapon);
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@ -152,6 +152,7 @@ namespace MWInput
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int mMouseWheel;
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bool mDebug;
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bool mUserFileExists;
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bool mAlwaysRunActive;
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std::map<std::string, bool> mControlSwitch;
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@ -217,7 +218,7 @@ namespace MWInput
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A_CycleWeaponLeft,//Cycling through weapons
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A_CycleWeaponRight,
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A_ToggleSneak, //Toggles Sneak
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A_ToggleWalk, //Toggle Walking/Running
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A_AlwaysRun, //Toggle Walking/Running
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A_Sneak,
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A_QuickSave,
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@ -77,15 +77,6 @@ namespace MWWorld
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MWWorld::Class::get(ptr).setStance(ptr, MWWorld::Class::Run, run);
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}
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void Player::toggleRunning()
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{
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MWWorld::Ptr ptr = getPlayer();
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bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true);
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MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
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}
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void Player::setSneak(bool sneak)
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{
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MWWorld::Ptr ptr = getPlayer();
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@ -66,7 +66,6 @@ namespace MWWorld
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void setUpDown(int value);
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void setRunState(bool run);
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void toggleRunning();
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void setSneak(bool sneak);
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};
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}
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