Merge remote-tracking branch 'scrawl/master'

actorid
Marc Zinnschlag 11 years ago
commit ef8c0fab73

@ -141,7 +141,6 @@ namespace MWGui
, mMaxTime(0)
{
// defines
mFixedWidth = 300;
mBottomPadding = 20;
mNextBoxPadding = 20;
@ -149,41 +148,21 @@ namespace MWGui
mMessageWidget->setOverflowToTheLeft(true);
mMessageWidget->setCaptionWithReplacing(mMessage);
MyGUI::IntSize size;
size.width = mFixedWidth;
size.height = 100; // dummy
mMessageWidget->setSize(size);
MyGUI::IntSize textSize = mMessageWidget->getTextSize();
size.height = mHeight = textSize.height + 20; // this is the padding between the text and the box
mMainWidget->setSize(size);
size.width -= 15; // this is to center the text (see messagebox.layout, Widget type="Edit" position="-2 -3 0 0")
mMessageWidget->setSize(size);
}
void MessageBox::update (int height)
{
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntCoord coord;
coord.left = (gameWindowSize.width - mFixedWidth)/2;
coord.top = (gameWindowSize.height - mHeight - height - mBottomPadding);
MyGUI::IntSize size;
size.width = mFixedWidth;
size.height = mHeight;
MyGUI::IntPoint pos;
pos.left = (gameWindowSize.width - mMainWidget->getWidth())/2;
pos.top = (gameWindowSize.height - mMainWidget->getHeight() - height - mBottomPadding);
mMainWidget->setCoord(coord);
mMainWidget->setSize(size);
mMainWidget->setVisible(true);
mMainWidget->setPosition(pos);
}
int MessageBox::getHeight ()
{
return mHeight+mNextBoxPadding; // 20 is the padding between this and the next MessageBox
return mMainWidget->getHeight()+mNextBoxPadding; // 20 is the padding between this and the next MessageBox
}

@ -63,10 +63,8 @@ namespace MWGui
protected:
MessageBoxManager& mMessageBoxManager;
int mHeight;
const std::string& mMessage;
MyGUI::EditBox* mMessageWidget;
int mFixedWidth;
int mBottomPadding;
int mNextBoxPadding;
};

@ -59,6 +59,15 @@ std::string getVampireHead(const std::string& race, bool female)
namespace MWRender
{
float SayAnimationValue::getValue() const
{
if (MWBase::Environment::get().getSoundManager()->sayDone(mReference))
return 0;
else
// TODO: Use the loudness of the currently playing sound
return 1;
}
static NpcAnimation::PartBoneMap createPartListMap()
{
NpcAnimation::PartBoneMap result;
@ -115,6 +124,8 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, int v
{
mNpc = mPtr.get<ESM::NPC>()->mBase;
mSayAnimationValue = Ogre::SharedPtr<SayAnimationValue>(new SayAnimationValue(mPtr));
for(size_t i = 0;i < ESM::PRT_Count;i++)
{
mPartslots[i] = -1; //each slot is empty
@ -558,15 +569,18 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
}
// TODO:
// type == ESM::PRT_Head should get an animation source based on the current output of
// the actor's 'say' sound (0 = silent, 1 = loud?).
// type == ESM::PRT_Weapon should get an animation source based on the current offset
// of the weapon attack animation (from its beginning, or start marker?)
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(mObjectParts[type].mControllers.begin());
for(;ctrl != mObjectParts[type].mControllers.end();ctrl++)
{
if(ctrl->getSource().isNull())
{
ctrl->setSource(mNullAnimationValuePtr);
if (type == ESM::PRT_Head)
ctrl->setSource(mSayAnimationValue);
}
}
return true;

@ -13,6 +13,18 @@ namespace ESM
namespace MWRender
{
class SayAnimationValue : public Ogre::ControllerValue<Ogre::Real>
{
private:
MWWorld::Ptr mReference;
public:
SayAnimationValue(MWWorld::Ptr reference) : mReference(reference) {}
virtual Ogre::Real getValue() const;
virtual void setValue(Ogre::Real value)
{ }
};
class NpcAnimation : public Animation, public MWWorld::InventoryStoreListener
{
public:
@ -50,6 +62,8 @@ private:
Ogre::Vector3 mFirstPersonOffset;
Ogre::SharedPtr<SayAnimationValue> mSayAnimationValue;
void updateNpcBase();
NifOgre::ObjectList insertBoundedPart(const std::string &model, int group, const std::string &bonename,

@ -116,6 +116,7 @@ void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape
Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC;
bool vertShadowBuffer = false;
bool geomMorpherController = false;
if(!shape->controller.empty())
{
Nif::ControllerPtr ctrl = shape->controller;
@ -124,6 +125,7 @@ void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape
{
vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY;
vertShadowBuffer = true;
geomMorpherController = true;
break;
}
} while(!(ctrl=ctrl->next).empty());
@ -347,6 +349,11 @@ void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape
if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest))
mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest);
}
// Create a dummy vertex animation track if there's a geom morpher controller
// This is required to make Ogre create the buffers we will use for software vertex animation
if (srcVerts.size() && geomMorpherController)
mesh->createAnimation("dummy", 0)->createVertexTrack(1, sub->vertexData, Ogre::VAT_MORPH);
}

@ -385,12 +385,35 @@ public:
private:
Ogre::SubEntity *mSubEntity;
std::vector<Nif::NiMorphData::MorphData> mMorphs;
std::vector<float> mValues;
std::vector<Ogre::Vector3> mVertices;
static float interpKey(const Nif::FloatKeyList::VecType &keys, float time)
{
if(time <= keys.front().mTime)
return keys.front().mValue;
Nif::FloatKeyList::VecType::const_iterator iter(keys.begin()+1);
for(;iter != keys.end();iter++)
{
if(iter->mTime < time)
continue;
Nif::FloatKeyList::VecType::const_iterator last(iter-1);
float a = (time-last->mTime) / (iter->mTime-last->mTime);
return last->mValue + ((iter->mValue - last->mValue)*a);
}
return keys.back().mValue;
}
public:
Value(Ogre::SubEntity *subent, const Nif::NiMorphData *data)
: mSubEntity(subent)
, mMorphs(data->mMorphs)
{ }
{
mValues.resize(mMorphs.size()-1, 0.f);
}
virtual Ogre::Real getValue() const
{
@ -398,9 +421,63 @@ public:
return 0.0f;
}
virtual void setValue(Ogre::Real value)
virtual void setValue(Ogre::Real time)
{
// TODO: Implement
if (mMorphs.size() <= 1)
return;
#if OGRE_DOUBLE_PRECISION
#error "This code needs to be rewritten for double precision mode"
#endif
Ogre::VertexData* data = mSubEntity->_getSoftwareVertexAnimVertexData();
const Ogre::VertexElement* posElem =
data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION);
Ogre::HardwareVertexBufferSharedPtr vbuf =
data->vertexBufferBinding->getBuffer(posElem->getSource());
bool needToUpdate = false;
int i=0;
for (std::vector<Nif::NiMorphData::MorphData>::iterator it = mMorphs.begin()+1; it != mMorphs.end(); ++it,++i)
{
float val = 0;
if (!it->mData.mKeys.empty())
val = interpKey(it->mData.mKeys, time);
val = std::max(0.f, std::min(1.f, val));
if (val != mValues[i])
needToUpdate = true;
mValues[i] = val;
}
if (!needToUpdate)
return;
// The first morph key always contains the original positions
mVertices = mMorphs[0].mVertices;
i = 0;
for (std::vector<Nif::NiMorphData::MorphData>::iterator it = mMorphs.begin()+1; it != mMorphs.end(); ++it,++i)
{
float val = mValues[i];
if (it->mVertices.size() != mMorphs[0].mVertices.size())
continue;
if (val != 0)
{
for (unsigned int v=0; v<mVertices.size(); ++v)
mVertices[v] += it->mVertices[v] * val;
}
}
if (mVertices.size() * sizeof(float)*3 != vbuf->getSizeInBytes())
return;
vbuf->writeData(0, vbuf->getSizeInBytes(), &mVertices[0]);
mSubEntity->_markBuffersUsedForAnimation();
}
};
@ -480,11 +557,10 @@ class NIFObjectLoader
{
const Nif::NiGeomMorpherController *geom = static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
Ogre::SubEntity *subent = entity->getSubEntity(0);
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
Ogre::ControllerValueRealPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW GeomMorpherController::Value(subent, geom->data.getPtr()));
Ogre::ControllerValueRealPtr dstval(OGRE_NEW GeomMorpherController::Value(entity->getSubEntity(0), geom->data.getPtr()));
GeomMorpherController::Function* function = OGRE_NEW GeomMorpherController::Function(geom, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
objectlist.mMaxControllerLength = std::max(function->mStopTime, objectlist.mMaxControllerLength);

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<!--Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 0 0" name="_Main">
<Widget type="TextBox" skin="TextBox" position="4 4 4 4" name="message"/>
</Widget-->
<Widget type="Window" skin="MW_Dialog" layer="Notification" position="0 0 0 0" name="_Main">
<Widget type="EditBox" skin="MW_TextEditClient" position="5 -5 0 0" name="message" align="Left Top Stretch">
<Widget type="VBox" skin="MW_Dialog" layer="Notification" position="0 0 0 0" name="_Main">
<Property key="Padding" value="10"/>
<Property key="AutoResize" value="true"/>
<Widget type="AutoSizedEditBox" skin="MW_TextEditClient" position="0 0 300 0" name="message" align="Left Top">
<Property key="FontName" value="Default"/>
<Property key="TextAlign" value="Center"/>
<Property key="TextColour" value="0.75 0.6 0.35"/>

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